Help binding PCX textures in openGL with SDL
Author |
Message |
CodeMonkey2000
|
Posted: Tue Apr 08, 2008 4:21 pm Post subject: Help binding PCX textures in openGL with SDL |
|
|
I'm trying to load pcx images into openGL, but I keep getting an error. I'm using SDL_Image to load my pcx file, and it has no problems loading it. But when I try to generate the 2D image in openGL I get a runtime error. It can load bmp and png with no problems.
Here is where the program crashes (used a bunch of SDL_Delay(10000) to find it):
cplusplus: |
glTexImage2D( GL_TEXTURE_2D, 0, 3,
TextureImage->w,
TextureImage->h,
0, GL_BGR,
GL_UNSIGNED_BYTE,
TextureImage->pixels );
|
Here is the function in general. texture is a member of MD2Model.
cplusplus: | void MD2Model::loadTexture( char* name)
{
SDL_Surface *TextureImage;
TextureImage=IMG_Load(name);
if (TextureImage!=NULL)
{
glGenTextures( 1, &texture);
glBindTexture( GL_TEXTURE_2D, texture);
glTexImage2D( GL_TEXTURE_2D, 0, 3,
TextureImage->w,
TextureImage->h,
0, GL_BGR,
GL_UNSIGNED_BYTE,
TextureImage->pixels );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR );
glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
}
SDL_FreeSurface( TextureImage);
} |
|
|
|
|
|
|
Sponsor Sponsor
|
|
|
asd
|
Posted: Wed Apr 09, 2008 10:14 am Post subject: RE:Help binding PCX textures in openGL with SDL |
|
|
how about that runtime error then? is your SDL_image library compiled with PCX support? |
|
|
|
|
|
CodeMonkey2000
|
Posted: Wed Apr 09, 2008 10:17 am Post subject: RE:Help binding PCX textures in openGL with SDL |
|
|
The runtime error returns 3. SDL_Image supports pcx files, I displayed them before on SDL_SURFACE to makesure. |
|
|
|
|
|
md
|
Posted: Wed Apr 09, 2008 10:37 am Post subject: RE:Help binding PCX textures in openGL with SDL |
|
|
Run time error 3 doesn't really help much - you need to turn the number into an error message. |
|
|
|
|
|
|
|