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 Incomplete [FP] - Super Smash Tanks (or... Gunbound?)
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Danyo




PostPosted: Fri May 21, 2004 3:39 pm   Post subject: Incomplete [FP] - Super Smash Tanks (or... Gunbound?)

My 2nd Submission:
My final project, done with a partner.
Its not done yet.. but this is how it is so far (its playable)

Things to add:
Health, Different Weapons, Weapon Shop, Title Screen... etc etc...

This time, I put all the controls on screen so you don't have to look here.

Thx Very Happy

open to suggestion (thats the point of me putting it up here)

btw its real-time



SuperSmashTanks.zip
 Description:
Fixed the distance raising thing, and the jetpack

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 Filename:  SuperSmashTanks.zip
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Tony




PostPosted: Fri May 21, 2004 4:18 pm   Post subject: (No subject)

there's a bug where if the distance between the two tanks equals to the radius of the tank, both start to rise up.

Otherwise it looks interesting. You should do something about the jets though, because one could stay in air indefenatly and it would be next to impossible to hit such target.
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
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