Test-based RPG Game
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Expirant
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Posted: Wed Dec 27, 2006 1:29 am Post subject: Test-based RPG Game |
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Hey all,
For the past week, I've been working on making a text-based game. It's the sort of style you would see in a MUD, so if you don't like text, you won't like this, I'll bet. My friend and I had started to make a multiplayer (as in, internet) MU* about half a year ago which we abandoned, but now that my coding skills have improved, I've made this. While not multiplayer, it could be made multiplayer in a matter of hours, but I'm simply not motivated to do that at the moment.
For now, it's a single player game where this is no ultimate objective and no way to 'Win the Game'. I made this for my entertainment, and I'm sure there's at least a few people out there that will enjoy it as well.
I won't go too indepth, as there is a fairly detailed readme included in the file, but basically, you can make your own rooms, characters, room descriptions, room echos, scripts, clans and items. The number of scripts has been limited to 7 at this point (all are explained in the readme) and some can be changed and still work. Sorry you can't make your own total unique scripts (although there's one or two that allow you to almost do this), but I didn't want to set a predefined amount of lines, as scripts could run for pages and pages. So, I had to make seven flexible arrays and go with that. For those of you who don't know, Turing does not allow flexible arrays in records or multi-d arrays (unless they've changed it since...4.05c I think I'm running).
A couple things to do once you've downloaded the game!
1) When you start off, you should be in a room that says 'Staring Area', type 'd' and then 'ask aging battle arena'. This loads a gladiator (from an existing location in the game) and puts you both in the arena to fight it out! Combat isn't really perfected at all yet, but it gives you a taste of the game's potential.
2) This is just in a test state, but I started writing scripts for clans fighting eachother. The first way is that archers from opposing clans will shoot at eachother. So...teleport yourself to room 55 (teleport 1 55), then type 'teleport 15 54'. This teleports the captain of the opposing clan of the Citizens clan to the room that the wall you're on overlooks Watch as the archer pelts him silly.
You can also teleport everyone to room # 1 (the arena), and watch them fight. Also, you could make maybe 5 gladiators of some clan, then make 5 gladiators of the Dark Warriors clan.
Load all 10 into the arena, then type 'teleport 14 13' which will bring the archer i made in the Citizens clan to the starting area. Type 'order archer watch s' and watch as the archer picks off the guys in the Dark Warriors clan.
3) Go around the city, kill everyone.
4) 'teleport 1 19' I made my own room, it's supposed to be a little creepy. If you stay there for a while, you'll notice there's some room echos. Room echos are something that you can make your own of, and attach to whatever room you want.
5) Type 'loaditem' If you understand how to use it, load items all over the place to test it out. I've pre-made a portal that will take you to the Expired Tomb. Load it and type 'enter portal'
6) Load the crate I made and test out putting objects in and taking objects out 'get item crate', 'put item crate'
7) Make tons of characters, 25 is the max per room, and load every single character into the arena (make sure all the characters are gladiators, or it may not work) and 'teleport 1 4' to watch the mayhem from a distance, maybe even shoot at people as they fight!
8) I could go on for a while, but basically, do what you want, and I hope you enjoy it! If you like it, do not fear, I'm far from done.
Note: I haven't perfected most of the systems, I've simply concentrated on getting the code written. I've set the amount of people per room to a maximum of 50, although this is an incredible waste of space. This way you can host some semi large battles though. If you crash the program, maybe use the 'bug' command in game, then once you've finished looking for bugs, PM me the bug file? That'd be pretty awesome, and the bug command can be used for suggestions as well. Thanks.
There's other things too. Just make your own characters, rooms and items and you'll see what I mean!
Description: |
New version. Fixed lots of bugs. lots of new things to do. Let me know if anything doesn\'t work. |
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![](http://compsci.ca/v3/pafiledb/images/icons/clip.gif) Download |
Filename: |
Lands at War - EXE.zip |
Filesize: |
469.33 KB |
Downloaded: |
283 Time(s) |
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Prince Pwn
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Posted: Wed Dec 27, 2006 11:31 am Post subject: (No subject) |
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I can't get past the "Please enter your name: " section.
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Expirant
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Posted: Wed Dec 27, 2006 5:28 pm Post subject: (No subject) |
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[Old News]
Eh, sorry about that. The account it's set to automatically is 'Expirant', case-sensitive.
I haven't put in a way of making your own account and associating that with a character just yet (using the code), but if you'd like to make your own account/character, just go inton the folder called Accounts, and change the name to whatever you want, then change the information in the file titled 1.txt in the Characters folder to whatever you want (Things like short description, strength, endurance, wisdom, speed. There is no maximum to any of those.)
I'll try and make it a bit more user-friendly soon.
[\Old News]
The newer version is in and it should be more user friendly. When you load it up and it asks if you want to play, see the map or create, go to create and press 'a' for account. Make your own account and character and it should work fine. Just remeber accounts are case sensitive.
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tkas19
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Posted: Sun Jun 03, 2007 7:41 pm Post subject: RE:test-based RPG Game |
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lol this is complecated
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