Posted: Thu Jan 21, 2010 6:32 pm Post subject: RE:[GAME] Vector Wars
Wow this is really good. I would very much like to know how you did that blurring effect.
Now, what I think of your game.
Menus 8/10
Usually works fine, sometimes I have to click an option twice for it to register.
Could use more options, like window size.
Also, I get a run-time error when I click quit
Gameplay 7/10
More variety in enemies would be nice, but the healers, shields, and abilites of the ship keeps it fairly varied.
A high score list would be nice to get some competition going, and give people a reason to replay it
Graphics 8/10
Once again more variety would be better, as it is mostly just circles.
Blur effect is nice
Sound N/A
Would be nice.
Overall 8/10
It is a very well done final project, but lacks some variety and a final layer of polish.
Keep in mind 8/10 doesn't mean I think you will get 80% on your project, it's just I mark a little harder.
You should get a really high mark for a project with this much effort put into it. Bits++
Turing_Gamer
Posted: Thu Jan 21, 2010 6:58 pm Post subject: Re: [GAME] Vector Wars
Excellent, one of the best games I've seen.
I think you need to tone down on the enemies on easy and reduce the heals a little.
Very much like Geometry Wars.
I think this game should go on the best submissions sticky.
Euphoracle
Posted: Thu Jan 21, 2010 10:09 pm Post subject: RE:[GAME] Vector Wars
Well this outright blows away those silly trivia games.
Magix
Posted: Thu Jan 21, 2010 10:22 pm Post subject: RE:[GAME] Vector Wars
Well I thought about adding more enemy types, and it wouldn't be very hard for me. Just changing the AI around a bit, but part of the rubric for my project was "Not too complicated" and my classmates were quickly confused when I had the black-hole enemy type and the enemy healer type, so I decided to delete those.
Here is the source to the screen blurring thing. Very laggy when at fullscreen, such as in my game, but very nice otherwise.
code:
procedure Blur_Screen (Intensity : int, Color : int)
for Blur : 0 .. Intensity
drawline (Rand.Int (1, maxx), Rand.Int (1, maxy), Rand.Int (1, maxx), Rand.Int (1, maxy), Color)
end for
end Blur_Screen
that is the procedure. Then you replace the "cls" in your game/program with...
code:
procedure Blur_Screen (Intensity : int, Color : int)
for Blur : 0 .. Intensity
drawline (Rand.Int (1, maxx), Rand.Int (1, maxy), Rand.Int (1, maxx), Rand.Int (1, maxy), Color)
end for
end Blur_Screen
here is a sample program using the blurscreen...
code:
var move : int := 2
var x : int := maxx div 2
var y : int := maxy div 2
var r : int := 10
procedure Blur_Screen (Intensity : int, Color : int)
for Blur : 0 .. Intensity
drawline (Rand.Int (1, maxx), Rand.Int (1, maxy), Rand.Int (1, maxx), Rand.Int (1, maxy), Color)
end for
end Blur_Screen
setscreen ("offscreenonly")
loop
Blur_Screen (200, 0)
drawfilloval (x, y, r, r, 40)
drawfilloval (x, y, r - 3, r - 3, 42)
x += move
delay (10)
View.Update
end loop
TerranceN
Posted: Thu Jan 21, 2010 11:29 pm Post subject: RE:[GAME] Vector Wars
Honestly, I never thought of random lines everywhere. I thought you were clearing specific pixels every time, but I didn't think Turing could go that fast.
Well, I tried and it can't do it to the whole screen fast enough, but maybe if someone made a way to track what areas needed to be blurred/cleared, then only applies it to them, it could go faster
I was thinking something like this:
Turing:
var move :int:=2 var x :int:=maxxdiv2 var y :int:=maxydiv2 var r :int:=10
var tempOffset :int:=0
procedure Blur_Screen (offset :int, multiple :int, Color :int) for y :0.. maxy for x : offset + sign(y mod3 - 1)*(y mod multiple).. maxxby multiple
drawdot(x, y, Color) endfor endfor end Blur_Screen
Posted: Fri Jan 22, 2010 9:23 am Post subject: RE:[GAME] Vector Wars
Final score of 417.
You need to add a laptop mode, I can't middle click.
So my score was alright I think considering I couldn't go invincible
petree08
Posted: Tue Jan 26, 2010 12:48 pm Post subject: RE:[GAME] Vector Wars
If you are going to use people's code you should give them credit
your blur screen procedure is a complete character for character rip of mine you didn't even bother to change variable names to fit your conventions
by the way i am by no means saying the blur line filter is my idea, it was posted a long time ago by some one else (i am sorry i can't remember who)
i only made it into a subprogram and adapted it to my style.
Posted: Tue Jan 26, 2010 11:07 pm Post subject: RE:[GAME] Vector Wars
Wasn't it posted by Windsurfer in his Forces game? Or before that, that was the first time I saw it anyway.
petree08
Posted: Tue Jan 26, 2010 11:09 pm Post subject: RE:[GAME] Vector Wars
Yeah that is exactly it, thanks for reminding me
that forces game was epic.
SNIPERDUDE
Posted: Tue Jan 26, 2010 11:18 pm Post subject: RE:[GAME] Vector Wars
Seriously the best game I have ever seem for Turing, and the best there will be. I'd even rate it better than every flash game online too - I spent many hours having fun with that game. Maybe I'll re-examine the code again now being at a higher skill.
petree08
Posted: Tue Jan 26, 2010 11:23 pm Post subject: RE:[GAME] Vector Wars
yeah he managed to get a lot of graphical fidelity out of turing, an impressive feat.
I only came to the Turing Submission thread because it has been a few months and i wanted to see if anything good was up.
there have been a few good entires.
I am done with turing for the most part. I have learned a bit of Java, SQL and C++ in college,
mind you C++ is giving my head a bit of a spin and i don't like SQL too much
but i can't wait until i get the hang of C++
SNIPERDUDE
Posted: Wed Jan 27, 2010 1:19 pm Post subject: RE:[GAME] Vector Wars
Yea, I'm done with Turing for the most part too, moved on to Python as a primary language. Although now I am somewhat comfortable in Turing, Python, Java, C++, and VB,
I'll still pop in the Turing threads and help at times, I know how much of help this site was when I was first starting out.
Sorry about this getting a little too much off-topic there Magix, partly my fault. Will there be a follow-up coming?
Magix
Posted: Wed Feb 17, 2010 3:58 pm Post subject: RE:[GAME] Vector Wars
Well since I'm done my high school course, I have deleted every Turing File off my computer and burned my backup Turing CD. Hated Turing the language. So no, no followup.
Peatore: I didn't use your code in my game at all. My blur screen procedure is modified and it uses multiple loops instead of one for loop...slightly faster. Sorry for not adding credits to the reply above though.
SNIPERDUDE
Posted: Wed Feb 17, 2010 5:21 pm Post subject: RE:[GAME] Vector Wars
That's alright, moving on from Turing is a crucial step forward I'd say. What language are you going to take up?