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 [source] Super7 Quick Pick Machine Simulator v1.0
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we64




PostPosted: Tue Jan 27, 2004 11:22 pm   Post subject: [source] Super7 Quick Pick Machine Simulator v1.0

I just got started on this... so it is not finished, only the most basic part are done, well I will keep updating new versions.

code:

%Super7 Quick Pick Machine Simulator v1.0
%By Tony Zhang
var number : array 1 .. 7 of int
var numbstr : array 1 .. 7 of string
var random1, random2, randc, counter : int := 0

%Getting Numbers
for a : 1 .. 7
    randint (random1, 01, 23)
    randint (random2, 24, 47)
    randint (randc, 1, 2)
    if randc = 1 then
        number (a) := random1
    elsif randc = 2 then
        number (a) := random2
    end if
end for

%Same Number Checking
for a : 1 .. 7
    for b : 1 .. 7
        if b = a then
            number (a) := number (a)
        elsif number (a) = number (b) then
            randint (randc, 01, 47)
            number (a) := randc
        end if
    end for
end for

%Sort Numbers
for a : 1 .. 7
    for b : 1 .. 7
        if number (a) < number (b) then
            counter := number (a)
            number (a) := number (b)
            number (b) := counter
        end if
    end for
end for

%Outputs
for a : 1 .. 7
    if number (a) < 10 then
        numbstr (a) := "0" + intstr (number (a))
    else
        numbstr (a) := intstr (number (a))
    end if
    put numbstr (a), "" : 2 ..
end for
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Paul




PostPosted: Tue Jan 27, 2004 11:25 pm   Post subject: (No subject)

Hey, it would be cool if you actually simulated as a real live picking device, like the machine with the ball? you could make the number balls roll in or something...
we64




PostPosted: Tue Jan 27, 2004 11:30 pm   Post subject: (No subject)

that is a pretty good idea, I will give it a try. Smile
shorthair




PostPosted: Wed Jan 28, 2004 8:02 am   Post subject: (No subject)

Tht will be a good chalenge for a newer programmer ( not meaing to flame if you are not ), good luck with it id be real impressed to see it
shorthair




PostPosted: Thu Jan 29, 2004 12:06 pm   Post subject: (No subject)

Any luck on working on an update for this program , if you need help jsut ask , id quite like ot be a part of this
TheXploder




PostPosted: Thu Jan 29, 2004 12:27 pm   Post subject: (No subject)

Hey, good Job... yeah I would also like to see the proccess of the the ball selection... Smile
Paul




PostPosted: Thu Jan 29, 2004 12:31 pm   Post subject: (No subject)

Oh oh! sound effects too! like a popping noise...
we64




PostPosted: Thu Jan 29, 2004 6:04 pm   Post subject: (No subject)

thank you for your supports, I am giving it my best shot, I will post my program as it goes.
we64




PostPosted: Thu Jan 29, 2004 10:31 pm   Post subject: (No subject)

This is what I have so far... I don't know how to make the ball bounce around in the circle, so I just random the postion of the ball. Anybody got ideas of how to make the ball bounce.

code:

%Lottory Machine
var x, y, font1, font2 : int := 0
var numbers : array 1 .. 47 of int
setscreen ("graphics:1000;650")
font1 := Font.New ("serif:24:bold")
font2 := Font.New ("serif:12:bold")

%Title
Draw.Text ("Super7 Lottory Machine", maxx div 2 - 165, maxy - 30, font1, red)

%Give value for 47 numbers array
for n : 1 .. 47
    numbers (n) := n
end for

%Balls
proc ball1
    drawfilloval (350 + x, 250 + y, 5, 5, 87)
    delay (100)
    drawfilloval (350 + x, 250 + y, 5, 5, 56)
end ball1

%Basic Machine Parts
drawfilloval (maxx div 2, maxy div 2 + 100, 180, 180, 56)
drawfillbox (maxx div 2 - 20, maxy div 2 - 80, maxx div 2 + 20, maxy div 2 - 175, 8)
drawfillbox (maxx div 2 - 190, maxy div 2 - 165, maxx div 2 + 20, maxy div 2 - 205, 8)

%Outputs
loop
    randint (x, 35, 250)
    randint (y, 35, 300)
    ball1
end loop
Paul




PostPosted: Thu Jan 29, 2004 10:35 pm   Post subject: (No subject)

Thats great dude, This might help you
http://www.compsci.ca/v2/viewtopic.php?t=2779&highlight=bounce
though Im not sure about bouncing in a circle, weren't some 1 else having trouble with that?
It would be cool if you made a bunch of them bounce in a case, then eject them one by one into a transparant channel.
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