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 Demo3: GUI,Planet,Config,Scripts
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Catalyst




PostPosted: Wed Apr 14, 2004 7:22 pm   Post subject: Demo3: GUI,Planet,Config,Scripts

Dynamically tessalated, procedurally generated, LOD-regenerated planet Laughing
Latest improvements on my current project

mouse to rotate
arrows to zoom in and out

http://catalyze.mine.nu/codelibdemo3.zip
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Tony




PostPosted: Wed Apr 14, 2004 11:09 pm   Post subject: (No subject)

missing zlib.dll Confused
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Catalyst




PostPosted: Thu Apr 15, 2004 5:54 am   Post subject: (No subject)

damn it

edit: Download Updated
Catalyst




PostPosted: Sun Apr 18, 2004 1:50 pm   Post subject: (No subject)

does it work now?
Tony




PostPosted: Sun Apr 18, 2004 4:23 pm   Post subject: (No subject)

oh yeah, it works now Very Happy Though there seems to be quite a bit of stuff for something that doesn't do much Confused or is there something special that I'm missing? Thinking
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Catalyst




PostPosted: Sun Apr 18, 2004 5:13 pm   Post subject: (No subject)

its more of a framework
theres a bunch of stuff its doing that you dont see
for example look in the config/ folder or the /Resources/GUI/ folder (all of the odd extensions are text files)

there is xml-style parsing, image loading using DevIL,lua scripting support, and truetype font loading

also the planet is adaptively tessalated and generated using 3D perlin noise
Tony




PostPosted: Sun Apr 18, 2004 6:38 pm   Post subject: (No subject)

I'm gonna pretend I understood everything, but what's a adaptively tessalated? Laughing
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Catalyst




PostPosted: Sun Apr 18, 2004 7:27 pm   Post subject: (No subject)

Laughing
the triangles on the planet are tesselated or formed by the splitting of a another triangle (it starts with a isocahedron), by adapatively i mean that it changes the amount of tesselation (how many times each triangle is split) and thus the detail depending on the camera's distance to the planet
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