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 Raycasting (Pseudo-3D) Engine - First Major Program
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Homer_simpson




PostPosted: Sat May 16, 2009 2:17 am   Post subject: Re: Raycasting (Pseudo-3D) Engine - First Major Program

Dan @ Fri May 15, 2009 4:59 pm wrote:
Homer_simpson @ 15th May 2009, 3:26 pm wrote:
turing is definitly too slow for texturing, i would suggest you move on to a more powerful programming language


I have seen raycasting texturing done in turing before so it deftaly is posible to do and having running at a resnobale rate.


you're right http://compsci.ca/v3/viewtopic.php?t=16174&highlight=raycast
i forgot about this one. the quality of texture isn't too crazy tho. but it's impressive.
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Shanethe13




PostPosted: Thu May 28, 2009 6:19 pm   Post subject: Re: Raycasting (Pseudo-3D) Engine - First Major Program

Thanks for the comments Very Happy
I was away all last week, so I wasn't able to make any changes until the past few days. I did manage to add in some textures, but the frame rate drop was too big for it to be worth it. Either way, here is a newer version with a few changes;

Guns, shooting, and rudimentary reloading
A few images
Joystick support
Bug fixes



Raycasting.rar
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