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SNIPERDUDE
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Posted: Sun May 16, 2010 8:42 pm Post subject: Pygame Image transparencies |
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It's been a while since I've posted for help, but I've run into a problem that seems to be stumping me (I haven't been using python for too long, and even shorter for pygame). I can't seem to properly get an image to blit with proper transparencies. I've tried both *.convert() and *.convert_alpha() before you ask.
Relevant code (that is runnable with an example) attached in ZIP folder below.
Any help appreciated.
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Code and test image. Requires Pygame. |
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transparency help.zip |
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911 Bytes |
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193 Time(s) |
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Draymire
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Posted: Mon May 17, 2010 12:01 pm Post subject: Re: Pygame Image transparencies |
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Try removing the *.convert() altogether. I ran it like this:
code: | img = pygame.image.load("test.png") |
and it worked fine.
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SNIPERDUDE
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Posted: Mon May 17, 2010 2:27 pm Post subject: RE:Pygame Image transparencies |
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Hmm, makes me wonder why everywhere else I see on the web over-emphasizes the use of the convert function.
Thanks for your help!
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Draymire
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Posted: Mon May 17, 2010 3:34 pm Post subject: Re: Pygame Image transparencies |
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No problem, I see that too and i just ignore it and have never had a problem yet.
**hopes i didn't just jynx myself**
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BBil
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Posted: Thu Nov 11, 2010 5:11 pm Post subject: RE:Pygame Image transparencies |
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well I'm not sure if this helps, seems like you've already solved the problem. Anyhow, in my experience with pygame I've used .covert_alpha() and it has worked for me. All that had to be done was make the whitespace of the image transparent and save it as a .png
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SNIPERDUDE
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Posted: Thu Nov 11, 2010 8:39 pm Post subject: RE:Pygame Image transparencies |
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Thanks, I got it.
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