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ecookman

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Dan

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Posted: Mon Jun 01, 2009 4:19 pm Post subject: RE:Nintendo Lightgun... How It works |
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Most of us back in the day who had one of theses knew the "cheat" of holding it up to a bright light to kill anything on the screen.
The light would look the same as the box srounding the target and trick the gun into thinking it was a hit.
Also the R.O.B. robot accesosry worked in a simualr way; looking at the screen for it changing to a sold color. Each color would repsent a diffrent comand for the robot to performe. |
Computer Science Canada
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BigBear
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Posted: Mon Jun 01, 2009 4:57 pm Post subject: Re: RE:Nintendo Lightgun... How It works |
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Dan @ Mon Jun 01, 2009 4:19 pm wrote: Most of us back in the day who had one of theses knew the "cheat" of holding it up to a bright light to kill anything on the screen.
The light would look the same as the box surrounding the target and trick the gun into thinking it was a hit.
Also the R.O.B. robot accessory worked in a simualr way; looking at the screen for it changing to a sold colour. Each colour would represent a different command for the robot to perform.
So the counter for number of bullets shot was based on the mechanical trigger? So you could get 0 fired and hit them all |
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ecookman

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Posted: Mon Jun 01, 2009 5:00 pm Post subject: RE:Nintendo Lightgun... How It works |
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hun...well...not so much a mystery now is it (poor me....i never figured it out) |
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Dan

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Posted: Mon Jun 01, 2009 6:42 pm Post subject: Re: RE:Nintendo Lightgun... How It works |
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BigBear @ 1st June 2009, 4:57 pm wrote:
So the counter for number of bullets shot was based on the mechanical trigger? So you could get 0 fired and hit them all
No you could only shoot one bullet at a time and noramly only hit one target at a time if i rember right. Each time you pulled the trigger it would check if the sensor was detetcing a white box (or just light realy) or not and in either case it would count as a shot (what the sensor detected determined if it was a hit or not). |
Computer Science Canada
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Clayton

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Posted: Mon Jun 01, 2009 7:19 pm Post subject: RE:Nintendo Lightgun... How It works |
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When you pulled the trigger of the Zapper, the game would draw a white box on targets onscreen for a fraction of a second. The sensor in the Zapper could detect this white box, and if it did, it was a hit. How the game determined what exactly was hit, I do not know though. |
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DemonWasp
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Posted: Mon Jun 01, 2009 7:45 pm Post subject: RE:Nintendo Lightgun... How It works |
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Did it ever have to differentiate between targets? I seem to recall Duck Hunt only ever having one target on at a time. |
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ecookman

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Posted: Mon Jun 01, 2009 8:03 pm Post subject: RE:Nintendo Lightgun... How It works |
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you could have up to 2 ducks bouncing around the screen...so yes |
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[Gandalf]

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Posted: Mon Jun 01, 2009 10:23 pm Post subject: Re: RE:Nintendo Lightgun... How It works |
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DemonWasp @ 2009-06-01, 7:45 pm wrote: I seem to recall Duck Hunt only ever having one target on at a time.
Clearly you weren't very good at it then.  |
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DemonWasp
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Posted: Tue Jun 02, 2009 8:31 am Post subject: RE:Nintendo Lightgun... How It works |
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/me never owned said console, game, or weapon.
It could probably differentiate between two targets easily enough - all you need is two different "hit" shades and one "miss" shade, so just use #fff and #888 as hit shades and #000 as miss (white, middle grey, black). |
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Clayton

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Posted: Tue Jun 02, 2009 9:27 am Post subject: RE:Nintendo Lightgun... How It works |
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I could also be possible that they place the hit boxes at separate times. Though this could have gotten messy depending on the game. There's one game I have (I believe it's called Operation: Wolf) which could have upwards of 10 targets on the screen at a time. |
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tjmoore1993

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Posted: Thu Jun 04, 2009 8:56 am Post subject: RE:Nintendo Lightgun... How It works |
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OMG I LOVED DUCK HUNT!!! I still got it too people with the mario game!
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