Posted: Tue Jul 08, 2008 6:21 pm Post subject: Re: Object Drag System
Pretty good, not really understanding what its supposed to do but if the thing in the box will be like draggable obsticles and such then its fine. Maybe a little flashing of the Box to make a little varience in the colors. I also couldnt figure out why it was lagging at first, but it seems that u have to click without dragging it
Warchamp7
Posted: Tue Jul 08, 2008 7:31 pm Post subject: Re: Object Drag System
Diablo117 @ Tue Jul 08, 2008 6:21 pm wrote:
Pretty good, not really understanding what its supposed to do but if the thing in the box will be like draggable obsticles and such then its fine. Maybe a little flashing of the Box to make a little varience in the colors. I also couldnt figure out why it was lagging at first, but it seems that u have to click without dragging it
Yes, it is a simple click to grab and click to place system
Basically, for my platformer game (If you go take a look at it) I'm gonna have a level editor and this is the drag system I'm hoping to employ. Just kind of looking for suggestions for it.
I guess it'd help to try my game to understand the purpose fully
Diablo117
Posted: Tue Jul 08, 2008 8:35 pm Post subject: Re: Object Drag System
Alright, played your game and now I understand how your level designer works. Id make changable sizes for the boxes, like small and large as most level designers do.
Warchamp7
Posted: Tue Jul 08, 2008 9:10 pm Post subject: Re: Object Drag System
Diablo117 @ Tue Jul 08, 2008 8:35 pm wrote:
Alright, played your game and now I understand how your level designer works. Id make changable sizes for the boxes, like small and large as most level designers do.
Well, you understand how it's going to work
So far I make the levels through variable editing alone
Diablo117
Posted: Tue Jul 08, 2008 10:48 pm Post subject: Re: Object Drag System
Yeah, right now im just working on a program which is tile based cuse one of my friends in rl, Metachief helped me out and saved me days of finding a way to make collision detection...yes I suck at programming that badly atm