[Class] Custom Text
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Raknarg
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Posted: Mon Aug 06, 2012 6:55 pm Post subject: [Class] Custom Text |
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I changed my old custom from a module to a class, so i could use it for other things. I suppose this is more useful than the old one anyways, now you don't get stuck inside a loop while trying to input stuff. Difference now is that once you press enter, it'll send out a signal for one iteration that you have pressed enter. Then it will reset. Do what you will with it.
Note:
x1, y1, x2, y2: coordinates of the "box" you want it to be contained in.
c: font colour
numLines, initText: pretty self explanatory.
Turing: |
import "CustomText.tu"
setscreen ("offscreenonly")
var textbox : ^CustomText
new CustomText, textbox
textbox -> initialize (50, 50, 200, 75, black, 2, "Arial", "User: ")
loop
textbox -> update
textbox -> draw
exit when textbox -> textEntered = true
View.Update
delay (10)
cls
end loop
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CustomText.tu |
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5.9 KB |
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226 Time(s) |
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Raknarg
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Posted: Sun Aug 12, 2012 7:36 pm Post subject: Re: [Class] Custom Text |
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New version fixes a positioning bug
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CustomText.tu |
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6 KB |
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200 Time(s) |
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