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 Space combat simulation - Part of a full game
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shoobyman




PostPosted: Thu Jun 04, 2009 3:30 pm   Post subject: Space combat simulation - Part of a full game

Well I've been developing this game for 3 months now, but there has been some downtime (exams and stuff), its the first game I'm making in the last 2 years almost... anyway, I've gotten the basic combat system working and need people to test it. Since I have only played this on 1 computer, I'm mainly looking at lag factor and seeing if it lags on anyone's computer. The damage distribution is not balanced yet, so don't worry about difficulty (you can't die anyway). Just fly around and shoot stuff =)

Controls:
ALT Key for torpedo spread
Right Click for pulsing laser
(The Left Click laser does nothing)
W, A, and D to move the ship around (there are no brakes)


Please leave comments and be constructive. If you experience lag, please include your computer specs.

FULL GAME COMING IN THE NEXT 2 MONTHS OR SO!!! yay!
Sponsor
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DemonWasp




PostPosted: Thu Jun 04, 2009 4:14 pm   Post subject: RE:Space combat simulation - Part of a full game

This could just be because I was running it in Wine on Linux, but I get a crash on line 953 of (unnamed file) - unused image ID 0 (probably a failure to load the image). It shows at least one of your included images, so it's not a path issue - are you sure you included all of the images?
Diablo117




PostPosted: Thu Jun 04, 2009 4:25 pm   Post subject: Re: Space combat simulation - Part of a full game

Does that on my Windows XP as well.
shoobyman




PostPosted: Thu Jun 04, 2009 4:27 pm   Post subject: Re: Space combat simulation - Part of a full game

Damn it... I was missing a picture lol... Thanks for that.
Ok this is the proper version. PLEASE DOWNLOAD THIS ONE!



HyperRift.zip
 Description:

Download
 Filename:  HyperRift.zip
 Filesize:  298.34 KB
 Downloaded:  252 Time(s)

DemonWasp




PostPosted: Thu Jun 04, 2009 8:45 pm   Post subject: RE:Space combat simulation - Part of a full game

That worked. Nice game, though I'd like it better if I could tell what was going on (zoom out, a little less shaky). Well done regardless.
InfectedWar




PostPosted: Mon Jun 15, 2009 3:32 pm   Post subject: RE:Space combat simulation - Part of a full game

Looking very good so far. I really like how you make the space background feel 3d , very nice eye trick
jdubzisyahweh




PostPosted: Mon Mar 01, 2010 12:25 pm   Post subject: RE:Space combat simulation - Part of a full game

wheres the game?????????????????????????????????????????????????????????????????????????????



:&
USEC_OFFICER




PostPosted: Mon Mar 01, 2010 12:49 pm   Post subject: RE:Space combat simulation - Part of a full game

Three posts above you.
Sponsor
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jdubzisyahweh




PostPosted: Tue Mar 02, 2010 10:34 am   Post subject: RE:Space combat simulation - Part of a full game

its only 300kb?????
DemonWasp




PostPosted: Tue Mar 02, 2010 11:47 am   Post subject: RE:Space combat simulation - Part of a full game

Entire games and operating systems have been created which will run in well under that amount. DOS technically only supports something like 640KB of memory, as I recall, yet somehow plenty of games ran just fine, even with the OS overhead.

The trend of modern games requiring dozen-gigabyte installs is a symptom of the extremely high-resolution textures used to make everything look pretty. In general, the game's executable is only a few megabytes (and this almost always includes a sophisticated graphics engine, physics engine, a scripting engine, and an awful lot of AI code).
SNIPERDUDE




PostPosted: Tue Mar 02, 2010 1:54 pm   Post subject: RE:Space combat simulation - Part of a full game

Look at the size of an average Turing game excluding the extra files required.
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