target game
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rsknights0
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Posted: Mon Jan 07, 2008 4:41 pm Post subject: target game |
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this is the game i made, im new to turing and i need some suggestions on how to improve it it doesnt do mutch just shoot at a target
var radconversion, theta : real
var x, y, font1,easy : int
var v, angle : real
font1 := Font.New ("serif:45")
radconversion := .017453293
colourback(brightblue) cls
put "pick your difficulty 1-Easy 2- Hard"
get easy
%Draw Basketball Player
drawoval (100, 180, 15, 15, black)
drawline (100, 165, 100, 100, black)
drawline (100, 140, 150, 160, black)
drawline (100, 140, 50, 160, black)
drawline (100, 100, 50, 60, black)
drawline (100, 100, 160, 50, black)
%Draw Target
if easy=1 then
drawfilloval (maxx-15,100,30,30,red)
drawfilloval (maxx-15,100,5,5,white)
elsif easy=2 then
drawfilloval (maxx-15,50,10,10,red)
drawfilloval (maxx-15,50,2,2,white)
else
put "Entered Wrong You Fail"
end if
colour(white)
put "Enter the initial velocity (1 - 25): " ..
get v
put "Enter the starting angle (0 -90): " ..
get angle
theta := angle * radconversion
x := 150
y := 150
for t : 1 .. 50
drawfilloval (round (x), round (y), 10, 10, grey)
drawfilloval (round (x), round (y), 10, 10, brightblue)
x := 150 + round (v * t * cos (theta))
y := 150 + round (v * t * sin (theta) - 0.5 * t * t)
drawfilloval (round (x), round (y), 10, 10, grey)
delay (50)
end for |
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shakin cookie
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Posted: Mon Jan 07, 2008 5:36 pm Post subject: RE:target game |
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i do not understand the game, maybe you should include instructions. Also, change the blue background to something easier on the eyes. Finally, please use sprites, because that stick figure does not look at all professional . |
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TokenHerbz
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Zren
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Posted: Mon Jan 07, 2008 10:55 pm Post subject: Re: target game |
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You also might wanta do some sort of collision detection with um...the backetball net, to show "SCORE" or "2 Points!" or whatever.
Also, no one would understand what the game true is without saying the title or something at the begining. Just because you insert the name in the comment files won't help the players any.
code: | %Draw Basketball Player |
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petree08
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Posted: Tue Jan 08, 2008 9:54 am Post subject: RE:target game |
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Also not many people want to play A game that requires them to manually enter force and vectors, mouse and key inputs would make it fun, also yeah stick ppl are only cool if they are animated but sprites are always better. |
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rsknights0
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Posted: Tue Jan 08, 2008 4:31 pm Post subject: Re: target game |
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my teacher made me do it like that lol |
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yesyes222
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Posted: Thu Jan 10, 2008 11:15 am Post subject: RE:target game |
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cool |
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TokenHerbz
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Posted: Sun Jan 20, 2008 12:20 pm Post subject: RE:target game |
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if i can enter in any number i want aside from what your program says, at least make it so i can complete the level if i hit the target.
An example would be....
difficulty: --> 2 (hard)
initial velocity --> 100
angle --> -10
As you see the ball goes right threw the target! |
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