Author |
Message |
Martin
|
Posted: Tue Apr 01, 2003 11:14 pm Post subject: Maze generator |
|
|
My friend Jack and I did this.
Maze generator.
Description: |
|
Download |
Filename: |
maze.zip |
Filesize: |
350.99 KB |
Downloaded: |
3394 Time(s) |
|
|
|
|
|
|
Sponsor Sponsor
|
|
|
Martin
|
Posted: Tue Apr 01, 2003 11:15 pm Post subject: (No subject) |
|
|
New version new version new version
|
|
|
|
|
|
Homer_simpson
|
Posted: Tue Apr 01, 2003 11:20 pm Post subject: :D |
|
|
SWEEEEEEEET!!!!
I like it...
good job! 8)
|
|
|
|
|
|
Martin
|
Posted: Tue Apr 01, 2003 11:27 pm Post subject: (No subject) |
|
|
Glad you like it. It's pretty simple, just a bunch of recursion.
www.mazeworks.com has a tutorial on doing the depth first search, Kruskal's and Prim's are pretty easy to impliment after you know the algorithm.
Oh, and I know the questions are impossible.
|
|
|
|
|
|
Homer_simpson
|
Posted: Tue Apr 01, 2003 11:45 pm Post subject: =) |
|
|
hmmmm.... interesting
|
|
|
|
|
|
Martin
|
Posted: Sun Apr 06, 2003 12:24 am Post subject: (No subject) |
|
|
Here's the update to the maze generator, complete with raycasting *gasp*. Take that Catalyst 8) ! Anyway, the raycasting's got nothing to do with the maze, it just looks cool.
|
|
|
|
|
|
Martin
|
Posted: Sun Apr 06, 2003 12:32 am Post subject: (No subject) |
|
|
Just a couple of things.
If you have epilepsy, I don't recommend the raycasting. Also, press Q to toggle quality of the raycaster and escape to escape.
Kick your computer to restart it if that is what you desire.
Everything works, or at least should work...so post the bugs away!
bump
|
|
|
|
|
|
Asok
|
Posted: Sun Apr 06, 2003 2:32 am Post subject: (No subject) |
|
|
LET THE FOAMING BEGIN!
|
|
|
|
|
|
Sponsor Sponsor
|
|
|
Martin
|
Posted: Sun Apr 06, 2003 8:51 pm Post subject: (No subject) |
|
|
Good good
Any suggestions?
|
|
|
|
|
|
bugzpodder
|
Posted: Sun Apr 06, 2003 9:00 pm Post subject: Re: Maze generator |
|
|
Darkness wrote: My friend Jack and I did this.
Maze generator.
go away the raycasting isnt even yours! fix your own and put it in. i want some bits too, i made the engine ok so spare me 20 bits or whatever you can afford
|
|
|
|
|
|
Tony
|
Posted: Sun Apr 06, 2003 9:03 pm Post subject: (No subject) |
|
|
well martin already blew all his bits on title effects... ohh, glowy
anyways, I gave you some to be fair.
|
Tony's programming blog. DWITE - a programming contest. |
|
|
|
|
FwuffyTheBunny
|
Posted: Wed Apr 09, 2003 12:03 pm Post subject: (No subject) |
|
|
Hey man i like the maze game, im prolly try to make one sum time
|
|
|
|
|
|
nate
|
Posted: Wed Apr 09, 2003 6:16 pm Post subject: WHY ARE THEY ALWAYS EXE files |
|
|
I want to be able to see your code so that I can lear how to use raycasting. Your program is awsome but maybe you can post the code you used to make your raycasting cause that turorial was nice but to confusion and it had no real code?
Thanks
-Nate
-------------------------------------------------------------------------------------KEEPIN IT REAL
|
|
|
|
|
|
Asok
|
Posted: Wed Apr 09, 2003 9:29 pm Post subject: (No subject) |
|
|
The reason people post it as standalone is to avoid playgerism, what darkness could do is post sections of the code in a tutorial like format.
But he only has to do it if he wants, I'm sure if I came up with that I'd probably horde the code and sell it to the rich morons in my class
|
|
|
|
|
|
Tony
|
|
|
|
|
|