| So, I'm attempting to create a grid on the screen, and to do so, I've implemented a multidimensional array of Rectangles 
 
	 
	
		| Author | Message |   
		| PuppetFoam 
 
 
 
 
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				|  Posted: Wed May 21, 2014 5:11 pm    Post subject: So, I'm attempting to create a grid on the screen, and to do so, I've implemented a multidimensional array of Rectangles |  |   
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				| So, I'm attempting to create a grid on the screen, and to do so, I've implemented a multidimensional array of Rectangles. 
 When the program starts, I use a for loop to increase the x and y coordinates to form the grid.
 public Form1() {
 InitializeComponent();
 
 for (int x = 0; x < 12; x++) {
 for (int y = 0; y < 12; y++) {
 recArray[x, y] = new Rectangle(y * 50, x * 50, 100, 100);
 }
 
 Application.DoEvents();
 }
 }
 
 
 My issue is trying to figure out when the user has clicked on a rectangle, and furthermore, which rectangle in the array that he/she has clicked on. As I will change the border to red when given the correct rectangle.
 
 I'm using Visual Studio 2008, and here is my code so far.
 using System;
 using System.Collections.Generic;
 using System.ComponentModel;
 using System.Data;
 using System.Drawing;
 using System.Drawing.Drawing2D;
 using System.Linq;
 using System.Text;
 using System.Windows.Forms;
 
 namespace Quoridor {
 public partial class Form1 : Form {
 Rectangle rect = new Rectangle();
 
 private Pen pen = Pens.Black;
 
 Rectangle[,] recArray = new Rectangle[12, 12];
 
 public Form1() {
 InitializeComponent();
 
 for (int x = 0; x < 12; x++) {
 for (int y = 0; y < 12; y++) {
 recArray[x, y] = new Rectangle(y * 50, x * 50, 100, 100);
 }
 
 Application.DoEvents();
 }
 }
 
 protected override void OnPaint(PaintEventArgs e) {
 base.OnPaint(e);
 
 rect.Location = new Point(2, 2);
 
 rect.Size = new Size(100, 100);
 
 for (int x = 0; x < 12; x++) {
 for (int y = 0; y < 12; y++) {
 e.Graphics.DrawRectangle(pen, recArray[x, y]);
 
 Application.DoEvents();
 }
 }
 }
 
 private void Form1_Click(object sender, EventArgs e) {
 Point cursor = this.PointToClient(Cursor.Position);
 
 Refresh();
 }
 }
 }
 
 
 I'm making this into a real game, with classes and all. But keep in mind, this is my second month programming, so don't be harsh ^_^
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