declaring pictures
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AsianSensation
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Posted: Fri May 21, 2004 6:07 pm Post subject: declaring pictures |
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i want to declare a bunch of pictures, so I declare an array of glTexture and generate a for loop to get all the pictures. But I encountered some problems.
code: | glTexture TexMap [16];
CString picID;
for (k = 0; k < 16; k++){
itoa (k, picID, 10);
picID += ".bmp";
TexLoader -> LoadTextureFromDisk(picID, &TexMap[k]);
} |
but I can't seem to declare a CString,
any better way to do this? Cuz I tried strings, but even with string.c_str(), it doesn't work, and array of char is really hard to work with. |
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AsianSensation
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Posted: Fri May 21, 2004 6:32 pm Post subject: (No subject) |
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nevermind, I figured it out with just array of chars. |
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