Demo3: GUI,Planet,Config,Scripts
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Catalyst
![](http://catalyze.mine.nu/jack_of_spades+100.jpg)
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Posted: Wed Apr 14, 2004 7:22 pm Post subject: Demo3: GUI,Planet,Config,Scripts |
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Dynamically tessalated, procedurally generated, LOD-regenerated planet
Latest improvements on my current project
mouse to rotate
arrows to zoom in and out
http://catalyze.mine.nu/codelibdemo3.zip |
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Tony
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Catalyst
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Posted: Thu Apr 15, 2004 5:54 am Post subject: (No subject) |
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damn it
edit: Download Updated |
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Catalyst
![](http://catalyze.mine.nu/jack_of_spades+100.jpg)
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Posted: Sun Apr 18, 2004 1:50 pm Post subject: (No subject) |
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does it work now? |
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Tony
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Posted: Sun Apr 18, 2004 4:23 pm Post subject: (No subject) |
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oh yeah, it works now Though there seems to be quite a bit of stuff for something that doesn't do much or is there something special that I'm missing? ![Thinking Thinking](images/smiles/eusa_think.gif) |
Tony's programming blog. DWITE - a programming contest. |
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Catalyst
![](http://catalyze.mine.nu/jack_of_spades+100.jpg)
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Posted: Sun Apr 18, 2004 5:13 pm Post subject: (No subject) |
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its more of a framework
theres a bunch of stuff its doing that you dont see
for example look in the config/ folder or the /Resources/GUI/ folder (all of the odd extensions are text files)
there is xml-style parsing, image loading using DevIL,lua scripting support, and truetype font loading
also the planet is adaptively tessalated and generated using 3D perlin noise |
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Tony
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Posted: Sun Apr 18, 2004 6:38 pm Post subject: (No subject) |
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I'm gonna pretend I understood everything, but what's a adaptively tessalated? ![Laughing Laughing](http://compsci.ca/v3/images/smiles/icon_lol.gif) |
Tony's programming blog. DWITE - a programming contest. |
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Catalyst
![](http://catalyze.mine.nu/jack_of_spades+100.jpg)
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Posted: Sun Apr 18, 2004 7:27 pm Post subject: (No subject) |
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the triangles on the planet are tesselated or formed by the splitting of a another triangle (it starts with a isocahedron), by adapatively i mean that it changes the amount of tesselation (how many times each triangle is split) and thus the detail depending on the camera's distance to the planet |
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