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BlindMelon's Fatality
Author Message
Flashkicks

Posted: Mon Apr 26, 2004 10:44 am   Post subject: BlindMelon's Fatality

This is a lil fatality I created for my friend Danny [BlindMelon].. He told me wut to do and I enjoyed it. MAINLY CUZ I GET TO SEE HIM DIEEEE...MwuHaHaHaAaAaAaAa..lol 8)
 code: setscreen ("graphics:800;600") process BloodDrop (x, y : int)     var xx, yy : int := x     yy := y     loop         drawfilloval (xx, yy, 5, 5, 21)         yy := yy - 5         drawfilloval (xx, yy, 5, 5, 12)         delay (20)         exit when yy < 150     end loop     for i : 1 .. 15         drawfilloval (xx, yy, 5 + i, 5 - i div 3, 12)         delay (20)         drawfilloval (xx, yy, 5 + i, 5 - i div 5, 21)     end for end BloodDrop setscreen ("graphics:800;600") procedure Danny     var dX, dY, mX, mY, kX, kY, tX, tY, hideX, hideY, bX, bY, dotX, dotY, btX, btY : int     dX := 375     dY := 300     mX := 650     mY := 300     kX := 610     kY := 300     tX := 150     tY := 200     hideX := 645     hideY := 307     bX := 645     bY := 290     btX := 200     btY := 283     drawfillbox (0, 0, maxx, maxy, 21)     drawfilloval (dX, dY, 20, 20, 7)     drawfilloval (dX + 8, dY + 7, 2, 2, 0)     drawfilloval (dX - 8, dY + 7, 2, 2, 0)     drawdot (dX + 8, dY + 7, 7)     drawdot (dX - 8, dY + 7, 7)     drawline (dX, dY - 20, dX, dY - 60, 7) % body     drawline (dX, dY - 60, dX - 5, dY - 80, 7) % left leg     drawline (dX, dY - 60, dX + 5, dY - 80, 7) % right leg     drawline (dX, dY - 30, dX - 7, dY - 50, 7) % left arm     drawline (dX, dY - 30, dX + 7, dY - 50, 7) % right arm     drawfillbox (tX, tY, tX + 50, tY + 300, 4) % tree     drawfilloval (tX, tY + 300, 100, 50, 2)     drawfilloval (tX + 50, tY + 350, 130, 50, 2)     drawfilloval (tX, tY + 300, 70, 30, 6)     drawfilloval (tX + 100, tY + 310, 50, 20, 6)     drawfilloval (tX + 40, tY + 360, 60, 20, 6)     delay (1000)     for i : 1 .. 9         drawfilloval (dX + 8, dY + 7, i, i, 0)         drawfilloval (dX - 8, dY + 7, i, i, 0)         delay (100)     end for     drawdot (dX + 8, dY + 7, 7)     drawdot (dX - 8, dY + 7, 7)     delay (2000)     for decreasing i : 21 .. 19         drawfilloval (mX, mY, 5, 5, i)         drawfilloval (mX + 10, mY, 5, 5, i)         delay (500)     end for     drawfilloval (mX, mY, 5, 5, 0)     drawfilloval (mX + 10, mY, 5, 5, 0)     drawfilloval (mX, mY, 2, 2, 7)     drawfilloval (mX + 10, mY, 2, 2, 7)     delay (1000)     loop         drawfillbox (hideX, hideY, hideX + 20, hideY + 10, 21)         hideY := hideY - 1         drawfillbox (hideX, hideY, hideX + 20, hideY + 10, 21)         delay (300)         exit when hideY <= 303     end loop     loop         drawfilloval (mX, mY, 2, 2, 0)         drawfilloval (mX + 10, mY, 2, 2, 0)         mX := mX - 1         drawfilloval (mX, mY, 2, 2, 7)         drawfilloval (mX + 10, mY, 2, 2, 7)         delay (200)         exit when mX <= 646     end loop     loop         drawfillbox (kX, kY, kX + 30, kY + 5, 21)         drawfillbox (kX + 20, kY, kX + 30, kY + 5, 21)         kX := kX - 5         drawfillbox (kX, kY, kX + 30, kY + 5, 0)         drawfillbox (kX + 20, kY, kX + 30, kY + 5, 7)         drawfilloval (dX, dY, 20, 20, 7) % Dannys head drawing over ..         drawfilloval (dX + 8, dY + 7, 9, 9, 0)         drawfilloval (dX - 8, dY + 7, 9, 9, 0)         drawdot (dX + 8, dY + 7, 7)         drawdot (dX - 8, dY + 7, 7)         delay (5)         exit when kX <= 200     end loop     for decreasing i : 20 .. 1         drawdot (btX, btY + i, 12)         delay (50)     end for     delay (1000)     drawfilloval (dX, dY, 20, 20, 7) % Dannys Head Injured     drawfilloval (dX + 9, dY + 10, 4, 9, 0) % eye     drawdot (dX + 12, dY + 10, 7)     drawfilloval (dX, dY, 5, 5, 21) % erases hole in head     for i : 1 .. 5         drawfilloval (dX, dY - 4, i, 1, 12)         delay (400)     end for     for decreasing i : 10 .. 1         drawfilloval (dX + 5, dY - 13 + i, 1, 1, 12)         delay (200)     end for     loop         drawfilloval (bX, bY, 5, 5, 21)         bX := bX - 1         drawfilloval (bX, bY, 5, 5, 14)         delay (5)         exit when bX <= 510     end loop     for i : 5 .. 50         drawfilloval (bX, bY, i, i, 14)         delay (1)     end for     drawfilloval (bX, bY, 50, 50, 21)     for i : 1 .. 20000         randint (dotX, 353, 397)         randint (dotY, 217, 322)         drawdot (dotX, dotY, 21)     end for     drawfillbox (353, 217, 397, 322, 21) end Danny var font : int := Font.New ("Chiller:100") loop     font := Font.New ("Chiller:100")     drawfillbox (0, 0, maxx, maxy, 28)     Font.Draw ("Finish Him", 200, 460, font, 12)     delay (2000)     for decreasing i : 28 .. 21         drawfillbox (0, 0, maxx, maxy, i)         delay (100)     end for     delay (1000)     Danny     delay (1000)     Font.Draw ("Fatality", 210, 470, font, 12)     var bX, bY : array 1 .. 50 of int     for i : 1 .. 50         bX (i) := Rand.Int (235, 450)         bY (i) := 450     end for     for i : 1 .. 50         fork BloodDrop (bX (i), bY (i))         delay (100)     end for     delay (2000)     font := Font.New ("Chiller:20")     Font.Draw ("Dannys Dead...", 300, 120, font, 12)     delay (1500)     for i : 21 .. 28         drawfillbox (0, 0, maxx, maxy, i)         delay (125)     end for end loop

Im hopnig you have the "Chiller" text...

Raugrist

Posted: Mon Apr 26, 2004 11:33 am   Post subject: (No subject)

I'm going to have to admit, that was pretty slick. I really liked the blood drop effect. I'd give you bits but I'm against that. So instead, here's a nice virtual pat on the back...
AsianSensation

Posted: Mon Apr 26, 2004 4:45 pm   Post subject: (No subject)

well, since Ragurizer can't give bits. I will award some for those blood drops.

+15bits
Flashkicks

Posted: Mon Apr 26, 2004 6:51 pm   Post subject: (No subject)

Thanks guys!!!. Appreciate it MUCH!!.. I have been trying to save for a new effect and now i finaly have enuff!!! once again- thanks!
Delta

Posted: Mon Apr 26, 2004 7:58 pm   Post subject: (No subject)

Ya bill nice blood drop effect, I remember making one just like it, maybe a lil different.... but ya get the point. Dan your so dead its not even funny... wait yes it is...
Blindmelon_53

Posted: Tue Apr 27, 2004 6:30 am   Post subject: (No subject)

Looks great Flashkicks ...I think... considering its me and all.....Next I think we should have Deltas Fatality Rated R..... Good work Flashkicks
Flashkicks

Posted: Tue Apr 27, 2004 6:36 am   Post subject: (No subject)

BlindMelon Boy- Delta's fatalit is on the way and shall be delivered sooner than you think ..MwuHaHaHaaaaaaaaaaaaaa... .. Rated R..lol

See you So0o0o0on DeltAAaaaaa
Delta

Posted: Tue Apr 27, 2004 11:06 am   Post subject: (No subject)

My fatality eh?... hmmm if thats how you want it to be... fine... I'm gonna have to kill you both (fatality of course ) but ya... hmmmm... who to kill first... hmmm.... well ok first I'm gonna screw around with limbs... then ya ... then I'll kill yas... till then

Paul

Posted: Tue Apr 27, 2004 2:22 pm   Post subject: (No subject)

you can combine ur slide o death with several other ideas together lol.
Flashkicks

Posted: Wed Apr 28, 2004 7:55 am   Post subject: (No subject)

Paul- you might even see a sneek peek of your lil monkey pet there
Paul

Posted: Wed Apr 28, 2004 3:03 pm   Post subject: (No subject)

Nooo, not the monkey, take the car!!
But Im sure you'll be more satisfied, seeing Delta's death animations in flash!
Flashkicks

Posted: Thu Apr 29, 2004 8:36 am   Post subject: (No subject)

lmbo!! . alright alright..Maybe the car!!! And yeah- Flash for SHEEZY will outdue any other kind;) But i love Turing..lol
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