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Catalyst
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Posted: Fri Mar 21, 2003 4:33 pm Post subject: [ 3d Shooter Demo ] |
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This is and old demo and doesnt use ne of my new features (lights,vsd) but is interesting nonetheless
MOD Edit: Nice... though since I already gave you a bunch of points for your engine, I'm going to give 10bits for this one, ok? -Tony
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demo.zip |
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274.29 KB |
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2869 Time(s) |
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Sponsor Sponsor
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Delta
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Posted: Fri Mar 21, 2003 5:18 pm Post subject: (No subject) |
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Awesome demo a little slow but it's freakin' awesome
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Homer_simpson
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Posted: Sun Mar 30, 2003 12:32 am Post subject: holy shit |
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Hooooly mother of all craps!!!!!!!!!!!!!!!!!!!!!
this is awesome! good job 8)
did u make design the whole thing yourself?! (the 3d engine)
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Catalyst
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Posted: Sun Mar 30, 2003 1:55 am Post subject: (No subject) |
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yes i did make the whole thing myself, in fact ive got a version of the engine i used in source code
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Homer_simpson
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Posted: Sun Mar 30, 2003 2:05 am Post subject: (No subject) |
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that's awesome!!! 8)
btw, do u know any way that u could use directx or opengl in turing?!
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Catalyst
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Posted: Sun Mar 30, 2003 2:49 am Post subject: (No subject) |
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no way that i know of (dont know how to use them ne way ), but turing does let u use commands in other languages, i think its external, but i dont know much about it
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Homer_simpson
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Posted: Sun Mar 30, 2003 3:51 pm Post subject: help me! |
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yeah ... i thought so too .
but this 3d engine is cool =). i looked at it last night and figured it out and i lke it =).
Oh,one thing... I looked at your shooter program how do u get to clean the last frame so fast... itried to do it, i used cls it was so slow then i used a new procedure i made that would only clean the 3d object it was alittle better but it was still too slow! can u help me with that ?!
thx =)
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Catalyst
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Posted: Sun Mar 30, 2003 4:12 pm Post subject: (No subject) |
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im just using cls and View.Update in my code
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Sponsor Sponsor
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Homer_simpson
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Posted: Sun Mar 30, 2003 5:20 pm Post subject: (No subject) |
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yeah it works alright now. thx =)
another question what do you use to create your 3d objects? and have u ever tried shading the objects? i think the hardest part hast to be shading.
and if u want ur object to be solid i mean when u draw a box u only see 3 of the faces in real world but u see all 6 faces in this 3d engine. do u know anyway that u can tell the face to be visible or not?
thx
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Catalyst
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Posted: Sun Mar 30, 2003 7:21 pm Post subject: (No subject) |
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if u look at my 3d engine demo post i have vsd (visual surface determination) , which is if the faces is visible or not and shading, this demo was jsut written in an earlier verison of my engine
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Homer_simpson
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Posted: Sun Mar 30, 2003 8:52 pm Post subject: (No subject) |
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i see...
are you going to post your new upgraded version of 3d engine to the board?!
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Catalyst
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Posted: Sun Mar 30, 2003 9:59 pm Post subject: (No subject) |
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i might eventually
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Homer_simpson
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Dan
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Catalyst
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Posted: Mon Mar 31, 2003 6:58 am Post subject: (No subject) |
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i made the demo into a game, i just havent found the time to finish it off, i need to put in the lights
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