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 Dragon Rage
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chipanpriest




PostPosted: Tue Dec 06, 2011 7:18 pm   Post subject: Dragon Rage

This is a program I've been working on in school, hope you enjoy it! Smile


Dragon Rage.ZIP
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Extract and there's an .exe file

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chipanpriest




PostPosted: Tue Dec 06, 2011 7:21 pm   Post subject: Re: Dragon Rage

Turing:


setscreen ("title:Dragon Rage")
setscreen ("graphics:1000,600")
buttonchoose ("multibutton")

var edgeovalx1, edgeovalx2, edgeovaly1, engeovaly2, font1, font2, font3, font4, titlepic1, titlepic2, mousex, mousey, click, score : int
var textx, pic1, pic2, pic3, pic4, linex1, linex2, liney1, liney2, ovalonex, ovaloney, ovaltwox, ovaltwoy, mainovalx, mainovaly : int
var ball1speedx, ball1speedy, ball2speedx, ball2speedy, ball3speedx, ball3speedy, ball4speedx, ball4speedy, ballspeed, speedtime : int
var dragonspeed, knightspeed, difficulty, filenumb : int
var high : int := 0
var ovalsize1 : int := 50
var ovalsize2 : int := 25
var filename : string := "Highscore.txt"

pic1 := Pic.FileNew ("Pictures/Dragon.jpg")
pic2 := Pic.FileNew ("Pictures/Dragon2.jpg")
pic3 := Pic.FileNew ("Pictures/Dragon3.jpg")
pic4 := Pic.FileNew ("Pictures/Dragon4.jpg")
titlepic1 := Pic.FileNew ("Pictures/Titledragon1.jpg")
titlepic2 := Pic.FileNew ("Pictures/Titledragon2.jpg")
font1 := Font.New ("Comic Sans MS:36:bold")
font2 := Font.New ("Arial:20:bold")
font3 := Font.New ("Arial:10")
font4 := Font.New ("Comic Sans MS:32")

procedure title
    Font.Draw ("Dragon Rage", textx + 2, 475, font1, 12)
    Font.Draw ("Dragon Rage", textx - 2, 475, font1, 12)
    Font.Draw ("Dragon Rage", textx, 475, font1, yellow)
end title

procedure edgecircles
    drawfilloval (edgeovalx1, edgeovaly1, 10, 10, 12)
    drawfilloval (edgeovalx2, engeovaly2, 10, 10, 12)
    drawoval (edgeovalx1, edgeovaly1, 10, 10, yellow)
    drawoval (edgeovalx2, engeovaly2, 10, 10, yellow)
    delay (50)
    drawfilloval (edgeovalx1, edgeovaly1, 11, 11, 7)
    drawfilloval (edgeovalx2, engeovaly2, 11, 11, 7)
end edgecircles

procedure mouse
    mousewhere (mousex, mousey, click)
    drawfillbox (150, 250, 300, 325, 12)
    drawbox (150, 250, 300, 325, yellow)
    drawfillbox (700, 250, 850, 325, 12)
    drawbox (700, 250, 850, 325, yellow)
    if mousex >= 150 and mousex <= 300 and mousey >= 250 and mousey <= 325 then
        drawfillbox (150, 250, 300, 325, 10)
        drawbox (150, 250, 300, 325, yellow)
    elsif mousex >= 700 and mousex <= 850 and mousey >= 250 and mousey <= 325 then
        drawfillbox (700, 250, 850, 325, 10)
        drawbox (700, 250, 850, 325, yellow)
    end if
end mouse

loop

    textx := 400
    edgeovalx1 := 20
    edgeovaly1 := 20
    edgeovalx2 := 980
    engeovaly2 := 580
    ovalsize1 := 50
    ovalsize2 := 25

    colourback (7)
    cls

    Pic.Draw (pic1, 310, 25, picCopy)
    Pic.Draw (titlepic1, 180, 65, picCopy)
    Pic.Draw (titlepic2, 720, 65, picCopy)

    drawfillbox (50, 450, 950, 550, 12)
    drawbox (50, 450, 950, 550, yellow)

    drawfillbox (65, 497, 150, 503, brown)
    drawfillbox (96, 495, 150, 505, grey)
    drawbox (65, 497, 95, 503, 7)
    drawfillbox (90, 480, 95, 520, brown)
    drawbox (90, 480, 95, 520, 7)
    drawfilloval (70, 500, 7, 7, yellow)
    drawfilloval (92, 520, 5, 5, yellow)
    drawfilloval (92, 480, 5, 5, yellow)
    drawoval (70, 500, 7, 7, 7)
    drawoval (92, 520, 5, 5, 7)
    drawoval (92, 480, 5, 5, 7)
    drawline (150, 495, 150, 505, grey)
    drawline (150, 495, 160, 500, grey)
    drawline (150, 505, 160, 500, grey)
    drawfill (152, 500, grey, grey)
    drawfillbox (96, 498, 150, 502, darkgrey)
    drawline (150, 498, 150, 502, darkgrey)
    drawline (150, 498, 155, 500, darkgrey)
    drawline (150, 502, 155, 500, darkgrey)
    drawfill (152, 500, darkgrey, darkgrey)

    drawfillbox (935, 497, 910, 503, brown)
    drawfillbox (904, 495, 850, 505, grey)
    drawbox (935, 497, 910, 503, 7)
    drawfillbox (910, 480, 905, 520, brown)
    drawbox (910, 480, 905, 520, 7)
    drawfilloval (930, 500, 7, 7, yellow)
    drawfilloval (908, 520, 5, 5, yellow)
    drawfilloval (908, 480, 5, 5, yellow)
    drawoval (930, 500, 7, 7, 7)
    drawoval (908, 520, 5, 5, 7)
    drawoval (908, 480, 5, 5, 7)
    drawline (850, 495, 850, 505, grey)
    drawline (850, 495, 840, 500, grey)
    drawline (850, 505, 840, 500, grey)
    drawfill (848, 500, grey, grey)
    drawfillbox (904, 498, 850, 502, darkgrey)
    drawline (850, 498, 850, 502, darkgrey)
    drawline (850, 498, 845, 500, darkgrey)
    drawline (850, 502, 845, 500, darkgrey)
    drawfill (848, 500, darkgrey, darkgrey)

    Font.Draw ("New Game", 159, 350, font2, yellow)
    Font.Draw ("Exit", 750, 350, font2, yellow)

    loop
        loop
            title
            mouse
            if (mousex >= 150 and mousex <= 300 and mousey >= 250 and mousey <= 325 and click = 1)
                    or (mousex >= 700 and mousex <= 850 and mousey >= 250 and mousey <= 325 and click = 1) then
                exit
            end if
            textx := textx - 2
            edgeovalx1 := edgeovalx1 + 20
            edgeovalx2 := edgeovalx2 - 20
            edgecircles
            exit when edgeovalx1 = 980
        end loop
        if (mousex >= 150 and mousex <= 300 and mousey >= 250 and mousey <= 325 and click = 1)
                or (mousex >= 700 and mousex <= 850 and mousey >= 250 and mousey <= 325 and click = 1) then
            exit
        end if
        loop
            title
            mouse
            if (mousex >= 150 and mousex <= 300 and mousey >= 250 and mousey <= 325 and click = 1)
                    or (mousex >= 700 and mousex <= 850 and mousey >= 250 and mousey <= 325 and click = 1) then
                exit
            end if
            textx := textx - 2
            edgeovaly1 := edgeovaly1 + 20
            engeovaly2 := engeovaly2 - 20
            edgecircles
            exit when edgeovaly1 = 580
        end loop
        if (mousex >= 150 and mousex <= 300 and mousey >= 250 and mousey <= 325 and click = 1)
                or (mousex >= 700 and mousex <= 850 and mousey >= 250 and mousey <= 325 and click = 1) then
            exit
        end if
        loop
            title
            mouse
            if (mousex >= 150 and mousex <= 300 and mousey >= 250 and mousey <= 325 and click = 1)
                    or (mousex >= 700 and mousex <= 850 and mousey >= 250 and mousey <= 325 and click = 1) then
                exit
            end if
            textx := textx + 2
            edgeovalx1 := edgeovalx1 - 20
            edgeovalx2 := edgeovalx2 + 20
            edgecircles
            exit when edgeovalx1 = 20
        end loop
        if (mousex >= 150 and mousex <= 300 and mousey >= 250 and mousey <= 325 and click = 1)
                or (mousex >= 700 and mousex <= 850 and mousey >= 250 and mousey <= 325 and click = 1) then
            exit
        end if
        loop
            title
            mouse
            if (mousex >= 150 and mousex <= 300 and mousey >= 250 and mousey <= 325 and click = 1)
                    or (mousex >= 700 and mousex <= 850 and mousey >= 250 and mousey <= 325 and click = 1) then
                exit
            end if
            textx := textx + 2
            edgeovaly1 := edgeovaly1 - 20
            engeovaly2 := engeovaly2 + 20
            edgecircles
            exit when edgeovaly1 = 20
        end loop

        if (mousex >= 150 and mousex <= 300 and mousey >= 250 and mousey <= 325 and click = 1)
                or (mousex >= 700 and mousex <= 850 and mousey >= 250 and mousey <= 325 and click = 1) then
            exit
        end if
    end loop

    if mousex >= 700 and mousex <= 850 and mousey >= 250 and mousey <= 325 then
        cls
        exit
    end if

    %dragon's fire
    for : 1 .. 10
        drawfilloval (maxx div 2, 150, ovalsize1, ovalsize1, yellow)
        drawfilloval (maxx div 2, 150, ovalsize2, ovalsize2, 12)
        delay (150)
        ovalsize1 := ovalsize1 + 100
        ovalsize2 := ovalsize2 + 50
    end for

    cls

    Font.Draw ("What difficulty do you wish to play on?", 100, 500, font4, yellow)
    Font.Draw ("Easy", 270, 225, font2, yellow)
    Font.Draw ("Medium", 450, 225, font2, yellow)
    Font.Draw ("Hard", 670, 225, font2, yellow)
    Pic.Draw (pic4, 600, 75, picMerge)
    Pic.Draw (pic3, 175, 200, picMerge)
    Pic.Draw (pic2, 400, 100, picMerge)

    loop
        mousewhere (mousex, mousey, click)
        if mousex >= 270 and mousex <= 330 and mousey >= 225 and mousey <= 250 then
            Font.Draw ("Easy", 270, 225, font2, 10)
        elsif mousex >= 450 and mousex <= 550 and mousey >= 225 and mousey <= 250 then
            Font.Draw ("Medium", 450, 225, font2, 10)
        elsif mousex >= 670 and mousex <= 730 and mousey >= 225 and mousey <= 250 then
            Font.Draw ("Hard", 670, 225, font2, 10)
        else
            Font.Draw ("Easy", 270, 225, font2, yellow)
            Font.Draw ("Medium", 450, 225, font2, yellow)
            Font.Draw ("Hard", 670, 225, font2, yellow)
        end if
        if mousex >= 270 and mousex <= 330 and mousey >= 225 and mousey <= 250 and click = 1 then
            difficulty := 30
            exit
        elsif mousex >= 450 and mousex <= 550 and mousey >= 225 and mousey <= 250 and click = 1 then
            difficulty := 25
            exit
        elsif mousex >= 670 and mousex <= 730 and mousey >= 225 and mousey <= 250 and click = 1 then
            difficulty := 20
            exit
        end if
    end loop

    score := 0

    cls

    setscreen ("nocursor")

    var ball1x, ball1y, ball2x, ball2y, ball3x, ball3y, ball4x, ball4y : int := 10

    if difficulty = 30 then
        ballspeed := 3
        speedtime := 50
    elsif difficulty = 25 then
        ballspeed := 5
        speedtime := 125
    elsif difficulty = 20 then
        ballspeed := 7
        speedtime := 250
    end if

    mainovalx := 500
    mainovaly := 300
    ovalonex := 100
    ovaloney := 100
    ovaltwox := 900
    ovaltwoy := 500
    knightspeed := 1
    ball1speedx := ballspeed
    ball1speedy := ballspeed
    ball2speedx := ballspeed
    ball2speedy := ballspeed
    ball3speedx := ballspeed
    ball3speedy := ballspeed
    ball4speedx := ballspeed
    ball4speedy := ballspeed

    %Instructions
    for decreasing i : 3 .. 1
        colour (0)
        put i, " " ..
        drawbox (-1, 580, 65, maxy + 1, 12)
        drawfilloval (ovalonex, ovaloney, 50, 50, 3)
        drawfilloval (ovaltwox, ovaltwoy, 25, 25, green)
        drawfilloval (mainovalx, mainovaly, 30, 30, 12)
        for g : 1 .. 5
            drawline (450 + g, 150, 490 + g, 225, 12)
        end for
        Font.Draw ("Guide your dragon with the mouse", 300, 75, font2, yellow)
        Font.Draw ("This is your dragon - do not let him get hit by the knights", 200, 125, font3, yellow)
        delay (1000)
    end for

    loop
        for i : 0 .. speedtime

            if difficulty = 30 then
                dragonspeed := 10
            elsif difficulty = 25 then
                dragonspeed := 8
            elsif difficulty = 20 then
                dragonspeed := 7
            end if

            cls

            View.Set ("offscreenonly")

            open : filenumb, filename, get
            get : filenumb, high
            close : filenumb
            if high = 1 then
                put "Score: ", score, "     High Score: N/A"
            else
                put "Score: ", score, "     High Score: ", high
            end if

            %draws knights and dragon
            drawfilloval (ovalonex, ovaloney, 50, 50, 3)
            drawfilloval (ovaltwox, ovaltwoy, 25, 25, green)
            drawfilloval (mainovalx, mainovaly, 30, 30, 12)

            %movement of the knights
            if mainovalx > ovalonex then
                ovalonex := ovalonex + knightspeed
            elsif mainovalx < ovalonex then
                ovalonex := ovalonex - knightspeed
            end if
            if mainovaly > ovaloney then
                ovaloney := ovaloney + knightspeed
            elsif mainovaly < ovaloney then
                ovaloney := ovaloney - knightspeed
            end if
            if mainovalx > ovaltwox then
                ovaltwox := ovaltwox + (knightspeed * 2 - 1)
            elsif mainovalx < ovaltwox then
                ovaltwox := ovaltwox - (knightspeed * 2 - 1)
            end if
            if mainovaly > ovaltwoy then
                ovaltwoy := ovaltwoy + (knightspeed * 2 - 1)
            elsif mainovaly < ovaltwoy then
                ovaltwoy := ovaltwoy - (knightspeed * 2 - 1)
            end if

            %borders (knight 1)
            if ovalonex > 950 then
                ovalonex := 950
            end if
            if ovalonex < 50 then
                ovalonex := 50
            end if
            if ovaloney > 550 then
                ovaloney := 550
            end if
            if ovaloney < 50 then
                ovaloney := 50
            end if

            %borders (knight 2)
            if ovaltwox > 975 then
                ovaltwox := 975
            end if
            if ovaltwox < 25 then
                ovaltwox := 25
            end if
            if ovaltwoy > 575 then
                ovaltwoy := 575
            end if
            if ovaltwoy < 25 then
                ovaltwoy := 25
            end if

            %borders (dragon)
            if mainovalx > 970 then
                mainovalx := 970
            end if
            if mainovalx < 30 then
                mainovalx := 30
            end if
            if mainovaly > 570 then
                mainovaly := 570
            end if
            if mainovaly < 30 then
                mainovaly := 30
            end if

            %--------------------------------------------------%

            if score >= 1000 then
                drawfilloval (ball1x, ball1y, 10, 10, yellow)
                if mainovalx + 21 >= ball1x - 6 and mainovaly + 21 >= ball1y - 6 and mainovalx - 21 <= ball1x + 6 and mainovaly - 21 <= ball1y + 6 then
                    exit
                end if
                ball1x := ball1x + ball1speedx
                ball1y := ball1y + ball1speedy
                if ball1x <= 10 then
                    ball1x := 10
                    ball1speedx := ball1speedx * (-1)
                elsif ball1x >= 990 then
                    ball1x := 990
                    ball1speedx := ball1speedx * (-1)
                end if
                if ball1y <= 10 then
                    ball1y := 10
                    ball1speedy := ball1speedy * (-1)
                elsif ball1y >= 590 then
                    ball1y := 590
                    ball1speedy := ball1speedy * (-1)
                end if
            end if

            if score >= 2000 then
                drawfilloval (ball2x, ball2y, 10, 10, yellow)
                if mainovalx + 21 >= ball2x - 6 and mainovaly + 21 >= ball2y - 6 and mainovalx - 21 <= ball2x + 6 and mainovaly - 21 <= ball2y + 6 then
                    exit
                end if
                ball2x := ball2x + ball2speedx
                ball2y := ball2y + ball2speedy
                if ball2x <= 10 then
                    ball2x := 10
                    ball2speedx := ball2speedx * (-1)
                elsif ball2x >= 990 then
                    ball2x := 990
                    ball2speedx := ball2speedx * (-1)
                end if
                if ball2y <= 10 then
                    ball2y := 10
                    ball2speedy := ball2speedy * (-1)
                elsif ball2y >= 590 then
                    ball2y := 590
                    ball2speedy := ball2speedy * (-1)
                end if
            end if

            if score >= 3000 then
                drawfilloval (ball3x, ball3y, 10, 10, yellow)
                if mainovalx + 21 >= ball3x - 6 and mainovaly + 21 >= ball3y - 6 and mainovalx - 21 <= ball3x + 6 and mainovaly - 21 <= ball3y + 6 then
                    exit
                end if
                ball3x := ball3x + ball3speedx
                ball3y := ball3y + ball3speedy
                if ball3x <= 10 then
                    ball3x := 10
                    ball3speedx := ball3speedx * (-1)
                elsif ball3x >= 990 then
                    ball3x := 990
                    ball3speedx := ball3speedx * (-1)
                end if
                if ball3y <= 10 then
                    ball3y := 10
                    ball3speedy := ball3speedy * (-1)
                elsif ball3y >= 590 then
                    ball3y := 590
                    ball3speedy := ball3speedy * (-1)
                end if
            end if

            if score >= 4000 then
                drawfilloval (ball4x, ball4y, 10, 10, yellow)
                if mainovalx + 21 >= ball4x - 6 and mainovaly + 21 >= ball4y - 6 and mainovalx - 21 <= ball4x + 6 and mainovaly - 21 <= ball4y + 6 then
                    exit
                end if
                ball4x := ball4x + ball4speedx
                ball4y := ball4y + ball4speedy
                if ball4x <= 10 then
                    ball4x := 10
                    ball4speedx := ball4speedx * (-1)
                elsif ball4x >= 990 then
                    ball4x := 990
                    ball4speedx := ball4speedx * (-1)
                end if
                if ball4y <= 10 then
                    ball4y := 10
                    ball4speedy := ball4speedy * (-1)
                elsif ball4y >= 590 then
                    ball4y := 590
                    ball4speedy := ball4speedy * (-1)
                end if
            end if

            View.Update

            if score >= 5000 then
                score := 5000
                exit
            end if

            %--------------------------------------------------%

            delay (difficulty)

            %movement of the dragom
            mousewhere (mousex, mousey, click)
            if mainovalx > mousex then
                mainovalx := mainovalx - dragonspeed
            end if
            if mainovaly > mousey then
                mainovaly := mainovaly - dragonspeed
            end if
            if mainovalx < mousex then
                mainovalx := mainovalx + dragonspeed
            end if
            if mainovaly < mousey then
                mainovaly := mainovaly + dragonspeed
            end if

            %if either knight hits the dragon it exits loop
            if mainovalx + 21 >= ovalonex - 35 and mainovaly + 21 >= ovaloney - 35 and mainovalx - 21 <= ovalonex + 35 and mainovaly - 21 <= ovaloney + 35
                    or mainovalx + 21 >= ovaltwox - 17 and mainovaly + 21 >= ovaltwoy - 17 and mainovalx - 21 <= ovaltwox + 17 and mainovaly - 21 <= ovaltwoy + 17 then
                exit
            end if

            if difficulty = 30 then
                score := score + 5
            elsif difficulty = 25 then
                score := score + 2
            elsif difficulty = 20 then
                score := score + 1
            end if

        end for

        if score >= 1000 and mainovalx + 21 >= ball1x - 6 and mainovaly + 21 >= ball1y - 6 and mainovalx - 21 <= ball1x + 6 and mainovaly - 21 <= ball1y + 6 then
            exit
        end if
        if score >= 2000 and mainovalx + 21 >= ball2x - 6 and mainovaly + 21 >= ball2y - 6 and mainovalx - 21 <= ball2x + 6 and mainovaly - 21 <= ball2y + 6 then
            exit
        end if
        if score >= 3000 and mainovalx + 21 >= ball3x - 6 and mainovaly + 21 >= ball3y - 6 and mainovalx - 21 <= ball3x + 6 and mainovaly - 21 <= ball3y + 6 then
            exit
        end if
        if score >= 4000 and mainovalx + 21 >= ball4x - 6 and mainovaly + 21 >= ball4y - 6 and mainovalx - 21 <= ball4x + 6 and mainovaly - 21 <= ball4y + 6 then
            exit
        end if
        if score >= 5000 then
            score := 5000
            exit
        end if

        %if either knight hits the dragon it exits loop
        if mainovalx + 21 >= ovalonex - 35 and mainovaly + 21 >= ovaloney - 35 and mainovalx - 21 <= ovalonex + 35 and mainovaly - 21 <= ovaloney + 35
                or mainovalx + 21 >= ovaltwox - 17 and mainovaly + 21 >= ovaltwoy - 17 and mainovalx - 21 <= ovaltwox + 17 and mainovaly - 21 <= ovaltwoy + 17 then
            exit
        end if

        knightspeed := knightspeed + 1
        if knightspeed >= 3 then
            knightspeed := 3
        end if

    end loop

    View.Set ("nooffscreenonly")

    if score = 5000 then
        cls
        put "Score: ", score, "     High Score: ", high
        drawfilloval (ovalonex, ovaloney, 50, 50, 3)
        drawfilloval (ovaltwox, ovaltwoy, 25, 25, green)
        drawfilloval (mainovalx, mainovaly, 30, 30, 12)
        drawfilloval (ball1x, ball1y, 10, 10, yellow)
        drawfilloval (ball2x, ball2y, 10, 10, yellow)
        drawfilloval (ball3x, ball3y, 10, 10, yellow)
        drawfilloval (ball4x, ball4y, 10, 10, yellow)
        Font.Draw ("You Win!", maxx div 2 - 50, maxy div 2, font2, yellow)
        delay (1250)
        high := 0
        open : filenumb, filename, put
        put : filenumb, 1
        close : filenumb
        cls
    else
        Font.Draw ("You Lose.", maxx div 2 - 50, maxy div 2, font2, yellow)
        delay (1250)
        cls
    end if

    if score < 5000 and score > high then
        open : filenumb, filename, put
        put : filenumb, score
        close : filenumb
        high := score
    end if

end loop


Raknarg




PostPosted: Tue Dec 06, 2011 7:22 pm   Post subject: RE:Dragon Rage

This is a pretty good game. One thing that really bugged me was the directions, though. Have you done trigonometry yet? It's much more accurate for directions.
Zren




PostPosted: Tue Dec 06, 2011 7:26 pm   Post subject: RE:Dragon Rage

I will point you to this as you've probably learned the basics of Trig by now. This will help you make movement follow the mouse perfectly instead of N/S and E/W.

http://compsci.ca/v3/viewtopic.php?t=17607

Edit: Ninja'd by a lemur. '>.>
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