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DJ
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Posted: Fri May 23, 2003 11:24 pm Post subject: Frequency Turing |
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Here comes the whole thing... look out...
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Game+Songs+Sounds.zip |
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1.71 MB |
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686 Time(s) |
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Sponsor Sponsor
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DJ
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Posted: Fri May 23, 2003 11:26 pm Post subject: About that... |
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no guarantees on song/beat syncronization!
it was fine on my comp and a few others, but some were way off
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Catalyst
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Posted: Fri May 23, 2003 11:31 pm Post subject: (No subject) |
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i have no idea what is going but it looks and sounds great
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Tony
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Posted: Fri May 23, 2003 11:37 pm Post subject: (No subject) |
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heh, I figured out the controls... you use arrow keys (left, up, right) to pick one of 3 columns to "capture" falling balls...
Kind of like DDR actually, really cool.
The only thing I'd like to see improved (other then "play agian" question) is longer levels...
+20Bits
Btw, we got some code to graph frequencies (writen by me, modified to perfection by Catalyst) around here somewhere (probly in source code area) if that could be of any use? Would probably make a nice background animation
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Tony's programming blog. DWITE - a programming contest. |
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JSBN
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Posted: Sat May 24, 2003 8:11 am Post subject: (No subject) |
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looks and sounds cool, too bad i suck at it...
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Tony
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Posted: Sat May 24, 2003 1:13 pm Post subject: (No subject) |
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heh, I think I got 95% accuracy there
JSBN - make your custom song made of up 20 identical notes, then just hold that button and get 100% accuracy
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Tony's programming blog. DWITE - a programming contest. |
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DJ
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Posted: Sat May 24, 2003 3:08 pm Post subject: the game |
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how is the beat syncro working on all ur comps?
yeah forgot controls, and play again... too straightforward
background animation frequencies? amazing! would go great with game.
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