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 rts (real time strategy) test
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DanShadow




PostPosted: Wed Aug 11, 2004 1:50 am   Post subject: rts (real time strategy) test

Here is one of my interesting creations, an RTS start. Check it out. (read the ReadMe)


rts.ZIP
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RTS - By DanShadow

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 Filename:  rts.ZIP
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mynameisbob




PostPosted: Wed Aug 11, 2004 7:58 am   Post subject: (No subject)

thats very interesting. Im about at the same stage in making my rts as u are except i have no mini map yet. I see that ur viewing prespective is from the side, im doing mine from a top down view. I think it would be alot easier to make all the animations from a top view.

Just one small detail u could add, in most,if not all, rts u can also select the unit by clicking directly on them.
DanShadow




PostPosted: Wed Aug 11, 2004 12:05 pm   Post subject: (No subject)

I know, this is kinda an old project I abandoned, then reopened under a different name, then abandoned again, lol. I tend to get bored of projects in Turing, as they can go only so far.
Delos




PostPosted: Wed Aug 11, 2004 7:20 pm   Post subject: (No subject)

Great work so far.

I'm impressed. The scrolling actually works! w00t.

This could have some pretty interesting outcomes...if you stay with it though...hehehehe, know what you mean about losing interest really quickly.
Paul




PostPosted: Wed Aug 11, 2004 10:25 pm   Post subject: (No subject)

Dunno if its my slow comp, but it scrolled like 5 seconds after the guy went off the screen, either that or its because I held down the up key, and it was still moving prolly.
Delta




PostPosted: Thu Aug 12, 2004 1:35 am   Post subject: (No subject)

interesting... expand on it... and it could become something even more interesting... but right now... full of bugs and completely simple... get to work!
DanShadow




PostPosted: Thu Aug 12, 2004 1:02 pm   Post subject: (No subject)

Nah, Im kind of laying off Turing for awhile, trying to learn java and cpp. But yeah, the layout "seems" simple, but is a bit complex. Thanks for the feedback.
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