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 My comp. science final project
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skilly




PostPosted: Mon Jan 14, 2008 2:38 pm   Post subject: My comp. science final project

This is my final project
some of it doesn't work
code:

View.Set ("graphics:787;492;nocursor")
%%%%%%%%%%%%%%%%%%%%%%
%% GLOBAL VARIABLES %%
%%%%%%%%%%%%%%%%%%%%%%
var playerName : array 1 .. 4 of string := init ("Comp 1", "Comp 2", "Comp 3", "Comp 4")
var font1 := Font.New ("Arial:40:bold")
var font2 := Font.New ("Arial:15:bold")
var font3 := Font.New ("Arial:12:bold")
var players : int := 0
var Roll : int
var turn : int := 0
var playerx : array 1 .. 4, 1 .. 4 of int
var playery : array 1 .. 4, 1 .. 4 of int
var playerCounter : array 1 .. 4 of int := init (0, 0, 0, 0)
var circleCounter : array 1 .. 4, 1 .. 4 of int
var mousex, mousey : int
var button : int
var stream : int
%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%

%Stets all circleCounters to 0
for row : 1 .. 4
    for col : 1 .. 4
        circleCounter (row, col) := 0
    end for
end for


%%%putting numbers into array from file%%%

%into x array%
open : stream, "playerarrayx.t", get
for row : 1 .. 4
    for col : 1 .. 4
        get : stream, playerx (row, col)
    end for
end for
close : stream

%into y array%
open : stream, "playerarrayy.t", get
for row : 1 .. 4
    for col : 1 .. 4
        get : stream, playery (row, col)
    end for
end for
close : stream

proc menu
    var input : string (1)
    %%MENU PART%%
    loop
        loop
            Draw.Fill (1, 1, black, black)
            Font.Draw ("TROUBLE!!", 250, maxy - 50, font1, Rand.Int (9, 14)) %title
            locate (maxrow div 2 - 1, maxcol div 2 - 6)
            colour (Rand.Int (9, 14))
            colourback (black)
            Draw.Box (294, 266, 473, 285, Rand.Int (9, 14))
            put "Start Game!!" .. %%button
            locate (maxrow div 2 + 1, maxcol div 2 - 6)
            colour (Rand.Int (9, 14))
            colourback (black)
            Draw.Box (294, 234, 480, 253, Rand.Int (9, 14))
            put "Instructions." ..  %%button
            locate (maxrow, 2)
            Draw.Box (5, 8, 43, 29, Rand.Int (9, 14))
            put "Back" ..  %%button
            loop
                Mouse.Where (mousex, mousey, button)
                if button = 1 and mousex >= 294 and mousex <= 473 and mousey > 266 and mousey < 285 then
                    Draw.Cls
                    exit
                elsif button = 1 and mousex >= 294 and mousex <= 480 and mousey > 234 and mousey < 253 then
                    %%%Instructions%%%
                    locate (7, maxcol div 2 - 15)
                    put "This is the game of TROUBLE!!!"
                    locate (8, maxcol div 2 - 36)
                    put "All you have to do is get you're players (there's 4)around the board once!!"
                    locate (9, maxcol div 2 - 39)
                    put "The first thing you have to do is write how many players are going to play(1-4)."
                    locate (10, maxcol div 2 - 21)
                    put "Then you need to choose who will go first."
                    locate (11, maxcol div 2 - 33)
                    put "You do this by rolling the little die in the middle of the screen."
                    locate (12, maxcol div 2 - 31)
                    put "You will then wait for you're turn and when it starts you roll."
                    locate (13, maxcol div 2 - 16)
                    put "(press any button to roll the die again)"
                    locate (14, maxcol div 2 - 23)
                    put "Next you choose which player you want to move."
                    locate (15, maxcol div 2 - 21)
                    put "(On the first turn it will move player #1.)"
                    locate (16, maxcol div 2 - 29)
                    put "You just do that until someone wins, then the game is done."
                    put ""
                    locate (18, maxcol div 2 - 29)
                    put "click to go back"
                    Time.Delay (500)
                    button := 0
                    loop
                        Mouse.Where (mousex, mousey, button)
                        exit when button = 1
                    end loop
                    Draw.Cls
                    exit
                elsif button = 1 and mousex >= 5 and mousex <= 43 and mousey >= 8 and mousey <= 29 then
                    exit
                elsif button = 1 then
                    exit
                end if
            end loop
            if button = 1 and mousex >= 294 and mousex <= 473 and mousey > 266 and mousey < 285 then
                exit
            elsif button = 1 and mousex >= 5 and mousex <= 43 and mousey >= 8 and mousey <= 29 then
                exit
            end if
        end loop
        if button = 1 and mousex >= 294 and mousex <= 473 and mousey > 266 and mousey < 285 then
            exit
        elsif button = 1 and mousex >= 5 and mousex <= 43 and mousey >= 8 and mousey <= 29 then
            exit
        end if
    end loop
end menu
%%% WHEN USER WANTS TO START %%%
proc startGame
    var numPlayers : string (1)
    locate (maxrow div 2, 1)
    colour (white)
    Draw.Fill (1, 1, black, black)
    put "How many players are going to play today? (1-4)"
    getch (numPlayers)
    %% in case they don't put 1-4
    if numPlayers = "1" or numPlayers = "2" or numPlayers = "3" or numPlayers = "4" then
    else
        locate (maxrow div 2 + 1, 1)
        put "You can only have 1-4 players!"
        getch (numPlayers)
    end if
    players := strint (numPlayers)
    Draw.Cls
    locate (maxrow div 2, 1)
    Draw.Fill (1, 1, black, black)
    %%putting in names
    if numPlayers = "1" then
        put "What is player 1's name? "
        get playerName (1)
        put "Hello ", playerName (1)
    elsif numPlayers = "2" then
        put "What is player 1's name? "
        get playerName (1)
        put "What is player 2's name? "
        get playerName (2)
        put "Hello ", playerName (1), " , ", playerName (2)
    elsif numPlayers = "3" then
        put "What is player 1's name? "
        get playerName (1)
        put "What is player 2's name? "
        get playerName (2)
        put "What is player 3's name? "
        get playerName (3)
        put "Hello ", playerName (1), " , ", playerName (2), " , ", playerName (3)
    elsif numPlayers = "4" then
        put "What is player 1's name? "
        get playerName (1)
        put "What is player 2's name? "
        get playerName (2)
        put "What is player 3's name? "
        get playerName (3)
        put "What is player 4's name? "
        get playerName (4)
        put "Hello ", playerName (1), " , ", playerName (2), " , ", playerName (3), " , ", playerName (4)
    end if
    Time.Delay (2000)
    Draw.Cls
end startGame
procedure board
    %%%BOARD FOR TROUBLE%%%
    Draw.Box (maxx - 5, maxy - 5, 5, 5, black)
    Draw.Oval (maxx div 2, maxy div 2, 56, 56, black)
    %%TOP%%
    Draw.Arc (maxx div 2, maxy div 2, 59, 59, 35, -215, brightgreen)
    Draw.ThickLine (maxx div 2 + 49, maxy div 2 + 35, maxx - 7, maxy - 7, 5, brightgreen)
    Draw.ThickLine (maxx - 7, maxy - 7, 7, maxy - 7, 5, brightgreen)
    Draw.ThickLine (maxx div 2 - 49, maxy div 2 + 35, 7, maxy - 7, 5, brightgreen)
    Draw.Fill (maxx div 2, maxy div 2 + 70, brightgreen, brightgreen)
    %%RIGHT%%
    Draw.Arc (maxx div 2, maxy div 2, 60, 60, -45, 32, blue)
    Draw.ThickLine (maxx div 2 + 49, maxy div 2 + 33, maxx - 7, maxy - 9, 5, blue)
    Draw.ThickLine (maxx div 2 + 47, maxy div 2 - 43, maxx - 7, 7, 5, blue)
    Draw.ThickLine (maxx - 7, 7, maxx - 7, maxy - 9, 5, blue)
    Draw.Fill (maxx div 2 + 70, maxy div 2, blue, blue)
    %%BOTTOM%%
    Draw.Arc (maxx div 2, maxy div 2, 59, 59, -143, -46, brightred)
    Draw.ThickLine (maxx div 2 + 43, maxy div 2 - 41, maxx - 7, 7, 5, brightred)
    Draw.ThickLine (maxx div 2 - 49, maxy div 2 - 35, 7, 7, 5, brightred)
    Draw.ThickLine (maxx - 7, 7, 7, 7, 5, brightred)
    Draw.Fill (maxx div 2, maxy div 2 - 70, brightred, brightred)
    %%LEFT%%
    Draw.Arc (maxx div 2, maxy div 2, 59, 59, -214, -145, yellow)
    Draw.ThickLine (maxx div 2 - 48, maxy div 2 + 33, 7, maxy - 7, 5, yellow)
    Draw.ThickLine (maxx div 2 - 48, maxy div 2 - 33, 7, 7, 5, yellow)
    Draw.ThickLine (7, 7, 7, maxy - 7, 5, yellow)
    Draw.Fill (maxx div 2 - 70, maxy div 2, yellow, yellow)


    %%%CIRCLES%%%
    var y : int := 25
    var x : int := 35
    %% left
    for z : 1 .. 10
        Draw.FillOval (x, y, 15, 15, white)
        Draw.Oval (x, y, 15, 15, black)
        if z = 10 then
            exit
        else
            y += 49
        end if
    end for
    %% top
    for z : 1 .. 10
        Draw.FillOval (x, y, 15, 15, white)
        Draw.Oval (x, y, 15, 15, black)
        if z = 10 then
            exit
        else
            x += 79
        end if
    end for
    %% right
    for z : 1 .. 10
        Draw.FillOval (x, y, 15, 15, white)
        Draw.Oval (x, y, 15, 15, black)
        if z = 10 then
            exit
        else
            y -= 49
        end if
    end for
    %% bottom
    for z : 1 .. 10
        Draw.FillOval (x, y, 15, 15, white)
        Draw.Oval (x, y, 15, 15, black)
        if z = 10 then
            exit
        else
            x -= 79
        end if
    end for
    %% from bottom left to top right
    for z : 1 .. 10
        Draw.FillOval (x + 47, y + 26, 15, 15, white)
        if z = 5 then
        else
            Draw.Oval (x + 47, y + 26, 15, 15, black)
        end if
        y += 49
        x += 79
    end for
    y := 460
    x := 35
    %% from top left to bottom right
    for z : 1 .. 10
        Draw.FillOval (x + 47, y - 26, 15, 15, white)
        if z = 5 then
        else
            Draw.Oval (x + 47, y - 26, 15, 15, black)
        end if
        y -= 49
        x += 79
    end for
end board

%% putting number on die
proc num (var Bx, By : int)
    var rollDie : int := Rand.Int (1, 6)
    if rollDie = 1 then
        Font.Draw ("1", Bx + 15, By + 15, font2, Rand.Int (9, 14))
    elsif rollDie = 2 then
        Font.Draw ("2", Bx + 15, By + 15, font2, Rand.Int (9, 14))
    elsif rollDie = 3 then
        Font.Draw ("3", Bx + 15, By + 15, font2, Rand.Int (9, 14))
    elsif rollDie = 4 then
        Font.Draw ("4", Bx + 15, By + 15, font2, Rand.Int (9, 14))
    elsif rollDie = 5 then
        Font.Draw ("5", Bx + 15, By + 15, font2, Rand.Int (9, 14))
    elsif rollDie = 6 then
        Font.Draw ("6", Bx + 15, By + 15, font2, Rand.Int (9, 14))
    end if
    Roll := rollDie
end num


proc dieRoll (player : int)
    Draw.FillOval (maxx div 2, maxy div 2, 54, 54, white)
    var roll : string (1)
    var Bx, By, Tx, Ty : int
    var BxChange, ByChange : int
    BxChange := Rand.Int (1,5) %% makes it bounce different every time
    ByChange := Rand.Int (1,5)
    Bx := maxx div 2 - 20
    By := maxy div 2 - 20
    Tx := Bx + 40
    Ty := By + 40
    var hits : int := 0
    locate (4, 15)
    put repeat (" ", 70) ..
    %% if it's comp.'s turn
    if playerName (player) = "Comp 2" or playerName (player) = "Comp 3" or playerName (player) = "Comp 4" then
        locate (4, 15)
        put "The computer will roll automatically " ..
    else
        locate (4, 15)
        put "click in the circle to roll " ..
        loop
            Mouse.Where (mousex, mousey, button)
            exit when button = 1 and mousex > maxx div 2 - 55 and mousex < maxx div 2 + 55 and mousey < maxy div 2 + 55 and mousey > maxy div 2 - 55
        end loop
    end if
    loop
        Draw.Oval (maxx div 2, maxy div 2, 55, 55, black)
        Time.Delay (100)
        Draw.Box (Bx, By, Tx, Ty, black)
        num (Bx, By)
        Draw.FillOval (maxx div 2, maxy div 2, 54, 54, white)
        Bx += BxChange
        By += ByChange
        Tx := Bx + 40
        Ty := By + 40
        Draw.Box (Bx, By, Tx, Ty, black)
        num (Bx, By)
        %% if it hits the side
        if whatdotcolour (Bx - 5, By) = black or whatdotcolour (Bx, By - 5) = black or whatdotcolour (Bx - 5, By - 5) = black or whatdotcolour (Bx - 5, By - 5) not= colourbg then
            BxChange := -BxChange
            ByChange := -ByChange
            hits += 1
        elsif whatdotcolour (Tx + 5, Ty) = black or whatdotcolour (Tx, Ty + 5) = black or whatdotcolour (Tx + 5, Ty + 5) = black or whatdotcolour (Tx + 5, Ty + 5) not= colourbg then
            BxChange := -BxChange
            ByChange := -ByChange
            hits += 1
        end if
        Bx += BxChange
        By += ByChange
        Tx := Bx + 40
        Ty := By + 40
        exit when hits = 4
    end loop
    locate (4, 15)
    put repeat (" ", 70) ..
    locate (4, 15)
    put " You rolled a ", Roll ..
    Time.Delay (500)
end dieRoll


%%% FIRST TURN %%%
proc firstRoll
    var playerRoll : array 1 .. 4 of int
    var high, low : int := 0
    low := 100
    board
    for x : 1 .. 4
        turn := (x)
        locate (4, 15)
        put repeat (" ", 70) ..
        locate (4, 15)
        put "Roll to see who goes first, " ..
        put playerName (x), " its your turn   " ..
        Time.Delay (2000)
        dieRoll (turn)
        playerRoll (x) := Roll
        if Roll > high then
            high := Roll
        elsif Roll < low then
            low := Roll
        end if
    end for
    locate (4, 15)
    put repeat (" ", 70) ..
    locate (4, 15)
    if playerRoll (1) > playerRoll (2) and playerRoll (1) > playerRoll (3) and playerRoll (1) > playerRoll (4) then
        put playerName (1), " goes first" ..
        turn := 1
    elsif playerRoll (2) > playerRoll (3) and playerRoll (2) > playerRoll (4) then
        put playerName (2), " goes first" ..
        turn := 2
    elsif playerRoll (3) > playerRoll (4) then
        put playerName (3), " goes first" ..
        turn := 3
    else
        put playerName (4), " goes first" ..
        turn := 4
    end if
end firstRoll
%%%%%
proc lastMove (player, playerMove : int)
    if circleCounter (player, playerMove) >= 35 then
        %%% for red to get to end
        if whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = brightred then
            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
            playerx (player, playerMove) := 319
            playery (player, playerMove) := 198
            loop
            %% if spaces are taken
                if whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = brightred and playerCounter (player) > 1 then
                    if playerCounter (player) = 2 then
                        playerx (player, playerMove) := 240
                        playerx (player, playerMove) := 149
                    elsif playerCounter (player) = 3 then
                        playerx (player, playerMove) := 161
                        playery (player, playerMove) := 100
                    elsif playerCounter (player) = 4 then
                        playerx (player, playerMove) := 82
                        playery (player, playerMove) := 51
                    end if
                end if
                exit when whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = white
            end loop
            playerCounter (player) += 1
        end if
        %%% for yellow to get to end
        if whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = yellow then
            playerx (player, playerMove) := 319
            playery (player, playerMove) := 339
            loop
            %% if spaces are taken
                if whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = yellow and playerCounter (player) > 1 then
                    if playerCounter (player) = 2 then
                        playerx (player, playerMove) := 240
                        playery (player, playerMove) := 388
                    elsif playerCounter (player) = 3 then
                        playerx (player, playerMove) := 161
                        playery (player, playerMove) := 437
                    elsif playerCounter (player) = 4 then
                        playerx (player, playerMove) := 82
                        playery (player, playerMove) := 486
                    end if
                end if
                exit when whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = white
            end loop
            playerCounter (player) += 1
        end if
        %%% for green to get to end
        if whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = brightgreen then
            playerx (player, playerMove) := 477
            playery (player, playerMove) := 296
            loop
            %% if spaces are taken
                if whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = brightgreen and playerCounter (player) > 1 then
                    if playerCounter (player) = 2 then
                        playerx (player, playerMove) := 556
                        playery (player, playerMove) := 345
                    elsif playerCounter (player) = 3 then
                        playerx (player, playerMove) := 635
                        playery (player, playerMove) := 394
                    elsif playerCounter (player) = 4 then
                        playerx (player, playerMove) := 714
                        playery (player, playerMove) := 443
                    end if
                end if
                exit when whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = white
            end loop
            playerCounter (player) += 1
        end if
        %%% for blue to get to end
        if whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = blue then
            playerx (player, playerMove) := 477
            playery (player, playerMove) := 241
            loop
            %% if spaces are taken
                if whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = blue and playerCounter (player) > 1 then
                    if playerCounter (player) = 2 then
                        playerx (player, playerMove) := 556
                         playery (player, playerMove) := 192
                    elsif playerCounter (player) = 3 then
                        playerx (player, playerMove) := 635
                        playery (player, playerMove) := 143
                    elsif playerCounter (player) = 4 then
                        playerx (player, playerMove) := 714
                        playery (player, playerMove) := 94
                    end if
                end if
                exit when whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = white
            end loop
            playerCounter (player) += 1
        end if
    end if
end lastMove

%% if you land on your own player
proc jump (player, playerMove : int)
    if playery (player, playerMove) >= 25 and playery (player, playerMove) < 466 and playerx (player, playerMove) = 35 then
        playery (player, playerMove) += 49
        circleCounter (turn, playerMove) += 1
    elsif playery (player, playerMove) = 466 and playerx (player, playerMove) < 746 and playerx (player, playerMove) >= 35 then
        playerx (player, playerMove) += 79
        circleCounter (turn, playerMove) += 1
    elsif playery (player, playerMove) > 25 and playery (player, playerMove) <= 466 and playerx (player, playerMove) = 746 then
        playery (player, playerMove) -= 49
        circleCounter (turn, playerMove) += 1
    elsif playery (player, playerMove) = 25 and playerx (player, playerMove) <= 746 and playerx (player, playerMove) > 35 then
        playerx (player, playerMove) -= 79
        circleCounter (turn, playerMove) += 1
    end if
end jump

proc moveAround (player, playerMove, Roll : int)
    if whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) not= colourbg and circleCounter (player, playerMove) = 0 then
    else
        Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
    end if
    lastMove (player, playerMove)
    for go : 1 .. Roll
        lastMove (player, playerMove)
        %%up
        if playery (player, playerMove) >= 25 and playery (player, playerMove) < 466 and playerx (player, playerMove) = 35 then
            playery (player, playerMove) += 49
            %%right
        elsif playery (player, playerMove) = 466 and playerx (player, playerMove) < 746 and playerx (player, playerMove) >= 35 then
            playerx (player, playerMove) += 79
            %%down
        elsif playery (player, playerMove) > 25 and playery (player, playerMove) <= 466 and playerx (player, playerMove) = 746 then
            playery (player, playerMove) -= 49
            %%left
        elsif playery (player, playerMove) = 25 and playerx (player, playerMove) <= 746 and playerx (player, playerMove) > 35 then
            playerx (player, playerMove) -= 79
        end if
        lastMove (player, playerMove)

        if go = Roll then
            lastMove (player, playerMove)
            %% in case you land on someone elses piece
            if whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) not= colourbg then
                loop
                    %% if you land on red
                    if whatdotcolour (playerx (player, playerMove) - 12, playery (player, playerMove)) = brightred then
                        if playerx (player, playerMove) = playerx (1, playerMove) and playery (player,
                                playerMove) = playery (1, playerMove) then
                            jump (player, playerMove)
                        elsif playerx (player, playerMove) = playerx (1, 1) and playery (player, playerMove) = playery (1, 1) then
                            playerx (1, 1) := 35
                            playery (1, 1) := 74
                            circleCounter (1, 1) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (1), "'s 1 back to the beginning" ..
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        elsif playerx (player, playerMove) = playerx (1, 2) and playery (player, playerMove) = playery (1, 2) then
                            playerx (1, 2) := 35
                            playery (1, 2) := 74
                            circleCounter (1, 2) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (1), "'s 2 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        elsif playerx (player, playerMove) = playerx (1, 3) and playery (player, playerMove) = playery (1, 3) then
                            playerx (1, 3) := 35
                            playery (1, 3) := 74
                            circleCounter (1, 3) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (1), "'s 3 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        elsif playerx (player, playerMove) = playerx (1, 4) and playery (player, playerMove) = playery (1, 4) then
                            playerx (1, 4) := 35
                            playery (1, 4) := 74
                            circleCounter (1, 4) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (1), "'s 4 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        end if
                    end if
                    %% if you land on yellow
                    if whatdotcolour (playerx (player, playerMove) - 12, playery (player, playerMove)) = yellow then
                        if playerx (player, playerMove) = playerx (2, playerMove) and playery (player,
                                playerMove) = playery (2, playerMove) then
                            jump (player, playerMove)
                        elsif playerx (player, playerMove) = playerx (2, 1) and playery (player, playerMove) = playery (2, 1) then
                            playerx (2, 1) := 114
                            playery (2, 1) := 466
                            circleCounter (2, 1) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (2), "'s 1 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        elsif playerx (player, playerMove) = playerx (2, 2) and playery (player, playerMove) = playery (2, 2) then
                            playerx (2, 2) := 114
                            playery (2, 2) := 466
                            circleCounter (2, 2) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (2), "'s 2 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        elsif playerx (player, playerMove) = playerx (2, 3) and playery (player, playerMove) = playery (2, 3) then
                            playerx (2, 3) := 114
                            playery (2, 3) := 466
                            circleCounter (2, 3) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (2), "'s 3 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        elsif playerx (player, playerMove) = playerx (2, 4) and playery (player, playerMove) = playery (2, 4) then
                            playerx (2, 4) := 114
                            playery (2, 4) := 466
                            circleCounter (2, 4) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (2), "'s 4 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        end if
                    end if
                    %% if you land on green
                    if whatdotcolour (playerx (player, playerMove) - 12, playery (player, playerMove)) = brightgreen then
                        if playerx (player, playerMove) = playerx (3, playerMove) and playery (player,
                                playerMove) = playery (3, playerMove) then
                            jump (player, playerMove)
                        elsif playerx (player, playerMove) = playerx (3, 1) and playery (player, playerMove) = playery (3, 1) then
                            playerx (3, 1) := 746
                            playery (3, 1) := 417
                            circleCounter (3, 1) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (3), "'s 1 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        elsif playerx (player, playerMove) = playerx (3, 2) and playery (player, playerMove) = playery (3, 2) then
                            playerx (3, 2) := 746
                            playery (3, 2) := 417
                            circleCounter (3, 2) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (3), "'s 2 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        elsif playerx (player, playerMove) = playerx (3, 3) and playery (player, playerMove) = playery (3, 3) then
                            playerx (3, 3) := 746
                            playery (3, 3) := 417
                            circleCounter (3, 3) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (3), "'s 3 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        elsif playerx (player, playerMove) = playerx (3, 4) and playery (player, playerMove) = playery (3, 4) then
                            playerx (3, 4) := 746
                            playery (3, 4) := 417
                            circleCounter (3, 4) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (3), "'s 4 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        end if
                    end if
                    %% if you land on blue
                    if whatdotcolour (playerx (player, playerMove) - 12, playery (player, playerMove)) = blue then
                        if playerx (player, playerMove) = playerx (4, playerMove) and playery (player, playerMove) = playery (4, playerMove) then
                            jump (player, playerMove)

                        elsif playerx (player, playerMove) = playerx (4, 1) and playery (player, playerMove) = playery (4, 1) then
                            playerx (4, 1) := 667
                            playery (4, 1) := 25
                            circleCounter (4, 1) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (4), "'s 1 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        elsif playerx (player, playerMove) = playerx (4, 2) and playery (player, playerMove) = playery (4, 2) then
                            playerx (4, 2) := 667
                            playery (4, 2) := 25
                            circleCounter (4, 2) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (4), "'s 2 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        elsif playerx (player, playerMove) = playerx (4, 3) and playery (player, playerMove) = playery (4, 3) then
                            playerx (4, 3) := 667
                            playery (4, 3) := 25
                            circleCounter (4, 3) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (4), "'s 3 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        elsif playerx (player, playerMove) = playerx (4, 4) and playery (player, playerMove) = playery (4, 4) then
                            playerx (4, 4) := 667
                            playery (4, 4) := 25
                            circleCounter (4, 4) := 0
                            locate (25, maxcol div 2 - 19)
                            colourback (brightred)
                            put "You sent ", playerName (4), "'s 4 back to the beginning" ..
                            Time.Delay (2000)
                            Draw.FillOval (playerx (player, playerMove), playery (player, playerMove), 14, 14, white)
                            Time.Delay (2000)
                            locate (25, maxcol div 2 - 25)
                            put repeat (" ", 52) ..
                        end if
                    end if
                    exit when whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = white
                end loop
            end if
            lastMove (player, playerMove)

%% draws the guy
            if player = 1 then
                Draw.Fill (playerx (1, playerMove), playery (1, playerMove), brightred, black)
            elsif player = 2 then
                Draw.Fill (playerx (2, playerMove), playery (2, playerMove), yellow, black)
            elsif player = 3 then
                Draw.Fill (playerx (3, playerMove), playery (3, playerMove), brightgreen, black)
            elsif player = 4 then
                Draw.Fill (playerx (4, playerMove), playery (4, playerMove), blue, black)
            end if
        end if
        lastMove (player, playerMove)
    end for
    if whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = brightred or whatdotcolour (playerx (player, playerMove), playery (player, playerMove)) = blue then
        Font.Draw (intstr (playerMove), playerx (player, playerMove) - 3, playery (player, playerMove) - 3, font3, white)
    else
        Font.Draw (intstr (playerMove), playerx (player, playerMove) - 3, playery (player, playerMove) - 3, font3, black)
    end if
end moveAround

var playerMove : int
proc choosePlayer
%% to choose which guy to move
    locate (4, 15)
    put repeat (" ", 70) ..
    locate (4, 15)
    %% if it's comp.'s turn
    if playerName (turn) = "Comp 2" or playerName (turn) = "Comp 3" or playerName (turn) = "Comp 4" then
        put "Comp will choose a guy to move " ..
        playerMove := Rand.Int (1, 4)
    else
        put "Which player do you want to move? 1-4 " ..
        get playerMove
    end if
    loop
        if playerMove > 4 or playerMove < 1 then
            locate (4, 15)
            put repeat (" ", 70) ..
            locate (4, 15)
            put "You only have 4 pieces, choose 1-4 " ..
            get playerMove
        else
            exit
        end if
    end loop
    locate (4, 15)
    put repeat (" ", 70) ..
    locate (4, 15)
    put "You chose player ", playerMove ..
    Time.Delay (1000)
end choosePlayer


%%%%% Trouble PUT TOGETHER%%%%%
proc trouble
    loop
        menu
        %% if you hit back button
        if button = 1 and mousex >= 5 and mousex <= 43 and mousey >= 8 and mousey <= 29 then
            exit
        end if
        startGame
        colour (black)
        colourback (brightgreen)
        firstRoll
        Time.Delay (1500)
        loop
            locate (4, 15)
            put repeat (" ", 70) ..
            locate (4, 15)
            put "It's ", playerName (turn), "'s turn" ..
            Time.Delay (1500)
            choosePlayer
            dieRoll (turn)
            lastMove (turn, playerMove)
            moveAround (turn, playerMove, Roll)
            circleCounter (turn, playerMove) += Roll
            lastMove (turn, playerMove)
            turn += 1
            if turn = 5 then
                turn := 1
            end if
            colourback (brightgreen)
            Time.Delay (2000)
            exit when playerCounter (1) = 4 or playerCounter (2) = 4 or playerCounter (3) = 4 or playerCounter (4) = 4
        end loop
    end loop
end trouble


proc targetGame
    var score : int := 0
    var x, y : int
    var button : int := 0
    var levelSpeed : array 1 .. 4 of int := init (150000, 100000, 80000, 60000)
    Draw.Fill (100, 100, black, black)
    Font.Draw ("Instructions", 170, maxy - 50, font1, Rand.Int (9, 14)) %%title
    locate (maxrow div 2 - 2, 1)
    put "This is a target game where you have to click the target to get points."
    put "There are 30 targets per level but you only have to hit 10."
    put "Once you beat a level (there's 4), then the targets will get faster."
    put "Click to start."
    loop
        Mouse.Where (x, y, button)
        if button = 1 then
            Time.Delay (1000)
            Draw.Cls
            exit
        end if
    end loop
    for level : 1 .. 4
        Draw.Fill (100, 100, black, black)
        colourback (black)
        colour (white)
        score := 0
        locate (maxrow div 2, maxcol div 2 - 4)
        put "level ", level ..
        Time.Delay (2000)
        Draw.Cls
        for target : 1 .. 30
            var placex : int := Rand.Int (25, maxx - 25)
            var placey : int := Rand.Int (25, maxy - 25)
            Draw.Fill (100, 100, black, black)
            locate (maxrow, 1)
            colourback (black)
            colour (white)
            put "Score: ", score ..
            Draw.FillOval (placex, placey, 20, 20, brightred)
            Draw.FillOval (placex, placey, 15, 15, brightgreen)
            Draw.FillOval (placex, placey, 10, 10, blue)
            Draw.FillOval (placex, placey, 5, 5, yellow)
            for q : 1 .. levelSpeed (level)
                Mouse.Where (x, y, button)
                locate (1, 1)
                if button = 1 and x < placex + 20 and x > placex - 20 and y < placey + 20 and y > placey - 20 then
                    put "Hit!"
                    score += 1
                    exit
                end if
            end for
            Draw.FillOval (placex, placey, 26, 26, black)
            Time.Delay (500)
            locate (maxrow, 1)
            put "Score: ", score ..
            locate (1, 1)
            Time.Delay (100)
            put repeat (" ", 5) ..
            exit when score = 10
        end for
        locate (maxrow div 2, maxcol div 2 - 12)
        if score = 10 then
            put "Good job you beat level ", level ..
        else
            locate (maxrow div 2, maxcol div 2 - 4)
            put "You lose" ..
            Time.Delay (2000)
            Draw.Cls
            exit
        end if
        if level = 4 and score = 10 then
            locate (maxrow div 2, maxcol div 2 - 12)
            put "You beat the game!!!!!!!"
            Time.Delay (2000)
            Draw.Cls
        end if
        Time.Delay (2000)
        Draw.Cls
    end for
end targetGame

proc pong
    %Pong
    var ballx, bally : int
    ballx := maxx div 2
    bally := maxy div 2
    var xChange, yChange : int := 8
    var x, y, button : int
    var compHit : array 1 .. 4, 1 .. 10 of boolean
    var hit : int := 5
    var goals : array 1 .. 2 of int := init (0, 0)
    var speed : array 1 .. 4 of int := init (8, 6, 4, 2)
    Draw.Fill (1, 1, black, black)
    Font.Draw ("Instructions", 170, maxy - 50, font1, Rand.Int (9, 14)) %%title
    locate (maxrow div 2 - 3, 1)
    put "This is the classic game of pong."
    put "To move you paddle you have to move your mouse."
    put "There are 4 levels that you have to beat, if you lose one than you will lose the game."
    put "Each level gets harder"
    put "It gets faster and the Computer player will hit the ball more."
    put "Click to continue."
    loop
        Mouse.Where (x, y, button)
        if button = 1 then
            Time.Delay (1000)
            Draw.Cls
            exit
        end if
    end loop

    for row : 1 .. 4
        for col : 1 .. 10
            if col > hit then
                compHit (row, col) := false
            else
                compHit (row, col) := true
            end if
        end for
        hit += 1
    end for
    colour (white)
    colourback (black)
    for level : 1 .. 4
        goals (1) := 0
        goals (2) := 0
        var cp : boolean %% cp=computer paddle
        cp := false
        locate (maxrow div 2, maxcol div 2 - 3)
        Draw.Fill (1, 1, black, black)
        put "Level ", level ..
        Time.Delay (1000)
        Draw.Cls
        loop
            Draw.Fill (1, 1, black, black)
            locate (1, maxcol div 2 - 23)
            put "Your score: ", goals (1), " Comp. score: ", goals (2) ..
            Mouse.Where (x, y, button)
            Draw.FillBox (10, y + 25, 15, y - 25, brightred)
            Time.Delay (speed (level))
            View.Update
            %% if the ball is on comp.'s side of screen
            if ballx > maxx div 2 then
                if compHit (level, hit) = true then
                    if cp = false then
                        hit := Rand.Int (1, 10) %% chooses if comp hits the ball or not
                        cp := true %% chooses it once
                    end if
                    Draw.FillBox (maxx - 10, bally - 25, maxx - 5, bally + 25, brightgreen)
                    Time.Delay (speed (level))
                    View.Update
                elsif compHit (level, hit) = false then
                    if cp = false then
                        hit := Rand.Int (1, 10)
                        cp := true
                    end if
                    Draw.FillBox (maxx - 10, bally - 60, maxx - 5, bally - 10, brightgreen)
                    Time.Delay (speed (level))
                    View.Update
                end if
            else
                Draw.FillBox (maxx - 10, bally - 25, maxx - 5, bally + 25, brightgreen)
            end if
            Draw.FillOval (ballx, bally, 10, 10, yellow)
            Time.Delay (10)
            Draw.FillOval (ballx, bally, 10, 10, black)
            ballx += xChange
            bally += yChange
            Draw.FillOval (ballx, bally, 10, 10, yellow)
            if bally - 11 < 10 or bally + 11 > maxy - 10 then
                yChange := -yChange
            elsif whatdotcolour (ballx + 11, bally) = brightgreen then
                xChange := -xChange
                cp := false
            elsif whatdotcolour (ballx - 11, bally) = brightred then
                xChange := -xChange
            end if
            if ballx < 1 then
                Draw.Cls
                Draw.Fill (1, 1, black, black)
                put "Comp. scores!!"
                goals (2) += 1
                ballx := maxx div 2
                bally := maxy div 2
                Time.Delay (1500)
                Draw.Cls
            elsif ballx > maxx then
                Draw.Cls
                Draw.Fill (1, 1, black, black)
                put "You scored!!"
                goals (1) += 1
                ballx := maxx div 2
                bally := maxy div 2
                cp := false
                Time.Delay (1500)
                Draw.Cls
            end if
            if goals (1) = 5 then
                Draw.Cls
                Draw.Fill (1, 1, black, black)
                put "You beat level ", level, "!!"
                Time.Delay (2000)
                Draw.Cls
                exit
            elsif goals (2) = 5 then
                put "You lose :("
                Draw.Cls
                Draw.Fill (1, 1, black, black)
                exit
            end if
            Draw.FillBox (maxx - 10, maxy, maxx - 5, 1, black)
            Draw.FillBox (10, maxy, 15, 1, black)
            View.Update
        end loop
        ballx := maxx div 2
        bally := maxy div 2
        if goals (2) = 5 then
            put "You lose :("
            Time.Delay (1000)
            Draw.Cls
            Draw.FillBox (10, maxy, 15, 1, black)
            exit
        end if
    end for
end pong

proc arcade
    loop
        Draw.Fill (1, 1, black, black)
        Font.Draw ("Arcade!!", 275, maxy - 50, font1, Rand.Int (9, 14)) %% title
        locate (maxrow div 2 - 1, maxcol div 2 - 7)
        colour (Rand.Int (9, 14))
        colourback (black)
        Draw.Box (294, 266, 473, 285, Rand.Int (9, 14))
        put "Target Practice" .. %% button
        locate (maxrow div 2 + 1, maxcol div 2 - 2)
        colour (Rand.Int (9, 14))
        colourback (black)
        Draw.Box (294, 234, 480, 253, Rand.Int (9, 14))
        put "Pong" .. %% button
        locate (maxrow, 2)
        Draw.Box (5, 8, 43, 29, Rand.Int (9, 14))
        put "Back" .. %% button

        loop
            Mouse.Where (mousex, mousey, button)
            if button = 1 and mousex >= 294 and mousex <= 473 and mousey > 266 and mousey < 285 then
                Draw.Cls
                Time.Delay (200)
                targetGame
                exit
            elsif button = 1 and mousex >= 294 and mousex <= 480 and mousey > 234 and mousey < 253 then
                Draw.Cls
                Time.Delay (200)
                pong
                exit
            elsif button = 1 and mousex >= 5 and mousex <= 43 and mousey >= 8 and mousey <= 29 then
                exit
            elsif button = 1 then
                exit
            end if
        end loop
        if button = 1 and mousex >= 5 and mousex <= 43 and mousey >= 8 and mousey <= 29 then
            exit
        end if
    end loop
end arcade

loop
    Draw.Fill (1, 1, black, black)
    Font.Draw ("Choose Your Game", 130, maxy - 50, font1, Rand.Int (9, 14)) %% title
    locate (maxrow div 2 - 1, maxcol div 2 - 4)
    colour (Rand.Int (9, 14))
    colourback (black)
    Draw.Box (294, 266, 473, 285, Rand.Int (9, 14))
    put "Trouble!" .. %% button
    locate (maxrow div 2 + 1, maxcol div 2 - 3)
    colour (Rand.Int (9, 14))
    colourback (black)
    Draw.Box (294, 234, 480, 253, Rand.Int (9, 14))
    put "Arcade" .. %% button
    loop
        Mouse.Where (mousex, mousey, button)
        if button = 1 and mousex >= 294 and mousex <= 473 and mousey > 266 and mousey < 285 then
            Draw.Cls
            Time.Delay (200)
            trouble
            exit
        elsif button = 1 and mousex >= 294 and mousex <= 480 and mousey > 234 and mousey < 253 then
            Draw.Cls
            Time.Delay (200)
            arcade
            exit
        elsif button = 1 then
            Draw.Cls
            exit
        end if
    end loop
end loop
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darkangel




PostPosted: Mon Jan 14, 2008 2:50 pm   Post subject: Re: My comp. science final project

Ok, note for the future, dont post a 1146 line program, we have the "attach" option for that. Also make sure that u include ALL files that go with the game. When i run it, it says im missing files.

Keep this is mind for next time.

I removed the open:file code and it ran for me. Good game, just dont post in a 1146 line program.
Zampano




PostPosted: Mon Jan 14, 2008 2:53 pm   Post subject: Re: My comp. science final project

You might want to note this can't be run because it referenced a file called playerarrayx.t which on our machines does ot exist. After that, I wonder if the three games inside really warrants 1100 lines.
skilly




PostPosted: Mon Jan 14, 2008 3:05 pm   Post subject: Re: My comp. science final project

could anyone tell me how to add the thing so you can download it?
i tried it bu it didn't work
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