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 Coding on a TI-89 Titanium Graphing Calculator
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RunsWithScissors




PostPosted: Thu Nov 13, 2008 9:58 pm   Post subject: Coding on a TI-89 Titanium Graphing Calculator

I am working on a turn-based fighting game, but I need to make a menu before you start to let you select the attributes that you want, much like you would on a sports game when making a created character.
Ex:

::::::::::::::::::::::::::::::::::

Strength <4>
Speed 2
Agility 2
Stamina 1

You have 6 points left.

:::::::::::::::::::::::::::::::::::::

If you don't want to write the code out, that's fine, just give a decent description of how you would code this.

Also, I was wondering if there was any way to include an animation on a menu so that it would not interfere with the movement of a selection cursor. I want it so that it would be on the right side of the above menu. I know how to make animation using StoPic and then CyclePic. If there is anyway to use this method to incorporate the animation, please tell me, but if there is a better way (without using assembly) please say so.

Thanks!
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