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 Marine vs Ghosts - Upgrade to NinjaBox =)
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metachief




PostPosted: Sun Sep 13, 2009 8:51 pm   Post subject: Marine vs Ghosts - Upgrade to NinjaBox =)

The game is no complete, but playable. I added a text doc to explain how to play.


Marine vs Ghosts.zip
 Description:
Please comment on the balance of the aspects of the game such as health, ammo, damage etc...

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 Filename:  Marine vs Ghosts.zip
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DemonWasp




PostPosted: Sun Sep 13, 2009 11:35 pm   Post subject: RE:Marine vs Ghosts - Upgrade to NinjaBox =)

The game might be good, but I can't really tell. Everything happens ridiculously fast on my hardware (Q9450), so I really just see red beams of death coming from rapidly-spinning ghosts.

Perhaps you should look into Time.DelaySinceLast() to limit the framerate, or use the interpolation time between consecutive frames to update at the intended rate.
metachief




PostPosted: Mon Sep 14, 2009 11:04 am   Post subject: RE:Marine vs Ghosts - Upgrade to NinjaBox =)

=) =) I completely forgot about that. I will fix it. Regardless, you must have a crazy fast pc.
Kharybdis




PostPosted: Mon Sep 14, 2009 1:59 pm   Post subject: RE:Marine vs Ghosts - Upgrade to NinjaBox =)

The Funny thing is that there already IS a function to limit the frame rate!

Ha ha. You must have a beast graphics card.
andrew.




PostPosted: Mon Sep 14, 2009 3:18 pm   Post subject: RE:Marine vs Ghosts - Upgrade to NinjaBox =)

It's the CPU that's making it fast. I think Turing runs only on the CPU.
DemonWasp




PostPosted: Tue Sep 15, 2009 8:25 am   Post subject: RE:Marine vs Ghosts - Upgrade to NinjaBox =)

andrew is correct; Turing does not use any kind of 3D acceleration provided by the graphics card. The only hardware that really affects Turing's speed (beyond hard drive access) is CPU / RAM.

I have good components for both, but the game should still function at a reasonable speed.

(And yes, the graphics card is a still-pretty-decent-2-years-later 8800GTX)
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