Ogre3D runtime errors
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QuantumPhysics
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Posted: Sun Sep 23, 2012 9:38 pm Post subject: Ogre3D runtime errors |
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I got through the first problem as I posted before this - I simply downloaded the .dll files from google and placed them inside the project folder. I am now getting a runtime error. I searched google but did not find an answer. It loads all my registered building and scenes. Then it says
*-*-* OGRE Initialising
*-*-* Version 1.8.0 (Byatis)
terminate called after throwing an instance of 'Ogre::FileNotFoundException'
what(): OGRE EXCEPTION(6:FileNotFoundException): 'resources_d.cfg' file not found!
in ConfigFile::load at ..\..\..\..\..\OgreMain\src\OgreConfigFile.cpp(line 88)
This application has requested the runtime to terminate in an unusual way.
^^^^ All that above was shown in the console window after i compile and run my cpp code.
I fixed the above, looks like a lot of process is coming along. But I still do not see the running code (thank goodness I only have to do this once) The following is my .txt file for Ogre -> This is the error I am getting now. This folder is unreadable or something:
18:40:29: *-*-* OGRE Initialising
18:40:29: *-*-* Version 1.8.0 (Byatis)
18:40:29: Creating resource group Essential
18:40:29: Added resource location '../../media/thumbnails' of type 'FileSystem' to resource group 'Essential'
18:40:29: OGRE EXCEPTION(7:InternalErrorException): ../../media/packs/SdkTrays.zip - error whilst opening archive: Unable to read zip file. in ZipArchive::checkZzipError at ..\..\..\..\..\OgreMain\src\OgreZip.cpp (line 297)
Thats what I get after everything registers and the OpenGL initializes. |
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