double buffering =|
Author |
Message |
TheHobbit
|
Posted: Mon Jan 05, 2009 8:45 pm Post subject: double buffering =| |
|
|
hey guys, back again with that dumb game of mine !
game's going pretty swell so far - except for the dumb flickering, im sure you all know what i'm talkin about.
repaint makes that little flicker that kinda kills the game.
i know to use the double buffering method with all the dbg and copying to variable to paste it back on the screen stuff, and i already used it. the problem lies here, that my game has mouse events , and invoking the double buffer disables all my mouse functions, which kinda kills the point of the game !
i know tihs might be too wide a problem , but is there a way around it ?
thanks in advance
p.s i've looked on the site for double buffers and stuff, but haven't found much ( the fact that searching "double buffering" returns about 1033 results doesnt help ! )
so if you know a post with a problem like mine, LINK ME ! thanks ! |
|
|
|
|
 |
Sponsor Sponsor

|
|
 |
HellblazerX

|
Posted: Mon Jan 05, 2009 11:15 pm Post subject: Re: double buffering =| |
|
|
How is the double buffering preventing your mouse functions from working? Your drawing methods and input methods should be kept separate, so one shouldn't be affecting the other. |
|
|
|
|
 |
TheHobbit
|
Posted: Tue Jan 06, 2009 2:39 pm Post subject: Re: double buffering =| |
|
|
lmao, thats exactly what im wondering, coz it makes no sense. all my game logic is in the run method ( my teacher said run method or its lack thereof, might have to do with it ) , but it still doesn't work !
i'll post the code up here later on - d/w you dont have to read through it all ( its not that long right nowanywyas ) - just see if any of you guys can isolate the problem ! |
|
|
|
|
 |
|
|