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PrimalDoom
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Posted: Thu Apr 16, 2009 7:32 pm Post subject: 2D Side scroleing shooter (not done yet) |
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I am a grade 12 convict and I need help with My game development specifically a math based movement engine the GUI and other stuff is kind of in the works but is getting done slowly but surly. The game code is being included in a link for those of you who wish to abuse or help with this so far one maned project.
Ignore the spelling mistakes
Quote : School is a prison but it can get worse
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Sponsor Sponsor
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Dusk Eagle
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Posted: Thu Apr 16, 2009 7:57 pm Post subject: Re: 2D Side scrolling shooter (not done yet) |
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You're a convict? Why would you want us to know something like that?
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PrimalDoom
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Posted: Thu Apr 16, 2009 8:07 pm Post subject: Re: 2D Side scroleing shooter (not done yet) |
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I consider school to be a prison of sorts
but in truth i am not a convict just an idiot with a computer an a lot of time on his hands
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InfectedWar
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Posted: Mon Jun 08, 2009 6:14 pm Post subject: RE:2D Side scroleing shooter (not done yet) |
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good job keep it up >=)
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PrimalDoom
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Posted: Sun Jun 14, 2009 6:26 pm Post subject: Re: 2D Side scroleing shooter (not done yet) |
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Here is an update of the game still not done yet and if any one has advice or could report any errors please feel free to do so, and if you need to get inspiration go ahead and rip it off my game just give credit were its do. unfortunately i am unable to figure out how to update this site with the proper file so if anyone can help with that please contact me.
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PrimalDoom
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Posted: Wed Jun 17, 2009 11:31 am Post subject: Re: 2D Side scroleing shooter (not done yet) |
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here is the updated game
Description: |
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Download |
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Proto-Tank.rar |
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17.75 MB |
Downloaded: |
389 Time(s) |
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PrimalDoom
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Posted: Tue Jul 21, 2009 8:01 pm Post subject: Re: 2D Side scroleing shooter (not done yet) |
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Come on some one has to have some input, any input i'm not picky.
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[Gandalf]
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Posted: Wed Jul 22, 2009 12:47 am Post subject: RE:2D Side scroleing shooter (not done yet) |
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18 MB is quite large... perhaps make a "light" version for those who wish to simply try out your program?
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Sponsor Sponsor
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PrimalDoom
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Posted: Tue Jul 28, 2009 8:39 pm Post subject: RE:2D Side scroleing shooter (not done yet) |
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will do, but that mean cutting the music so you will have to add your own.
Note you don't have to change any code to put in your own music the program will look for it automatically.
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PrimalDoom
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Posted: Tue Jul 28, 2009 9:01 pm Post subject: Re: 2D Side scroleing shooter (not done yet) |
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do to technical difficulties with my dial-up i Can not give you the light version weighing in a 1.08 Mb
I only wish i had done more work on it but I'm getting busy.
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Zren
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Posted: Tue Jul 28, 2009 9:37 pm Post subject: Re: 2D Side scroleing shooter (not done yet) |
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Tried making a repack making the music files empty txt files. Didn't work so well and either lagged, or went way to fast.
The game however is nice till you realize the feal of it is really bad. It looks to be well coded, it's just it toook a few minutes to realize what the hell was going on. And an entire game to realize that I'm just a big circle. I'm sure if you'd found perfect mecha sprites, you'd have replaced them with that. However I still thing you could done more than just a big black circle. The game's setting is weird too. Is it taking place on earth where there is gravity? or in space. You've got expirience with images so you could at least try for a background. Also, there isn't much scrolling aspects other than the AI being on screen. Also I'm not even sure if whenn I go to far one way, it warps me to the other side...or if it's just spazing.
Oh yeah, I forgot this was incomplete. Oh well, there ya go.
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PrimalDoom
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Posted: Wed Oct 28, 2009 10:06 am Post subject: Re: 2D Side scroleing shooter (not done yet) |
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Thank you for you contribution to this game and I must add that I am in college so the production of this game may become much slower but I plan on fixing the missile system and adding a mech picture as well as a back ground but if anyone is willing to submit a background image then i will be happy to accept it and you will get your name in the credits.
Online play is now strictly out of the question and I'm going to cut down on the menus and get rid of that overflow error that occurs if it sits for too long.
Here is proto-tank lite just add your own music files to the "game music" directory and a music file in "game music\menu" directory
Description: |
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Proto-Tank Light (2).rar |
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1.14 MB |
Downloaded: |
330 Time(s) |
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PrimalDoom
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Posted: Sat Jun 26, 2010 10:01 am Post subject: Re: 2D Side scroleing shooter (not done yet) |
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Right I'm back and am going to be giving the game a complete re-hall as the game is not quit meeting up to standards and I will include a file going through the entire process of making the game so till.
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SNIPERDUDE
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Posted: Sat Jun 26, 2010 4:49 pm Post subject: RE:2D Side scroleing shooter (not done yet) |
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I rather like the concept, but the graphics could use a bit of an overhaul. I'd love to join in and collaborate if I wasn't busy in my own massive project. You can however look up my old GUI submission made in Turing for a better GUI interface. If you want the more updated features that were not posted (since I moved the project as a whole to a new programming language, Python) just PM me.
I also noticed that it was slow when I ran it from code, but moved fine whence I compiled it and ran the executable.
Hope to see an updated version sometime soon.
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PrimalDoom
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Posted: Thu Jan 05, 2012 11:12 am Post subject: Re: 2D Side scroleing shooter (not done yet) |
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Okay I know its been a while since my last update and to be honest I'm surprised that I didn't give the game with the updated HUD but do not worry that has been fixed and there are a few new surprises for any one still fallowing this thread. Unfortunately I am still having issues making this an .exe for reasons which currently escape me so for any of you that have been able to compile the code into an .exe the sharing of this knowledge would by much appreciated. (Currently using Turing 4.1.1 right now)
Improvements:
-Melee function works
-Opponents can be stunned
-Landings and Platforms have been introduced
-A new graphical HUD was implemented
SNIPERDUDE wrote:
I rather like the concept, but the graphics could use a bit of an overhaul. I'd love to join in and collaborate if I wasn't busy in my own massive project. You can however look up my old GUI submission made in Turing for a better GUI interface. If you want the more updated features that were not posted (since I moved the project as a whole to a new programming language, Python) just PM me.
I also noticed that it was slow when I ran it from code, but moved fine whence I compiled it and ran the executable.
Hope to see an updated version sometime soon.
And to address the problem of the lack of visual appeal yes this problem will be salved eventually but that's not right now. This game is still in the prototype stages and I would like to work out all of the kinks before I start making it look good. All most forgot in order to run this game the "Main Menu.t" file must be compiled.
Description: |
This version of the Proto-Tank Project is also light so sound file are not included but adding them is easy see preserve threads. |
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Filename: |
Proto-Tank - new.rar |
Filesize: |
1.16 MB |
Downloaded: |
209 Time(s) |
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