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PostPosted: Wed Jun 06, 2007 7:21 pm   Post subject: Help Please

Hey I'm currently working on a Zelda clone(NES versions). Only thing is I don't know where to start I have all the Link sprites and the enemy sprites I just need a phefernce or tut on how to make a zelda clone. Help please.
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PostPosted: Thu Jun 07, 2007 8:27 pm   Post subject: RE:Help Please

WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOH



Okay, how much c++ / program knowledge do you even know for starters. What graphics library are you going to use?

If you don't know how to approach this period then don't bother because your going to get lost and stuck. Theres alot of work involved with making a game period let alone recreating zelda.
DIIST




PostPosted: Thu Jun 07, 2007 8:51 pm   Post subject: Re: RE:Help Please

Use turbo C++http://dn.codegear.com/article/21751. It might help you out when your doing graphics. But its dos like graphics(which aren't that bad depending on whether you get the latest BGI drivers). As for the actual programing, you cant make a game with just sprites. You shouldn't tackle on a large project like a Zelda clone unless you know at least the basics of C++ or C programming. Wink
md




PostPosted: Fri Jun 08, 2007 8:06 am   Post subject: RE:Help Please

Do not use Turbo C++; use a good compiler like g++ (part of GCC). If your using windows then the Microsoft C++ compiler (part of Visual Studio) isn't so bad so long as it's fairly recent.

There are no tutorials on how to write a zelda clone, nor references. You might find some tutorials on doing graphics, maybe some one basic games... but that's it. Zelda is a fairly complex piece of software, and without TONS of experience you will not be able to get it done.

If you really want to make a game start with something simpler, say a Liero clone. However games are in and of themselves complex programs which really shouldn't be attempted until you are very familiar with the language.
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