Author |
Message |
ecookman
|
Posted: Sun Dec 14, 2008 2:22 pm Post subject: blips |
|
|
since i can't get my countdown to Christmas to work and nobody is helping (i tried ruby and i couldn't get it to work.. i ma talking about the turing one)
i made this
go nuts |
|
|
|
|
|
Sponsor Sponsor
|
|
|
syntax_error
|
Posted: Sun Dec 14, 2008 2:23 pm Post subject: RE:blips |
|
|
The point being? |
|
|
|
|
|
ecookman
|
Posted: Sun Dec 14, 2008 2:39 pm Post subject: RE:blips |
|
|
meeh something i made that people might like...and out of my sadness of the counter failure |
|
|
|
|
|
dc116
|
Posted: Sun Dec 14, 2008 6:32 pm Post subject: RE:blips |
|
|
I don't understand the purpose of your program. Is it for that game of yours? |
|
|
|
|
|
ecookman
|
Posted: Sun Dec 14, 2008 7:22 pm Post subject: RE:blips |
|
|
lol no i just found out how to use the sound function and thought hmmm what happens if I put a loop into it along with a random sound...i thought it was cool |
|
|
|
|
|
Parker
|
Posted: Mon Dec 15, 2008 8:18 am Post subject: RE:blips |
|
|
Kind of interesting I guess..but about the countdown, many people have tried to help |
|
|
|
|
|
SNIPERDUDE
|
Posted: Mon Dec 15, 2008 12:54 pm Post subject: RE:blips |
|
|
for the counter use mod for helping with the math and something under Time.~ for getting the current time and date. Just pseudo code to get an idea.
just remember simple time conversions:
24 h = 1d
60 m = 1h
60 s = 1m
1000 ms = 1s |
|
|
|
|
|
ecookman
|
Posted: Mon Dec 15, 2008 4:33 pm Post subject: RE:blips |
|
|
errm thanks....wrong topic lol
and what is pseudo |
|
|
|
|
|
Sponsor Sponsor
|
|
|
SNIPERDUDE
|
Posted: Mon Dec 15, 2008 9:55 pm Post subject: RE:blips |
|
|
ummm, logic code, not specific to any language. Code made to be read by a human, not by a programming language.
Ex:
code: |
if this happens
do this
|
|
|
|
|
|
|
ecookman
|
Posted: Mon Dec 15, 2008 9:57 pm Post subject: RE:blips |
|
|
aah thanks |
|
|
|
|
|
|