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 [Game]Shooters
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Paul




PostPosted: Sun Apr 25, 2004 12:50 pm   Post subject: (No subject)

one cause I have crappy computer.
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the_short1




PostPosted: Mon Apr 26, 2004 2:57 pm   Post subject: (No subject)

ooo.... nice..... CANT WAIT!!!

u mite make this better then Evasive manuvers....
being #1 game...

Sad then my game is going for third Sad

it would be cool to have a network option...

but... ive tried with valor.. and its realy hard...
have to find a way of doing it good..
omni




PostPosted: Mon Apr 26, 2004 4:50 pm   Post subject: (No subject)

whats networking?
Paul




PostPosted: Mon Apr 26, 2004 5:18 pm   Post subject: (No subject)

maybe he means multiplayer over LAN or something.
omni




PostPosted: Tue Apr 27, 2004 3:03 pm   Post subject: (No subject)

My teach is teaching COS and Sin in math, so I think I may decide to implement that in my game. That means 360 directions!
Would that make my game better, worse, same?
Raugrist




PostPosted: Tue Apr 27, 2004 4:05 pm   Post subject: (No subject)

Trig will definitely help. But what's more important would be to fix the unlimited ammo for AI bug and just getting the game to slow down. I'm running on 1.8GHz here and I had to run 15 bots to play (and it was still too fast). I think AsianSensation wrote a tutorial on frames per second that will help you out.

PS: You do realize that when you compile the program you don't need to attach the source code right? Otherwise someone (*cough* gamer *cough*) may steal it. Wink
the_short1




PostPosted: Tue Apr 27, 2004 4:08 pm   Post subject: (No subject)

maybe lots of work (kinda) .... and mite make it slower... (more CPU power...).... but it would make it better..


second... yes... networking... as in over a network (lan) or maybe IP addy...
Raugrist




PostPosted: Tue Apr 27, 2004 4:11 pm   Post subject: (No subject)

the_short1 wrote:
second... yes... networking... as in over a network (lan) or maybe IP addy...

In turing? Not impossible but... well, don't count on it.
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omni




PostPosted: Tue Apr 27, 2004 5:04 pm   Post subject: (No subject)

so when I compile it, I don't have to include those "subroutines.t, enemyroutines.t" and all those include files? It makes it into one program?
Holy &$@#*(% !
15 bots? Thats crazy!!!!!!! I can only run about 2-3, and it STILL LAGS.
Shooters over the net.... hmmm... Any tutorials about using the Net module?
Paul




PostPosted: Tue Apr 27, 2004 5:05 pm   Post subject: (No subject)

Team battle Laughing where you can shoot health packs at ur own teammates.
the_short1




PostPosted: Tue Apr 27, 2004 6:41 pm   Post subject: (No subject)

if u use include then u need to still have the source..
MOD EDIT: I'm gonna have to shut you the hell up right there. How many times am I going to have to say this? The include command copies the files right into the code! IT'S ALL PUT TOGETHER IN THE EXECUTABLE!

I apologize for my harshness, but shit, man.


if u used turing's unit files (see my launcher i made for cervants Wink)... i belive turing will compile that into the .exe


NEt is REALLY hard and friged up in turing... i belive its posible...

but for some reason..
**this is why valor's pong game is kinda messed...
host should be sending ball location so its acurate... but instead we just made each computer do ball by their own.... inacurate... but works..

% host
var bs: string := ""
var ballx : int := 200
bs := intstr (ballx)
put : netSream,bs


% client
if Net.LineAvailable (netStream) then
get : netStream,bs
ballx := strint (bs)


some reason it wont send....
or ... client dont receive anything..
but for sending char's (single characters) it works fine Sad

Net.CharAvaiable (netStream)
using a :char vartiable..


*** i helped valor do the net stuff... Smile


check out the chat program in turing examples under fun or games... u can mod it to send stuff...
***still got the line issue... at least for me... if u figure it out... please PM me...
omni




PostPosted: Thu Apr 29, 2004 6:11 pm   Post subject: (No subject)

scratch NET idea. Don't feel like learning it.

Update: Got a map engine that can draw a map to the screen and read map files. need to implement collision detection now.
the_short1




PostPosted: Thu Apr 29, 2004 6:34 pm   Post subject: (No subject)

ok... so i was wrong... oopz.... my bad...
i though i put 'i beleive' in front of that... but i see i didn't..
i didn't hear u say that.. ... cuz u didn't leave ur name (MOD)..
srry..


back to ur game...
yea... NEt is not fun to learn or use..
do C++ for net Wink
gamer




PostPosted: Thu Apr 29, 2004 9:12 pm   Post subject: (No subject)

omni, u kno how during 1vscomputer, if the computer heath <=40, then it backs away to corner or sumthin, but then it like completely disappears so we cant even shoot it anymore (therefore no winning), is there a way to fix it??
omni




PostPosted: Fri Apr 30, 2004 2:11 pm   Post subject: (No subject)

should be something with the if conditions. Not in the modd right now to go and fix that right now though.. Crying or Very sad
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