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 What language should I use?
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Zren




PostPosted: Sun Aug 30, 2009 3:14 pm   Post subject: What language should I use?

Right now I know:
Turing
Java
C++ using the SDL Library (not very well)

I'm attempting to plan and eventually make an Isometric, tactical RPG. The only problem I can see is that I want some people to actually play the game if I'm going to put as much effort as I'm considering putting into it. The only thing is, most people on the internet, who'd be my userbase would be iffy downloading and playing a game from an unknown author. That is without putting in massive amounts of advertising in the right places (with no money in return). Which rules out C++ and Turing.

Now then only Java remains that I know. I could teach myself Adobe Flash AS3 and make this into a flash game (which gives me a pretty massive userbase), however, would it be worth it? or should I remain developing this game into a Java Applet?
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rizzix




PostPosted: Sun Aug 30, 2009 3:56 pm   Post subject: RE:What language should I use?

Consider developing in JavaFX, then you get the entire JavaFX userbase + the Java userbase. You can but only imagine how large this base is.

JavaFX is a modern language designed for ultra-high productivity, especially in GUI and Visual FX domains. It is sortof like a mixture of Adobe Flash with Java. Unlike Flash you can create applications for Desktops and Cellphones. You can also create Applets and WebStarts.
Zren




PostPosted: Sun Aug 30, 2009 6:46 pm   Post subject: Re: What language should I use?

When I tried it out all there was was a popup on the screen saying your using JavaFX. Does it download something in order to run? or does it still use the existing Java Runtime?
rizzix




PostPosted: Sun Aug 30, 2009 7:56 pm   Post subject: RE:What language should I use?

It uses the existing runtime, additionally it installs its own platform. JavaFX sits on top of Java.
Zren




PostPosted: Sun Aug 30, 2009 8:06 pm   Post subject: Re: What language should I use?

Alright thanks for the info. I have to learn java + blitting images anyways. Thanks for the info, I'll try it.
Vermette




PostPosted: Sun Aug 30, 2009 10:57 pm   Post subject: RE:What language should I use?

Processing is another popular choice:

http://processing.org/

It's set up as it's own interface (intended for artists instead of programmers), but it's really just a front end for an API (The frontend language generates Java code, which is the end product that runs) which you can work with by yourself if you want.
Joel92




PostPosted: Mon Aug 31, 2009 12:40 am   Post subject: Re: RE:What language should I use?

Vermette @ Sun Aug 30, 2009 10:57 pm wrote:
Processing is another popular choice:

http://processing.org/

It's set up as it's own interface (intended for artists instead of programmers), but it's really just a front end for an API (The frontend language generates Java code, which is the end product that runs) which you can work with by yourself if you want.


Thanks for mentioning this, it looks pretty kick-ass.
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