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 Anti-Aliasing
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smool




PostPosted: Sat Feb 11, 2012 11:25 pm   Post subject: Anti-Aliasing

I was making some turing art, when I realised that turing looks really crappy with no anti-aliasing, so made an anti-aliasing class.
It is by no means fast, it can really only be used for making still pictures. I recoded the basic drawing commands:
-DrawOval / DrawFillOval
-DrawBox / DrawFillBox
-DrawPolygon / DrawFIllPolygon
-DrawLine / DrawThickLine

The input for all the procedures are the same as the usual ones.

Only limitation is that you cannot have anything that will be more than 1/4 of the screen size, or it will be cut off (no getting around that i can think of, sorry)

Oh, and it's only 16X. I figured there was no point in doing lower amounts, since either way it would be too slow for animations of any kind. Go big or go home I say, plus there's no rushing art.



anti-aliasing.t
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SUPER SLOW DON'T TRY TO USE FOR ANIMATIONS

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Raknarg




PostPosted: Thu Feb 16, 2012 8:21 pm   Post subject: RE:Anti-Aliasing

Here, I'll post for you once Wink
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