| Stickman Kicking but wont reset to normal 
 
	 
	
		| Author | Message |   
		| customae7 
 
 
 
 
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				|  Posted: Wed May 23, 2007 11:40 am    Post subject: Stickman Kicking but wont reset to normal |  |   
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				| I have managed to create two stickman that move and jump, player 1 will kick but it stays that way. I have added a elsif stament that should put it back to normal but its not working. If someone could figure out how to cotinually press space to have the guy keep kicking in a row right now I wont draw him normal take a look. 
 
 
 
	
		
	 
		| Description: |  |  Download
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		| Filename: | Kicking.t |  
		| Filesize: | 15.59 KB |  
		| Downloaded: | 181 Time(s) |  
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		| Tallguy 
 
  
 
 
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				|  Posted: Thu May 24, 2007 12:11 pm    Post subject: RE:Stickman Kicking but wont reset to normal |  |   
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				| post the program and let others have a look at it |  
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		| customae7 
 
 
 
 
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				|  Posted: Thu May 24, 2007 12:20 pm    Post subject: Re: Stickman Kicking but wont reset to normal |  |   
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				| setscreen ("offscreenonly") type Coord :
 record
 x, y : int
 end record
 
 type Position :
 record
 Head : Coord
 Torso : Coord
 LeftArm : Coord
 LeftWrist : Coord
 %LeftHand : Coord
 RightArm : Coord
 RightWrist : Coord
 %RightHand : Coord
 LeftThigh : Coord
 LeftLeg : Coord
 %LeftFoot : Coord
 RightThigh : Coord
 RightLeg : Coord
 %RightFoot : Coord
 end record
 
 function PosStanding (x, y : int) : Position
 var person : Position
 person.Head.x := x                          %Setting Head equal to x to be set later
 person.Head.y := y                          %Setting Head equal to y to be set later
 person.Torso.x := x                         %Setting Torso equal to x
 person.Torso.y := y - 50                    %Drawing Torso
 person.LeftArm.x := x + 20                  %Drawing leftarm x positon
 person.LeftArm.y := y - 30                  %Drawing leftarm y positon
 person.LeftWrist.x := x + 25                %Drawing leftwrist x positon
 person.LeftWrist.y := y - 15                %Drawing leftwrist y positon
 person.RightArm.x := x - 15                 %Drawing rightarm x positon
 person.RightArm.y := y - 35                 %Drawing rightarm y positon
 person.RightWrist.x := x + 5                %Drawing rightwrist x positon
 person.RightWrist.y := y - 25               %Drawing rightwrist y positon
 person.LeftThigh.x := x + 15                %Drawing leftthigh x positon
 person.LeftThigh.y := y - 65                %Drawing leftthigh y positon
 person.LeftLeg.x := x + 20                  %Drawing LeftLeg x positon
 person.LeftLeg.y := y - 85                  %Drawing LeftLeg y positon
 person.RightThigh.x := x - 4                %Drawing RightThigh x positon
 person.RightThigh.y := y - 65               %Drawing RightThigh y positon
 person.RightLeg.x := x - 10                 %Drawing RightLeg x positon
 person.RightLeg.y := y - 85                 %Drawing RightLeg y positon
 result person
 end PosStanding
 
 function PosPunching (x, y, posNum : int) : Position
 var person : Position
 if posNum = 1 or posNum = 3 then
 person.Head.x := x                      %Setting Head equal to x to be set later
 person.Head.y := y                      %Setting Head equal to y to be set later
 person.Torso.x := x                     %Setting Torso equal to x
 person.Torso.y := y - 50                %Drawing Torso
 person.LeftArm.x := x + 35              %Drawing leftarm x positon
 person.LeftArm.y := y - 30              %Drawing leftarm y positon
 person.LeftWrist.x := x + 35            %Drawing leftwrist x positon
 person.LeftWrist.y := y - 30            %Drawing leftwrist y positon
 person.RightArm.x := x - 15             %Drawing rightarm x positon
 person.RightArm.y := y - 35             %Drawing rightarm y positon
 person.RightWrist.x := x + 5            %Drawing rightwrist x positon
 person.RightWrist.y := y - 25           %Drawing rightwrist y positon
 person.LeftThigh.x := x + 15            %Drawing leftthigh x positon
 person.LeftThigh.y := y - 65            %Drawing leftthigh y positon
 person.LeftLeg.x := x + 20              %Drawing LeftLeg x positon
 person.LeftLeg.y := y - 85              %Drawing LeftLeg y positon
 person.RightThigh.x := x - 4            %Drawing RightThigh x positon
 person.RightThigh.y := y - 65           %Drawing RightThigh y positon
 person.RightLeg.x := x - 10             %Drawing RightLeg x positon
 person.RightLeg.y := y - 85             %Drawing RightLeg y positon
 elsif posNum = 2 then
 person.Head.x := x                      %Setting Head equal to x to be set later
 person.Head.y := y                      %Setting Head equal to y to be set later
 person.Torso.x := x                     %Setting Torso equal to x
 person.Torso.y := y - 50                %Drawing Torso
 person.LeftArm.x := x + 20              %Drawing leftarm x positon
 person.LeftArm.y := y - 30              %Drawing leftarm y positon
 person.LeftWrist.x := x + 25            %Drawing leftwrist x positon
 person.LeftWrist.y := y - 15            %Drawing leftwrist y positon
 person.RightArm.x := x - 15             %Drawing rightarm x positon
 person.RightArm.y := y - 35             %Drawing rightarm y positon
 person.RightWrist.x := x + 5            %Drawing rightwrist x positon
 person.RightWrist.y := y - 25           %Drawing rightwrist y positon
 person.LeftThigh.x := x + 15            %Drawing leftthigh x positon
 person.LeftThigh.y := y - 65            %Drawing leftthigh y positon
 person.LeftLeg.x := x + 20              %Drawing LeftLeg x positon
 person.LeftLeg.y := y - 85              %Drawing LeftLeg y positon
 person.RightThigh.x := x - 4            %Drawing RightThigh x positon
 person.RightThigh.y := y - 65           %Drawing RightThigh y positon
 person.RightLeg.x := x - 10             %Drawing RightLeg x positon
 person.RightLeg.y := y - 85             %Drawing RightLeg y positon
 end if
 result person
 end PosPunching
 
 function PosKicking (x, y, posNum : int) : Position
 var person : Position
 if posNum = 1 or posNum = 3 then
 person.Head.x := x
 person.Head.y := y
 person.Torso.x := x
 person.Torso.y := y - 50
 person.LeftArm.x := x + 20
 person.LeftArm.y := y - 30
 person.LeftWrist.x := x + 25
 person.LeftWrist.y := y - 15
 person.RightArm.x := x - 15
 person.RightArm.y := y - 35
 person.RightWrist.x := x + 5
 person.RightWrist.y := y - 25
 person.LeftThigh.x := x + 35
 person.LeftThigh.y := y - 65
 person.LeftLeg.x := x + 35
 person.LeftLeg.y := y - 65
 person.RightThigh.x := x - 4
 person.RightThigh.y := y - 65
 person.RightLeg.x := x - 10
 person.RightLeg.y := y - 85
 elsif posNum = 2 then
 person.Head.x := x
 person.Head.y := y
 person.Torso.x := x
 person.Torso.y := y - 50
 person.LeftArm.x := x + 20
 person.LeftArm.y := y - 30
 person.LeftWrist.x := x + 25
 person.LeftWrist.y := y - 15
 person.RightArm.x := x - 15
 person.RightArm.y := y - 35
 person.RightWrist.x := x + 5
 person.RightWrist.y := y - 25
 person.LeftThigh.x := x + 15
 person.LeftThigh.y := y - 65
 person.LeftLeg.x := x + 20
 person.LeftLeg.y := y - 85
 person.RightThigh.x := x - 4
 person.RightThigh.y := y - 65
 person.RightLeg.x := x - 10
 person.RightLeg.y := y - 85
 end if
 result person
 end PosKicking
 
 function PosWalking (x, y, positionNum : int) : Position
 var person : Position
 if positionNum = 1 then
 person.Head.x := x
 person.Head.y := y
 person.Torso.x := x
 person.Torso.y := y - 50
 person.LeftArm.x := x + 20
 person.LeftArm.y := y - 30
 person.LeftWrist.x := x + 25
 person.LeftWrist.y := y - 15
 person.RightArm.x := x - 15
 person.RightArm.y := y - 35
 person.RightWrist.x := x + 5
 person.RightWrist.y := y - 25
 person.LeftThigh.x := x + 15
 person.LeftThigh.y := y - 65
 person.LeftLeg.x := x + 20
 person.LeftLeg.y := y - 85
 person.RightThigh.x := x + 5
 person.RightThigh.y := y - 65
 person.RightLeg.x := x - 1
 person.RightLeg.y := y - 85
 elsif positionNum = -1 then
 person.Head.x := x
 person.Head.y := y
 person.Torso.x := x
 person.Torso.y := y - 50
 person.LeftArm.x := x + 20
 person.LeftArm.y := y - 30
 person.LeftWrist.x := x + 25
 person.LeftWrist.y := y - 15
 person.RightArm.x := x - 15
 person.RightArm.y := y - 35
 person.RightWrist.x := x + 5
 person.RightWrist.y := y - 25
 person.LeftThigh.x := x + 10
 person.LeftThigh.y := y - 65
 person.LeftLeg.x := x + 5
 person.LeftLeg.y := y - 85
 person.RightThigh.x := x - 4
 person.RightThigh.y := y - 65
 person.RightLeg.x := x - 10
 person.RightLeg.y := y - 85
 end if
 result person
 end PosWalking
 
 function PosJumping (x, y, posNum : int) : Position
 var person : Position
 if posNum = 1 or posNum = 3 then
 person.Head.x := x
 person.Head.y := y + 10
 person.Torso.x := x
 person.Torso.y := y - 40
 person.LeftArm.x := x + 20
 person.LeftArm.y := y - 20
 person.LeftWrist.x := x + 25
 person.LeftWrist.y := y - 5
 person.RightArm.x := x - 15
 person.RightArm.y := y - 25
 person.RightWrist.x := x + 5
 person.RightWrist.y := y - 15
 person.LeftThigh.x := x + 15
 person.LeftThigh.y := y - 45
 person.LeftLeg.x := x + 11
 person.LeftLeg.y := y - 65
 person.RightThigh.x := x - 10
 person.RightThigh.y := y - 45
 person.RightLeg.x := x - 5
 person.RightLeg.y := y - 65
 elsif posNum = 2 then
 person.Head.x := x
 person.Head.y := y + 25
 person.Torso.x := x
 person.Torso.y := y - 25
 person.LeftArm.x := x + 20
 person.LeftArm.y := y - 5
 person.LeftWrist.x := x + 25
 person.LeftWrist.y := y + 10
 person.RightArm.x := x - 15
 person.RightArm.y := y - 10
 person.RightWrist.x := x + 5
 person.RightWrist.y := y
 person.LeftThigh.x := x + 15
 person.LeftThigh.y := y - 20
 person.LeftLeg.x := x + 11
 person.LeftLeg.y := y - 40
 person.RightThigh.x := x - 10
 person.RightThigh.y := y - 20
 person.RightLeg.x := x - 5
 person.RightLeg.y := y - 40
 end if
 result person
 end PosJumping
 
 function PosTurning (x, y, posNum : int) : Position
 var person : Position
 person.Head.x := x
 person.Head.y := y
 person.Torso.x := x
 person.Torso.y := y - 50
 person.LeftArm.x := x + 20
 person.LeftArm.y := y - 30
 person.LeftWrist.x := x - 1
 person.LeftWrist.y := y - 30
 person.RightArm.x := x - 15
 person.RightArm.y := y - 35
 person.RightWrist.x := x - 25
 person.RightWrist.y := y - 25
 person.LeftThigh.x := x + 4
 person.LeftThigh.y := y - 65
 person.LeftLeg.x := x + 10
 person.LeftLeg.y := y - 85
 person.RightThigh.x := x - 15
 person.RightThigh.y := y - 65
 person.RightLeg.x := x - 15
 person.RightLeg.y := y - 85
 result person
 end PosTurning
 
 function PosStanding2 (x, y : int) : Position
 var person2 : Position
 person2.Head.x := x
 person2.Head.y := y
 person2.Torso.x := x
 person2.Torso.y := y - 50
 person2.LeftArm.x := x + 20
 person2.LeftArm.y := y - 30
 person2.LeftWrist.x := x - 1
 person2.LeftWrist.y := y - 30
 person2.RightArm.x := x - 15
 person2.RightArm.y := y - 35
 person2.RightWrist.x := x - 25
 person2.RightWrist.y := y - 25
 person2.LeftThigh.x := x + 4
 person2.LeftThigh.y := y - 65
 person2.LeftLeg.x := x + 10
 person2.LeftLeg.y := y - 85
 person2.RightThigh.x := x - 15
 person2.RightThigh.y := y - 65
 person2.RightLeg.x := x - 15
 person2.RightLeg.y := y - 85
 result person2
 end PosStanding2
 
 function PosWalking2 (x, y, positionNum : int) : Position
 var person2 : Position
 if positionNum = 1 then
 person2.Head.x := x
 person2.Head.y := y
 person2.Torso.x := x
 person2.Torso.y := y - 50
 person2.LeftArm.x := x + 20
 person2.LeftArm.y := y - 30
 person2.LeftWrist.x := x - 1
 person2.LeftWrist.y := y - 30
 person2.RightArm.x := x - 15
 person2.RightArm.y := y - 35
 person2.RightWrist.x := x - 25
 person2.RightWrist.y := y - 25
 person2.LeftThigh.x := x - 1
 person2.LeftThigh.y := y - 65
 person2.LeftLeg.x := x + 10
 person2.LeftLeg.y := y - 85
 person2.RightThigh.x := x - 15
 person2.RightThigh.y := y - 65
 person2.RightLeg.x := x - 15
 person2.RightLeg.y := y - 85
 elsif positionNum = -1 then
 person2.Head.x := x
 person2.Head.y := y
 person2.Torso.x := x
 person2.Torso.y := y - 50
 person2.LeftArm.x := x + 20
 person2.LeftArm.y := y - 30
 person2.LeftWrist.x := x - 1
 person2.LeftWrist.y := y - 30
 person2.RightArm.x := x - 15
 person2.RightArm.y := y - 35
 person2.RightWrist.x := x - 5
 person2.RightWrist.y := y - 25
 person2.LeftThigh.x := x + 4
 person2.LeftThigh.y := y - 65
 person2.LeftLeg.x := x + 10
 person2.LeftLeg.y := y - 85
 person2.RightThigh.x := x - 4
 person2.RightThigh.y := y - 65
 person2.RightLeg.x := x - 10
 person2.RightLeg.y := y - 85
 end if
 result person2
 end PosWalking2
 
 function TurnAround2 (x, y, posNum : int) : Position
 var person2 : Position
 person2.Head.x := x                          %Setting Head equal to x to be set later
 person2.Head.y := y                          %Setting Head equal to y to be set later
 person2.Torso.x := x                         %Setting Torso equal to x
 person2.Torso.y := y - 50                    %Drawing Torso
 person2.LeftArm.x := x + 20                  %Drawing leftarm x positon
 person2.LeftArm.y := y - 30                  %Drawing leftarm y positon
 person2.LeftWrist.x := x + 25                %Drawing leftwrist x positon
 person2.LeftWrist.y := y - 15                %Drawing leftwrist y positon
 person2.RightArm.x := x - 15                 %Drawing rightarm x positon
 person2.RightArm.y := y - 35                 %Drawing rightarm y positon
 person2.RightWrist.x := x + 5                %Drawing rightwrist x positon
 person2.RightWrist.y := y - 25               %Drawing rightwrist y positon
 person2.LeftThigh.x := x + 15                %Drawing leftthigh x positon
 person2.LeftThigh.y := y - 65                %Drawing leftthigh y positon
 person2.LeftLeg.x := x + 20                  %Drawing LeftLeg x positon
 person2.LeftLeg.y := y - 85                  %Drawing LeftLeg y positon
 person2.RightThigh.x := x - 4                %Drawing RightThigh x positon
 person2.RightThigh.y := y - 65               %Drawing RightThigh y positon
 person2.RightLeg.x := x - 10                 %Drawing RightLeg x positon
 person2.RightLeg.y := y - 85                 %Drawing RightLeg y positon
 result person2
 end TurnAround2
 
 function PosJumping2 (x, y, posNum : int) : Position
 var person2 : Position
 if posNum = 1 or posNum = 3 then
 person2.Head.x := x
 person2.Head.y := y + 10
 person2.Torso.x := x
 person2.Torso.y := y - 40
 person2.LeftArm.x := x + 20
 person2.LeftArm.y := y - 20
 person2.LeftWrist.x := x - 1
 person2.LeftWrist.y := y - 20
 person2.RightArm.x := x - 15
 person2.RightArm.y := y - 25
 person2.RightWrist.x := x - 25
 person2.RightWrist.y := y - 15
 person2.LeftThigh.x := x + 15
 person2.LeftThigh.y := y - 45
 person2.LeftLeg.x := x + 11
 person2.LeftLeg.y := y - 65
 person2.RightThigh.x := x - 10
 person2.RightThigh.y := y - 45
 person2.RightLeg.x := x - 5
 person2.RightLeg.y := y - 65
 elsif posNum = 2 then
 person2.Head.x := x
 person2.Head.y := y + 25
 person2.Torso.x := x
 person2.Torso.y := y - 25
 person2.LeftArm.x := x + 20
 person2.LeftArm.y := y - 5
 person2.LeftWrist.x := x - 1
 person2.LeftWrist.y := y - 10
 person2.RightArm.x := x - 15
 person2.RightArm.y := y - 10
 person2.RightWrist.x := x - 25
 person2.RightWrist.y := y
 person2.LeftThigh.x := x + 15
 person2.LeftThigh.y := y - 20
 person2.LeftLeg.x := x + 11
 person2.LeftLeg.y := y - 40
 person2.RightThigh.x := x - 10
 person2.RightThigh.y := y - 20
 person2.RightLeg.x := x - 5
 person2.RightLeg.y := y - 40
 end if
 result person2
 end PosJumping2
 
 function PosPunching2 (x, y, posNum : int) : Position
 var person2 : Position
 if posNum = 1 or posNum = 3 then
 person2.Head.x := x
 person2.Head.y := y
 person2.Torso.x := x
 person2.Torso.y := y - 50
 person2.LeftArm.x := x + 20
 person2.LeftArm.y := y - 30
 person2.LeftWrist.x := x - 1
 person2.LeftWrist.y := y - 30
 person2.RightArm.x := x - 35
 person2.RightArm.y := y - 30
 person2.RightWrist.x := x - 35
 person2.RightWrist.y := y - 30
 person2.LeftThigh.x := x + 4
 person2.LeftThigh.y := y - 65
 person2.LeftLeg.x := x + 10
 person2.LeftLeg.y := y - 85
 person2.RightThigh.x := x - 15
 person2.RightThigh.y := y - 65
 person2.RightLeg.x := x - 15
 person2.RightLeg.y := y - 85
 elsif posNum = 2 then
 person2.Head.x := x
 person2.Head.y := y
 person2.Torso.x := x
 person2.Torso.y := y - 50
 person2.LeftArm.x := x + 20
 person2.LeftArm.y := y - 30
 person2.LeftWrist.x := x - 1
 person2.LeftWrist.y := y - 30
 person2.RightArm.x := x - 15
 person2.RightArm.y := y - 35
 person2.RightWrist.x := x - 25
 person2.RightWrist.y := y - 25
 person2.LeftThigh.x := x + 4
 person2.LeftThigh.y := y - 65
 person2.LeftLeg.x := x + 10
 person2.LeftLeg.y := y - 85
 person2.RightThigh.x := x - 15
 person2.RightThigh.y := y - 65
 person2.RightLeg.x := x - 15
 person2.RightLeg.y := y - 85
 end if
 result person2
 end PosPunching2
 
 function PosKicking2 (x, y, posNum : int) : Position
 var person2 : Position
 if posNum = 1 or posNum = 3 then
 person2.Head.x := x
 person2.Head.y := y
 person2.Torso.x := x
 person2.Torso.y := y - 50
 person2.LeftArm.x := x + 20
 person2.LeftArm.y := y - 30
 person2.LeftWrist.x := x - 1
 person2.LeftWrist.y := y - 30
 person2.RightArm.x := x - 15
 person2.RightArm.y := y - 35
 person2.RightWrist.x := x - 25
 person2.RightWrist.y := y - 25
 person2.LeftThigh.x := x + 4
 person2.LeftThigh.y := y - 65
 person2.LeftLeg.x := x + 10
 person2.LeftLeg.y := y - 85
 person2.RightThigh.x := x - 35
 person2.RightThigh.y := y - 65
 person2.RightLeg.x := x - 35
 person2.RightLeg.y := y - 65
 elsif posNum = 2 then
 person2.Head.x := x
 person2.Head.y := y
 person2.Torso.x := x
 person2.Torso.y := y - 50
 person2.LeftArm.x := x + 20
 person2.LeftArm.y := y - 30
 person2.LeftWrist.x := x - 1
 person2.LeftWrist.y := y - 30
 person2.RightArm.x := x - 15
 person2.RightArm.y := y - 35
 person2.RightWrist.x := x - 25
 person2.RightWrist.y := y - 25
 person2.LeftThigh.x := x + 4
 person2.LeftThigh.y := y - 65
 person2.LeftLeg.x := x + 10
 person2.LeftLeg.y := y - 85
 person2.RightThigh.x := x - 15
 person2.RightThigh.y := y - 65
 person2.RightLeg.x := x - 15
 person2.RightLeg.y := y - 85
 end if
 result person2
 end PosKicking2
 
 procedure drawFigure (person2, person : Position)
 drawoval (person.Head.x, person.Head.y, 10, 10, black)     %head
 drawline (person.Head.x, person.Head.y - 10, person.Torso.x, person.Torso.y, black)     %torso
 drawline (person.Head.x, person.Head.y - 18, person.LeftArm.x, person.LeftArm.y, black)     %left arm
 drawline (person.LeftArm.x, person.LeftArm.y, person.LeftWrist.x, person.LeftWrist.y, black)     %left wrist
 drawline (person.Head.x, person.Head.y - 18, person.RightArm.x, person.RightArm.y, black)     %right arm
 drawline (person.RightArm.x, person.RightArm.y, person.RightWrist.x, person.RightWrist.y, black)     %right wrist
 drawline (person.Torso.x, person.Torso.y, person.LeftThigh.x, person.LeftThigh.y, black)     %left thigh
 drawline (person.LeftThigh.x, person.LeftThigh.y, person.LeftLeg.x, person.LeftLeg.y, black)     %left leg
 drawline (person.Torso.x, person.Torso.y, person.RightThigh.x, person.RightThigh.y, black)     %right thigh
 drawline (person.RightThigh.x, person.RightThigh.y, person.RightLeg.x, person.RightLeg.y, black)     %right leg
 drawoval (person2.Head.x, person2.Head.y, 10, 10, black)     %head
 drawline (person2.Head.x, person2.Head.y - 10, person2.Torso.x, person2.Torso.y, black)     %torso
 drawline (person2.Head.x, person2.Head.y - 18, person2.LeftArm.x, person2.LeftArm.y, black)     %left arm
 drawline (person2.LeftArm.x, person2.LeftArm.y, person2.LeftWrist.x, person2.LeftWrist.y, black)     %left wrist
 drawline (person2.Head.x, person2.Head.y - 18, person2.RightArm.x, person2.RightArm.y, black)     %right arm
 drawline (person2.RightArm.x, person2.RightArm.y, person2.RightWrist.x, person2.RightWrist.y, black)     %right wrist
 drawline (person2.Torso.x, person2.Torso.y, person2.LeftThigh.x, person2.LeftThigh.y, black)     %left thigh
 drawline (person2.LeftThigh.x, person2.LeftThigh.y, person2.LeftLeg.x, person2.LeftLeg.y, black)     %left leg
 drawline (person2.Torso.x, person2.Torso.y, person2.RightThigh.x, person2.RightThigh.y, black)     %right thigh
 drawline (person2.RightThigh.x, person2.RightThigh.y, person2.RightLeg.x, person2.RightLeg.y, black)     %right leg
 end drawFigure
 
 var Player2, Player1 : Position
 var P1Head, P2Head : Coord
 P2Head.x := 350    %Position of Player2 Head x position
 P2Head.y := 85     %Position of Player2 Head y position
 Player2 := PosStanding2 (P2Head.x, P2Head.y)
 var chars : array char of boolean
 var Moving, Moving2, Jumping, Jumping2, Kicking : boolean := false
 var Kicking2, Turning2, Turning, Punching, Punching2 : boolean := false
 var MoveNum, MoveNum2, JumpNum, JumpNum2, KickNum : int := 0
 var KickNum2, TurnNum2, TurnNum, PunchNum, PunchNum2 : int := 0
 var Matrix : int
 Matrix := Pic.FileNew ("Matrix.jpg")
 Matrix := Pic.Scale (Matrix, maxx, maxy)
 P1Head.x := 250     %Position of Player1 Head x position
 P1Head.y := 85     %Position of Player1 Head y position
 Player1 := PosStanding (P1Head.x, P1Head.y)     %Sets Player1 equal to position standing
 Player2 := PosStanding2 (P2Head.x, P2Head.y)     %Sets Player2 equal to position standing
 
 
 loop
 Pic.Draw (Matrix, 0, 0, picMerge)
 Input.KeyDown (chars)
 if not Moving and not Jumping then
 if chars (KEY_RIGHT_ARROW) then
 Moving := true
 MoveNum := 1
 P1Head.x += 5
 Player1 := PosWalking (P1Head.x, P1Head.y, MoveNum)
 elsif chars (KEY_LEFT_ARROW) then
 Moving := true
 MoveNum := -1
 P1Head.x -= 5
 Player1 := PosWalking (P1Head.x, P1Head.y, MoveNum)
 end if
 if chars (KEY_UP_ARROW) then
 Jumping := true
 JumpNum := 1
 if Moving then
 P1Head.x += 5 * sign (MoveNum)
 end if
 Player1 := PosJumping (P1Head.x, P1Head.y, JumpNum)
 end if
 if chars (KEY_DOWN_ARROW) then
 Turning := true
 TurnNum := 1
 P1Head.x += 0
 Player1 := PosTurning (P1Head.x, P1Head.y, TurnNum)
 elsif Turning then
 if TurnNum = 3 then
 Player1 := PosStanding2 (P1Head.x, P1Head.y)
 Turning := false
 TurnNum := 0
 else
 TurnNum += 1
 Player1 := PosTurning (P1Head.x, P1Head.y, TurnNum)
 end if
 end if
 if chars ('p') then
 Punching := true
 PunchNum := 1
 P1Head.x += 0
 Player1 := PosPunching (P1Head.x, P1Head.y, PunchNum)
 elsif Punching then
 if PunchNum = 3 then
 Player1 := PosStanding (P1Head.x, P1Head.y)
 Punching := false
 PunchNum := 0
 else
 PunchNum += 1
 Player1 := PosPunching (P1Head.x, P1Head.y, PunchNum)
 end if
 end if
 if chars (' ') then
 Kicking := true
 KickNum := 1
 P1Head.x += 0
 Player1 := PosKicking (P1Head.x, P1Head.y, KickNum)
 elsif Kicking then
 if KickNum = 3 then
 Player1 := PosStanding (P1Head.x, P1Head.y)
 Kicking := false
 KickNum := 0
 else
 KickNum += 1
 Player1 := PosKicking (P1Head.x, P1Head.y, KickNum)
 end if
 end if
 else
 if Moving and Jumping then
 if JumpNum = 3 then
 P1Head.x += 5 * sign (MoveNum)
 Player1 := PosStanding (P1Head.x, P1Head.y)
 Moving := false
 Jumping := false
 MoveNum := 0
 JumpNum := 0
 else
 JumpNum += 1
 P1Head.x += 5 * sign (MoveNum)
 Player1 := PosJumping (P1Head.x, P1Head.y, JumpNum)
 end if
 elsif Moving then
 if MoveNum > 0 then
 MoveNum -= 1
 P1Head.x += 5
 Player1 := PosStanding (P1Head.x, P1Head.y)
 Moving := false
 elsif MoveNum < 0 then
 MoveNum += 1
 P1Head.x -= 5
 Player1 := PosStanding (P1Head.x, P1Head.y)
 Moving := false
 end if
 elsif Jumping then
 if JumpNum = 3 then
 Player1 := PosStanding (P1Head.x, P1Head.y)
 Jumping := false
 JumpNum := 0
 else
 JumpNum += 1
 Player1 := PosJumping (P1Head.x, P1Head.y, JumpNum)
 end if
 end if
 end if
 
 if not Moving2 and not Jumping2 then
 if chars ('d') then
 Moving2 := true
 MoveNum2 := 1
 P2Head.x += 5
 Player2 := PosWalking2 (P2Head.x, P2Head.y, MoveNum2)
 elsif chars ('a') then
 Moving2 := true
 MoveNum2 := -1
 P2Head.x -= 5
 Player2 := PosWalking2 (P2Head.x, P2Head.y, MoveNum2)
 end if
 if chars ('w') then
 Jumping2 := true
 JumpNum2 := 1
 if Moving2 then
 P2Head.x += 5 * sign (MoveNum2)
 end if
 Player2 := PosJumping2 (P2Head.x, P2Head.y, JumpNum2)
 end if
 if chars ('s') then
 Kicking2 := true
 KickNum2 := 1
 P2Head.x += 0
 Player2 := PosKicking2 (P2Head.x, P2Head.y, KickNum2)
 elsif Kicking2 then
 if KickNum2 = 3 then
 Player2 := PosStanding2 (P2Head.x, P2Head.y)
 Kicking2 := false
 KickNum2 := 0
 else
 KickNum2 += 1
 Player2 := PosKicking2 (P2Head.x, P2Head.y, KickNum2)
 end if
 end if
 if chars ('x') then
 Turning2 := true
 TurnNum2 := 1
 P2Head.x += 0
 Player2 := TurnAround2 (P2Head.x, P2Head.y, TurnNum2)
 elsif Turning2 then
 if TurnNum2 = 3 then
 Player2 := PosStanding (P2Head.x, P2Head.y)
 Turning2 := false
 TurnNum2 := 0
 else
 TurnNum2 += 1
 Player2 := TurnAround2 (P2Head.x, P2Head.y, TurnNum2)
 end if
 end if
 if chars ('q') then
 Punching2 := true
 PunchNum2 := 1
 P2Head.x += 0
 Player2 := PosPunching2 (P2Head.x, P2Head.y, PunchNum2)
 elsif Punching2 then
 if PunchNum2 = 3 then
 Player2 := PosStanding2 (P2Head.x, P2Head.y)
 Punching2 := false
 PunchNum2 := 0
 else
 PunchNum2 += 1
 Player2 := PosPunching2 (P2Head.x, P2Head.y, PunchNum2)
 end if
 end if
 else
 if Moving2 and Jumping2 then
 if JumpNum2 = 3 then
 P2Head.x += 5 * sign (MoveNum2)
 Player2 := PosStanding2 (P2Head.x, P2Head.y)
 Moving2 := false
 Jumping2 := false
 MoveNum2 := 0
 JumpNum2 := 0
 else
 JumpNum2 += 1
 P2Head.x += 5 * sign (MoveNum2)
 Player2 := PosJumping2 (P2Head.x, P2Head.y, JumpNum2)
 end if
 elsif Moving2 then
 if MoveNum2 > 0 then
 MoveNum2 -= 1
 P2Head.x += 5
 Player2 := PosStanding2 (P2Head.x, P2Head.y)
 Moving2 := false
 elsif MoveNum2 < 0 then
 MoveNum2 += 1
 P2Head.x -= 5
 Player2 := PosStanding2 (P2Head.x, P2Head.y)
 Moving2 := false
 end if
 elsif Jumping2 then
 if JumpNum2 = 3 then
 Player2 := PosStanding2 (P2Head.x, P2Head.y)
 Jumping2 := false
 JumpNum2 := 0
 else
 JumpNum2 += 1
 Player2 := PosJumping2 (P2Head.x, P2Head.y, JumpNum2)
 end if
 end if
 end if
 drawFigure (Player2, Player1)
 View.Update
 delay (90)
 cls
 end loop
 
 
 
 
	
		
	 
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		| Filename: | Kicking.t |  
		| Filesize: | 25.88 KB |  
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