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		poll262
 
 
 
    
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				  Posted: Tue Jun 04, 2013 10:03 am    Post subject: Animations in Java  | 
	
				
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				I am currently working on my final task and am making a game. I am trying to create an object to be used to animate a character but am having difficulty with drawing the image. Here is the code I have so far.
 
 
	  | Java: | 	 		  
import java.awt.Image;
public class Animation  {
        Image images  [];
         long delay;
        
         public Animation  (Image images  [],  int length ) {
                this. images = images;
 
                delay = images. length / length;
         }
        
        public void playAnimation  () {
                for (int i=  0; i < images. length; i++ ) {
                        try {
                                //draw images[i]
                                Thread. sleep(delay );
                         } catch (InterruptedException e ) {
                                e. printStackTrace();
                         }
                }
        }
}
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I need to somehow tell my main program to draw the image from the array but I can't figure it out. | 
			 
			
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		poll262
 
 
 
    
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				  Posted: Tue Jun 04, 2013 7:34 pm    Post subject: Re: Animations in Java  | 
	
				
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				| Anybody? | 
			 
			
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		Zren
 
  
 
    
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				  Posted: Tue Jun 04, 2013 9:02 pm    Post subject: RE:Animations in Java  | 
	
				
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				| Is this for an applet (embedded on a web page) or as a standard application window? | 
			 
			
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		poll262
 
 
 
    
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				  Posted: Tue Jun 04, 2013 9:05 pm    Post subject: RE:Animations in Java  | 
	
				
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				| It will be in an application window, not an applet. | 
			 
			
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		Zren
 
  
 
    
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		poll262
 
 
 
    
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		Zren
 
  
 
    
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		poll262
 
 
 
    
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				  Posted: Tue Jun 04, 2013 10:14 pm    Post subject: RE:Animations in Java  | 
	
				
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				| I understand that already. The problem that I am having is getting my animation object to draw the image to the panel which would be in a different class. | 
			 
			
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		Zren
 
  
 
    
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				  Posted: Tue Jun 04, 2013 10:24 pm    Post subject: RE:Animations in Java  | 
	
				
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				Either pass all variables from the Game class into the Animation class (like the images) in the constructor/setters. OR pass the Game class instance into the Animation object. Then have it call the images.
 
 
 
Eg:
 
	  | Java: | 	 		  
class Game  {
    GameCanvas canvas =  new GameCanvas (this);
 }
class GameCanvas  extends JPanel {
    Game game;
     public GameCanvas (Game game ) {
        this. game = game;
     }
    public void paintComponent (Graphics g ) {
        game. draw(g );
         // or g.drawImage(... game.image ...);
    }
}
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		poll262
 
 
 
    
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				  Posted: Wed Jun 05, 2013 5:48 am    Post subject: RE:Animations in Java  | 
	
				
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				I don't understand what passing the game class instance does. Could you explain?
 
 
edit: I would also like it so that the main class is drawing the images. | 
			 
			
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