Giancarlo is setting up a contest...
http://www.falconpl.org/index.ftd?page_id=prjs&prj_id=TEG&sid=wiki&pwid=Home&wid=Press+Releases
Well, personally I think, reading stuff like
Quote:
In a TEG arena of 100x100 cells, up to 10,000 scripts are running on two or more concurrent Virtual Machines, receiving two or more callbacks each for every second. The simple prototype we have realized (that we'll continue to develop and optimize in the next 3 months), can run several iterations per second in this conditions, currently 5 to 8, so, even in it's very basic shape, this simple embedding application is normally running about 100,000 - 140,000 script callbacks per second. We think we can nearly double this amount with some basic optimization, and then multiply it times the available CPUs when the project will be completed.
that 140 thousand script level callbacks is fair to massive. ymmv.
Anyway, as the old guy... I truly believe that anyone capable of this level of C++ and Falcon could very well make a mark on the compsci tapestry of the future with this project. Take a look at http://falconpl.org/ and see if you think you might like to take a crack at seeing if you can't help Giancarlo getting a scripting engine up to 280,000 callbacks per core per second.
Cheers