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Cervantes
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recneps
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Posted: Sat Mar 27, 2004 10:58 am Post subject: (No subject) |
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pretty cool, but i dont think you needed all of that arctand and sin cos stuff lol just when randomize the ball "movex" and "movey" so its at different angles, then reverse it when it hits a wall. Anyway +BITS
Edit: i WAS gonna give you bits but you're a mod
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Cervantes
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Posted: Sat Mar 27, 2004 11:53 am Post subject: (No subject) |
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yes I could take out a lot of that collision stuff. Like instead of having mass + mass i could just put in 2. But I wanted to leave it like thoughtful had it in his pool tutorial so that anyone that looks at this but not thoughtfuls pool it can still learn collision data between circles.
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Tony
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Posted: Sat Mar 27, 2004 1:43 pm Post subject: (No subject) |
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nice, I like the game cool consept. It was preaty crazy when I got up to 12 balls after me
anyways, the only sujestions I got are the spawing of balls... Seeing as it is compleatly random, there's a chance that two balls might spaw inside each other (that tends to cause problems) and even more of a consern, balls spawing right next to player
also powerups would be nice. I found that with the number of balls increasing, that player's ball was not as fast as I hoped 8)
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Tony's programming blog. DWITE - a programming contest. |
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the_short1
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Posted: Sat Mar 27, 2004 2:14 pm Post subject: (No subject) |
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nice stuff cervants + bits if u nto a mod...
i like ....i like a lot..!!!!
it took 17 balls.... i have slow comp and lots of stuff runing. (winamp radio) MSN, firewal, bunch of turing crap... compsci.,..
one issue...
one ball got stuck in a star's poity thing... then it got hit.. and just rolled along the bottom... (up and down over the stars points...)
see the picture..
NICE GAMe!!!!!!
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Cervantes
![](http://compsci.ca/v3/uploads/user_avatars/1023105758475ab2e040bde.jpg)
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the_short1
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Posted: Sat Mar 27, 2004 9:40 pm Post subject: (No subject) |
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yea thats pretty messed.....
hey Cervants... ur on a roll... keep it up...
like i mean... within the last 3 days... uve submited like 10 realy REALY cool programs...
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Tony
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Posted: Sat Mar 27, 2004 11:44 pm Post subject: (No subject) |
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eh? the collision seems to be messed up, I'm not following the code I'm guessing that optimized part is an attempt at something related to inertial forces
and I don't see a space where dx/dy actually get changed
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Tony's programming blog. DWITE - a programming contest. |
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jonos
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Posted: Sat Mar 27, 2004 11:53 pm Post subject: (No subject) |
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hey i got to 5 balls :/ nice game, it just reminded me that im going to make the degenatron from vice city... haha
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the_short1
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Posted: Sun Mar 28, 2004 12:37 am Post subject: (No subject) |
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WOW!!! new record... 22 balls....!!!!!!! it was quite laggy with taht much movement.,.. + i was playing an mp3...... crzy STUF!!! i love dat game...
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Tony
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Cervantes
![](http://compsci.ca/v3/uploads/user_avatars/1023105758475ab2e040bde.jpg)
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Posted: Sun Mar 28, 2004 10:20 am Post subject: (No subject) |
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tony. not only are you a complete genius, but I am a total idiot
the collision works perfectly now. Now that it does, I feel good about working on this prog again, so I'll try to fix a few bugs.
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Tony
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sport
![](http://www.members.shaw.ca/rfolz/e17661eqn7y.jpg)
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Posted: Sun Mar 28, 2004 3:58 pm Post subject: (No subject) |
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It is a great game, nice work!!!!!!
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the_short1
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Posted: Sun Mar 28, 2004 4:49 pm Post subject: (No subject) |
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push the PRINT SCREEN key for u can it no tony... u mean just stay that way for u to save a screen shot rote???
anyways... i little glitch.,.. hahah... 2 balls stuck together and bounced around the screen together... kinda vibrating off each other... it was weird... but nhing u can fix
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