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 GUI Math Quizzer, please check it out, i'm in grade 10
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Bo0sT




PostPosted: Thu Aug 23, 2007 1:45 am   Post subject: GUI Math Quizzer, please check it out, i'm in grade 10

check this out and plz tell me what you think of it, im 16 and going into gr11. I made this program in less than a day btw


P.S. And please tell me how i can make it better
code:

import GUI
View.Set ("graphics:600;600,position:center;center,nobuttonbar,title:Danny's Math Quizzer")
var buttonst := 0
var diff := "Easy"
var problem := "Addition"
% Procedures
procedure start
    var font := Font.New ("comic sans ms:15")
    Font.Draw ("Welcome to the Math Qizzer!", 10, 560, font, 8)
    buttonst := 1

    var num1, num2, ans, dec, qnum, vec, rvec, rdec, correct : int
    var per : real
    dec := 560
    qnum := 1
    vec := 320
    rvec := 20
    rdec := 260
    correct := 0
    loop
        if problem = "Subtraction" then
            if diff = "Easy" then
                randint (num2, 0, 4)
                randint (num1, 4, 8)
            elsif diff = "Medium" then
                randint (num2, 4, 9)
                randint (num1, 9, 12)
            elsif diff = "Hard" then
                randint (num2, 9, 14)
                randint (num1, 14, 18)
            end if
        else
            if diff = "Easy" then
                randint (num1, 0, 4)
                randint (num2, 0, 4)
            elsif diff = "Medium" then
                randint (num1, 4, 9)
                randint (num2, 4, 9)
            elsif diff = "Hard" then
                randint (num1, 9, 14)
                randint (num2, 9, 14)
            end if
        end if

        if problem = "Addition" then
            drawline (300, 0, 300, 600, 7)
            drawline (0, 300, 600, 300, 7)
            drawline (0, 580, 600, 580, 7)
            drawline (0, 280, 600, 280, 7)
            locatexy (vec, dec)
            put qnum, ") ", num1, " + ", num2, " = " ..
            get ans
            dec := dec - 20
            rdec := rdec - 20
            qnum := qnum + 1
            if qnum = 11 then
                vec := vec + 120
                dec := 560
            end if
            if qnum = 12 then
                rvec := rvec + 120
                rdec := 240
            end if
            if ans = num1 + num2 then
                correct := correct + 1
                locatexy (rvec, rdec)
                put qnum - 1, ") ", "Correct"
            else
                locatexy (rvec, rdec)
                put qnum - 1, ") ", "Incorrect"
            end if
            if qnum = 13 then
                exit
            end if

        elsif problem = "Subtraction" then
            drawline (300, 0, 300, 600, 7)
            drawline (0, 300, 600, 300, 7)
            drawline (0, 580, 600, 580, 7)
            drawline (0, 280, 600, 280, 7)
            locatexy (vec, dec)
            put qnum, ") ", num1, " - ", num2, " = " ..
            get ans
            dec := dec - 20
            rdec := rdec - 20
            qnum := qnum + 1
            if qnum = 11 then
                vec := vec + 120
                dec := 560
            end if
            if qnum = 12 then
                rvec := rvec + 120
                rdec := 240
            end if
            if ans = num1 - num2 then
                correct := correct + 1
                locatexy (rvec, rdec)
                put qnum - 1, ") ", "Correct"
            else
                locatexy (rvec, rdec)
                put qnum - 1, ") ", "Incorrect"
            end if
            if qnum = 13 then
                exit
            end if

        elsif problem = "Multiplication" then
            drawline (300, 0, 300, 600, 7)
            drawline (0, 300, 600, 300, 7)
            drawline (0, 580, 600, 580, 7)
            drawline (0, 280, 600, 280, 7)
            locatexy (vec, dec)
            put qnum, ") ", num1, " x ", num2, " = " ..
            get ans
            dec := dec - 20
            rdec := rdec - 20
            qnum := qnum + 1
            if correct = 1 then
                correct := 0
            end if
            if qnum = 11 then
                vec := vec + 120
                dec := 560
            end if
            if qnum = 12 then
                rvec := rvec + 120
                rdec := 240
            end if
            if ans = num1 * num2 then
                correct := correct + 1
                locatexy (rvec, rdec)
                put qnum - 1, ") ", "Correct"
            else
                locatexy (rvec, rdec)
                put qnum - 1, ") ", "Incorrect"
            end if
            if qnum = 13 then
                exit
            end if
        else
        end if
    end loop
    per := correct / 12 * 100
    locatexy (80, 40)
    color (12)
    put "Your score is ", per : 0 : 2, "%"
    color (7)
    locatexy (320, 260)
    put "Program created by Danny Knight"
    locatexy (320, 240)
    put "Compiled using Turing 4.0.4c"
    drawbox (380, 230, 450, 190, 7)
    drawbox (360, 230, 430, 190, 7)
    drawmapleleaf (430, 200, 380, 220, 7)
    drawfill (370, 200, 12, 7)
    drawfill (390, 210, 12, 7)
    drawfill (440, 210, 12, 7)
    drawline (300, 0, 300, 600, 7) % Splits the screen in half (horazontle)
    drawline (0, 300, 600, 300, 7) % Splits the screen in half (verticle)
    drawline (0, 580, 600, 580, 7) % Lable line (1/4 & 2/4)
    drawline (0, 280, 600, 280, 7) % Lable line (3/4 & 4/4)
end start
procedure easy
    diff := "Easy"
end easy
procedure medium
    diff := "Medium"
end medium
procedure hard
    diff := "Hard"
end hard
procedure addition
    problem := "Addition"
end addition
procedure subtraction
    problem := "Subtraction"
end subtraction
procedure multiplication
    problem := "Multiplication"
end multiplication
procedure division
end division
% Screen Format
locatexy (110, 590)
put "Setup"
locatexy (420, 590)
put "Quizzer"
locatexy (110, 290)
put "Results"
locatexy (420, 290)
put "Credits"
drawline (300, 0, 300, 600, 7)     % Splits the screen in half (horazontle)
drawline (0, 300, 600, 300, 7)     % Splits the screen in half (verticle)
drawline (0, 580, 600, 580, 7)     % Lable line (1/4 & 2/4)
drawline (0, 280, 600, 280, 7)     % Lable line (3/4 & 4/4)

% Screen (1/4)
var font := Font.New ("comic sans ms:15")
Font.Draw ("Welcome to the Math Qizzer!", 10, 560, font, 7)
var startbutton := GUI.CreateButton (100, 400, GUI.INDENT, "Start!", start)
var check1 := GUI.CreateRadioButton (50, 500, "Easy", 0, easy)
var check2 := GUI.CreateRadioButton (50, 480, "Medium", check1, medium)
var check3 := GUI.CreateRadioButton (50, 460, "Hard", check2, hard)
var problem1 := GUI.CreateRadioButton (150, 500, "Addition", 0, addition)
var problem2 := GUI.CreateRadioButton (150, 480, "Subtraction", problem1, subtraction)
var problem3 := GUI.CreateRadioButton (150, 460, "Multiplication", problem2, multiplication)

loop
    if buttonst = 1 then
        GUI.Disable (startbutton)
        GUI.Disable (check1)
        GUI.Disable (check2)
        GUI.Disable (check3)
        GUI.Disable (problem1)
        GUI.Disable (problem2)
        GUI.Disable (problem3)
        exit
    end if
    exit when GUI.ProcessEvent
end loop



Danny's Math Quizzer (GUI).t
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 Filename:  Danny's Math Quizzer (GUI).t
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MichaelM




PostPosted: Mon Aug 27, 2007 8:25 am   Post subject: Re: GUI Math Quizzer, please check it out, i'm in grade 10

after you click start, how do you enter the answer?
Bo0sT




PostPosted: Mon Aug 27, 2007 9:30 pm   Post subject: Re: GUI Math Quizzer, please check it out, i'm in grade 10

type in the numbers and press enter
MichaelM




PostPosted: Tue Aug 28, 2007 11:52 am   Post subject: Re: GUI Math Quizzer, please check it out, i'm in grade 10

The buttons for choosing difficulty/operations are nice, but its kindof confusing because you cant see what your typing in, or what your previous answers were, or what the real answer is. Also, I noticed that your percentage count at the end is incorrect. Your program as it is is trying assign a real (your per variable) with the value of an int (your correct variable) divided by 12 times 100. You can fix it by changing your correct variable to a real instead of int.

Otherwise, a pretty good job Smile
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