Programming C, C++, Java, PHP, Ruby, Turing, VB
Computer Science Canada 
Programming C, C++, Java, PHP, Ruby, Turing, VB  

Username:   Password: 
 RegisterRegister   
 3D Studio Max 6
Index -> Graphics and Design, Graphics -> 3D Graphics
View previous topic Printable versionDownload TopicSubscribe to this topicPrivate MessagesRefresh page View next topic
Author Message
Tony




PostPosted: Fri Sep 19, 2003 7:09 pm   Post subject: 3D Studio Max 6

Posted Image, might have been reduced in size. Click Image to view fullscreen.

new features of 3dsmax 6 are:

    Schematic View
    Particle Flow
    Vertex Paint
    mental ray® 3.2
    reactor® 2 stuntman/vehicle dynamics
    Dynamic Shader UI
    Network Render to Texture
    Network Region Render
    Spline/Patch Modeling
    Relax UV's
    Mirror Skin Weights
    Edit Vertex Normals
    Shell Modifier
    Consolidated Rendering Workflow
    Save Rendering Settings

    Autodesk® VIZ® Render Support
    Layer Manager
    Command Line Rendering
    HDRI Support
    "Blobmesh" metaballs
    more info...


I'm personally looking foward to getting to know shell modifier - Apparently this allows to build a shell around parts of object based on vertex normals. Shells would allow to easily create Mech (or other tech) look.

More info on 3DSMAX 6

30-day trial will be available for download some time in October. I'll write up a review of it when I can get my hands on a copy 8)
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
Sponsor
Sponsor
Sponsor
sponsor
Mazer




PostPosted: Fri Sep 19, 2003 7:35 pm   Post subject: Re: 3D Studio Max 6

and here i was thinking you were going to show us your work.

tony wrote:
"Blobmesh" metaballs

bah! blender has had those for at least 5 years now.

ah well, maybe i should get around to learning 3ds max as well. can you animate models in max and export them for games like quake models (i'm not talking about gmax)?
Tony




PostPosted: Fri Sep 19, 2003 7:42 pm   Post subject: (No subject)

I'm not sure about game spesific exports, but I'm sure you can find converters from .3ds to just about anything.

Its ASCII exports are really easy to read too - Catalyst was using those for his models in Turing programs Wink
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
PaddyLong




PostPosted: Sat Sep 20, 2003 1:05 am   Post subject: (No subject)

6 now? wow I missed 5 all together lol ... I haven't been into max since 4 hehe
krishon




PostPosted: Mon Sep 22, 2003 7:44 am   Post subject: (No subject)

lol...i think our skool has 5....looks like i gotta check out 6...yo inventor 7 is out too....looks soo good...
BryX




PostPosted: Mon Sep 22, 2003 1:42 pm   Post subject: (No subject)

trial eh? eheheheh 8) *looks around with shifty eyes, logs onto irc, kazaa, direct connect and bareshare*

3ds max 6 is going to pwn!!!! Very Happy
cheak out this stuff i made with 5...
http://www.boomspeed.com/bryx2002/neobryx.html aka me
http://www.boomspeed.com/bryx2002/sepheroth.html
http://www.boomspeed.com/bryx2002/cloud_skinned.html
http://www.boomspeed.com/bryx2002/chocobo.html
JSBN




PostPosted: Mon Sep 22, 2003 7:10 pm   Post subject: (No subject)

Gets on his nees and starts moving his arms up and down
"I'm not worthy!"
"I'm not worthy!"
"I'm not worthy!"
Artimes




PostPosted: Sat Nov 08, 2003 11:46 am   Post subject: (No subject)

Very Happy

I'de give you some bits... But the MODS should.
Display posts from previous:   
   Index -> Graphics and Design, Graphics -> 3D Graphics
View previous topic Tell A FriendPrintable versionDownload TopicSubscribe to this topicPrivate MessagesRefresh page View next topic

Page 1 of 1  [ 8 Posts ]
Jump to:   


Style:  
Search: