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Martin
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Catalyst
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Posted: Thu Oct 02, 2003 11:40 pm Post subject: (No subject) |
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#1 or #2? |
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Catalyst
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Posted: Fri Oct 03, 2003 12:07 am Post subject: (No subject) |
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heres #2
code: | proc Bubble (var a : array 1 .. * of real, n : int)
var hold : real
for i : 1 .. n
for k : 1 .. n - 1
if a (k) > a (k + 1) then
hold := a (k)
a (k) := a (k + 1)
a (k + 1) := hold
end if
end for
end for
end Bubble
function Distance (x1, y1, x2, y2 : real) : real
result ((x1 - x2) ** 2 + (y1 - y2) ** 2) ** 0.5
end Distance
var numCases : int
var numWithSat : int
var numStations : int
get numCases
get numWithSat
get numStations
var stationListx : array 1 .. numStations of int
var stationListy : array 1 .. numStations of int
var stationListd : array 1 .. numStations, 1 .. numStations of real
var stationListassc : array 1 .. numStations, 1 .. numStations of int
var satList : array 1 .. numWithSat + 1 of real
for i : 1 .. numWithSat + 1
satList (i) := 100005
end for
for i : 1 .. numStations
get stationListx (i)
get stationListy (i)
end for
for i : 1 .. numStations
for k : 1 .. numStations
stationListd (i, k) := Distance (stationListx (i), stationListy (i), stationListx (k), stationListy (k))
end for
end for
for i : 1 .. numStations
for k : 1 .. numStations
if (i not= k) then
Bubble (satList, numWithSat + 1)
for j : 1 .. numWithSat + 1
if (stationListd (i, k) <= satList (numWithSat + 1)) then
satList (numWithSat + 1) := stationListd (i, k)
end if
end for
end if
end for
end for
Bubble (satList, numWithSat + 1)
for i : 1 .. numWithSat + 1
put satList (i):2:2
end for |
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Amailer
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Posted: Fri Oct 03, 2003 12:44 am Post subject: (No subject) |
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if that works...
you'll never have a problem with bits for the rest of your life! |
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Martin
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Posted: Fri Oct 03, 2003 1:31 am Post subject: (No subject) |
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No, number 1. Number 2's easy enough it seems...
By the way Catalyst, where'd you get your avatar from...it looks awesome. |
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Catalyst
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Martin
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Posted: Fri Oct 03, 2003 7:58 am Post subject: (No subject) |
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That is awesome  |
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Tony
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Posted: Fri Oct 03, 2003 4:35 pm Post subject: (No subject) |
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can someone teach me the basics of depth-first-search?
I wanna try to solve that problem, seems interesting enough. |
Tony's programming blog. DWITE - a programming contest. |
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Sponsor Sponsor
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Catalyst
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Posted: Fri Oct 03, 2003 10:41 pm Post subject: (No subject) |
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might be a little difficult to solve since they provide nothing to test it against |
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Tony
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Posted: Fri Oct 03, 2003 11:03 pm Post subject: (No subject) |
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just make your own data file. Print out a copy of visual data generated by the data file.
Now keep it simple, use a ruler to measure the shortest path. That * DPI = your answer in piixels to compare against. +- a few would be a good output. |
Tony's programming blog. DWITE - a programming contest. |
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bugzpodder
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Posted: Sat Oct 04, 2003 7:16 pm Post subject: (No subject) |
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The first problem is, well, shall I say solved. the website has already outlined the solution ... all you have to do is follow its instructions...
The second problem is as stated: quiet easy. but i would like to see someone emailing Gordon Cormack though... |
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bugzpodder
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bugzpodder
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Posted: Sat Oct 04, 2003 7:32 pm Post subject: (No subject) |
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2000 bits to anyone who successfully solves 10270 (the 3rd link in the above thread) before Oct 30, 2003 |
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rizzix
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bugzpodder
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Posted: Sat Oct 04, 2003 9:21 pm Post subject: (No subject) |
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do you participate in regular topcoder SRMs rizzix? do you have a username? |
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