Programming C, C++, Java, PHP, Ruby, Turing, VB
Computer Science Canada 
Programming C, C++, Java, PHP, Ruby, Turing, VB  

Username:   Password: 
 RegisterRegister   
 Scrolling without GUIs!
Index -> Programming, Turing -> Turing Submissions
View previous topic Printable versionDownload TopicRate TopicSubscribe to this topicPrivate MessagesRefresh page View next topic
Author Message
omni




PostPosted: Tue Feb 17, 2004 7:32 pm   Post subject: Scrolling without GUIs!

This program will scroll the screen left and right.
Chances are you won't understand my coding and I didn't bother to comment too much. Give credit where credit is due.

jeffery_8@hotmail.com

or you can find me on the forums of

www.unitedti.org/forums

they deal with calculator assembly coding and basic and other languages



tilemap.zip
 Description:
give credit and bits if you want

Download
 Filename:  tilemap.zip
 Filesize:  4.25 KB
 Downloaded:  167 Time(s)

Sponsor
Sponsor
Sponsor
sponsor
Tony




PostPosted: Tue Feb 17, 2004 7:38 pm   Post subject: (No subject)

hmm... I seem to be able to run right thought those walls... and the guy moves alright at the edges of the map, but inside he moves tile by tile Confused you should get that fixed, make him move smoother Smile
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
omni




PostPosted: Tue Feb 17, 2004 7:49 pm   Post subject: (No subject)

yah I'm still working on that part. I'm finding it hard to understand how to make the guy move more smoother and scroll only one pixel at a time.
Tony




PostPosted: Tue Feb 17, 2004 7:50 pm   Post subject: (No subject)

if it helps, you're allowed to draw outside of the visible window Smile
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
omni




PostPosted: Tue Feb 17, 2004 7:57 pm   Post subject: (No subject)

Thank you!!!!

See, I ported this tilemap engine from TI-83plus assembly language. In that language, you can't really draw outside of the screen, the easiest way to would be to create a buffer and draw to there, then bit shift.
( I think that is right)

P.S. what are 'bits' that people keep asking for?
Display posts from previous:   
   Index -> Programming, Turing -> Turing Submissions
View previous topic Tell A FriendPrintable versionDownload TopicRate TopicSubscribe to this topicPrivate MessagesRefresh page View next topic

Page 1 of 1  [ 5 Posts ]
Jump to:   


Style:  
Search: