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 Turing-ket Ball v 1.0
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MihaiG




PostPosted: Thu Dec 23, 2004 7:58 pm   Post subject: Turing-ket Ball v 1.0

2 player version of basket ball


rules explained in prog


have fun
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bizmowacka




PostPosted: Thu Dec 23, 2004 9:30 pm   Post subject: (No subject)

thats imposible...is it suppose to be that friggen fast?!?
Cervantes




PostPosted: Wed Dec 29, 2004 9:51 am   Post subject: (No subject)

Right-o. That is incredibly fast. Ièm guessing you made that on a slow computer. If you have 4.0.5, try using Time.DelaySinceLast, otherwise, try making your own FPS.
Also, I don't think anyone can read the opening sequence fast enough. You might want to try using hasch to wait until the user is ready to read the next line, instead of guessing at their reading speed.
MihaiG




PostPosted: Wed Dec 29, 2004 12:06 pm   Post subject: (No subject)

i have delays of



delay (500)

and it runs at normal speed on ym comp...though i s a pentium celeron...(2.4ghz) Confused
MihaiG




PostPosted: Wed Dec 29, 2004 12:11 pm   Post subject: (No subject)

i ahve turinf 4.0.3 i still can't seem to find an update thats actually ahs a working link....




-edit-
version 2.0 will be comming out shortly ...(updates you say...yes the balls will bouce off each other not "teleport back to their side" and brand new and improved score system!!!!!!!!!!!!!!!
zomg




PostPosted: Wed Dec 29, 2004 3:09 pm   Post subject: (No subject)

ELCOMANDANTE wrote:

....and it runs at normal speed on ym comp...though i s a pentium celeron...(2.4ghz) Confused


pentium celeron Confused wow...

anyway it runs real fast on an althon64...

link for turing 4.0.5: [url]http://thegoban.com/turing.exe [/url]
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