| int radius = 50, directionX = 1, directionY = 1;
float y = 250, x = 250, speed = 3;
 float rotation = .1;
 float limits1=0.7, limits2=5.3;
 float stop=limits2, start=limits1;
 boolean isMove = true;
 float up=-4, down=4, left=-4, right=4;
 float xDir=0, yDir;
 boolean is = false;
 int[]array=new int[8];
 void setup()
 {
 size (800, 600);
 noStroke();
 smooth();
 fill(255, 255, 0);
 ellipseMode(RADIUS);
 // frameRate(20);
 }
 
 
 void draw()
 {
 background(0);
 
 stop+=rotation;
 start-=rotation;
 if (stop<=limits2||stop>limits2+0.7) {
 rotation *=-1;
 }
 x+=xDir;
 y+=yDir;
 if (x>width)x=0;
 if (x<0)x=width;
 if (y<0)y=height;
 if (y>height)y=0;
 //    if (w && n) {
 //      //start = 0.7-2*PI/3;
 //      //stop = 5.3-2*PI/3;
 //      arc(x, y, radius, radius, start-2*PI/3, stop-2*PI/3);
 //    }
 //    else if (w && s) {
 //      //start = 0.7-2*PI/3-PI/2;
 //     // stop = 5.3 -2*PI/3-PI/2;
 //      arc(x, y, radius, radius, start -2*PI/3-PI/2, stop -2*PI/3-PI/2);
 //    }
 //    else if (e && s) {
 //      //start =0.7-2*PI/3-PI;
 //      //stop = 5.3-2*PI/3-PI;
 //       arc(x, y, radius, radius, start-2*PI/3-PI, stop-2*PI/3-PI);
 //    }
 //    else if (e && n) {
 //      //stop = 5.3-PI/3+0.5;
 //      //start = 0.7-PI/3+0.5;
 //       arc(x, y, radius, radius, start-PI/3+0.5, stop-PI/3+0.5);
 //    }
 if (xDir == -4 && yDir == 0) {
 //start = 0.7-PI;
 // stop = 5.3-PI;
 arc(x, y, radius, radius, start-PI, stop-PI);
 }
 else if (xDir == 0 && yDir == -4) {
 //start=0.7-PI/2;
 //stop = 5.3-PI/2;
 arc(x, y, radius, radius, start-PI/2+0.1, stop-PI/2+0.1);
 }
 else if (xDir == 0 && yDir == 4) {
 // start=0.7+PI/2+0.1;
 // stop =5.3+PI/2+0.1;
 arc(x, y, radius, radius, start+PI/2+0.1, stop+PI/2+0.1);
 
 }else if((xDir==0&&yDir==0)||(xDir==4&&yDir==0)){
 arc(x, y, radius, radius, start, stop);
 }
 }
 void keyPressed() {
 switch(key) {
 case'w':
 case'W':
 yDir=up;
 xDir=0;
 break;
 case'a':
 case'A':
 xDir=left;
 yDir=0;
 break;
 case's':
 case'S':
 yDir=down;
 xDir=0;
 break;
 case'd':
 case'D':
 xDir=right;
 yDir=0;
 break;
 }
 }
 void keyReleased() {
 switch(key) {
 case'w':
 case'W':
 yDir=0;
 break;
 case'a':
 case'A':
 xDir=0;
 break;
 case's':
 case'S':
 yDir=0;
 break;
 case'd':
 case'D':
 xDir=0;
 break;
 }
 }
 
 |