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RaPsCaLLioN




PostPosted: Mon Aug 16, 2004 10:11 am   Post subject: More on .RAW

Update of .raw import. Try it with some big raw files.. I'll include one I found somewhere on the board. This should be pretty self explanatory but post any questions/comments/glitches.


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Delta




PostPosted: Mon Aug 16, 2004 11:18 am   Post subject: (No subject)

that's awesome man! I love it when you render it very nice work. Teach me the ways! Anyways... one thing... wireframe do that instead of the triangles and lil lines...
DanShadow




PostPosted: Mon Aug 16, 2004 3:26 pm   Post subject: (No subject)

Shocked OMFG! That is awesome!! Keep up the great work!!
+bits
templest




PostPosted: Wed Aug 18, 2004 10:18 am   Post subject: (No subject)

whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat.... Shocked

+20 Bits
RaPsCaLLioN




PostPosted: Wed Aug 18, 2004 1:50 pm   Post subject: (No subject)

Delta wrote:
that's awesome man! I love it when you render it very nice work. Teach me the ways! Anyways... one thing... wireframe do that instead of the triangles and lil lines...


I only do the lil lines if the .RAW file is really large... if u load a smaller .RAW file like uh.... ship.raw or plane2.raw... then it will use full wireframe. U can find those somewhere on the board too
templest




PostPosted: Wed Aug 18, 2004 4:47 pm   Post subject: (No subject)

I seriously doubt that you wrote those coordinate files by hand. Is this a MAYA or 3dsmax file you wrote a program to read and render, or did you really write all that out by hand? Confused
RaPsCaLLioN




PostPosted: Wed Aug 18, 2004 6:25 pm   Post subject: (No subject)

templest wrote:
I seriously doubt that you wrote those coordinate files by hand. Is this a MAYA or 3dsmax file you wrote a program to read and render, or did you really write all that out by hand? Confused

Do you know anything about .RAW files? and I never claimed I wrote all those coordinates, are u crazy?
templest




PostPosted: Wed Aug 18, 2004 6:33 pm   Post subject: (No subject)

Nope, I have no idea what a .RAW file is.
Nope, I'm not crazy.
Nope, I never suggested that you claimed you wrote those RAW files. Since it's your program, I assumed that was yours as well. Why don't know enlighten me, wtf is a RAW file?
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Mazer




PostPosted: Wed Aug 18, 2004 8:44 pm   Post subject: (No subject)

My understanding of them is that a .raw file is simply a format for 3D meshes that simply stores coordinates for the vertices.
So, one line of the file would mean one vertex and would look like
code:

X Y Z

(using actual values for the coords)

Also, and I'm not too sure about this one since I don't use this format, they may or may not store a normal vector for each face. I dunno.

It's pretty simple to write some script to export a .raw file (or another file with a similar format) using most popular 3D packages (Blender anyone?). The challenge lies in making a renderer for it in turing.

Kudos to you RaPs, kudos.
RaPsCaLLioN




PostPosted: Thu Aug 19, 2004 9:12 am   Post subject: (No subject)

No normal stored in .raw file. Each line is stored as one vertice..
code:
X1 Y1 Z1 X2 Y2 Z2 X3 Y3 Z3

It's just strored as plain text format. I use a program called Deep Exploration to export to .raw format. I think Catalyst suggested that.
Mazer




PostPosted: Thu Aug 19, 2004 2:19 pm   Post subject: (No subject)

RaPsCaLLioN wrote:
No normal stored in .raw file. Each line is stored as one vertice..
code:
X1 Y1 Z1 X2 Y2 Z2 X3 Y3 Z3

Er, don't you mean one triangle? Wink
RaPsCaLLioN




PostPosted: Thu Aug 19, 2004 4:07 pm   Post subject: (No subject)

Well... Yes whatever... One triagle/ 3 vertices Smile
TheZsterBunny




PostPosted: Thu Aug 19, 2004 11:07 pm   Post subject: (No subject)

Incredible.

Wow.

l33t.

I've wondered how one can make program such as that. can you perchance post your source. especially the 'render' button.

wow.

-Z

+93 bits
RaPsCaLLioN




PostPosted: Fri Aug 20, 2004 2:09 am   Post subject: (No subject)

I'll post the code when I'm done tweaking.
I just noticed I didn't give any info on PgUP/PgDown - use those buttons for a better zoom... U should only use the Zoom buttons for .raw files that are coded really tiny... So yea, try PgUP/PgDown.
TheZsterBunny




PostPosted: Fri Aug 20, 2004 8:45 am   Post subject: (No subject)

Before you post the code, I'd like to take my own shot at this.

2 problems I've encountered in the past were:

-the interpretation of the Z coord
-the rotation of the shape.

How do you get around these problems?

What formulas are used for the rotation and z-interpretation?

-Z
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