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 MINESWEEEEEEEEEPER!!!!!!!!
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xHoly-Divinity




PostPosted: Thu Nov 02, 2006 9:47 pm   Post subject: MINESWEEEEEEEEEPER!!!!!!!!

Cool Yes boys.... the original minesweeper (i actually developed it, microsoft stole it from me, lol. They'd probly sue me if they read this). I couldn't find any glitches with it... if u find one, plz do tell. I plan on upgrading though so u can choose difficulty and custom size/mines etc. Shouldn't be too hard. Anyways, u press the mouse button to uncover a square, and u press the space bar to place the 'bomb mark.' Enjoy!!!


UPDATED!!! V2.0!!! 09/11/06



Minesweeper V2.0.zip
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tupac




PostPosted: Fri Nov 03, 2006 2:55 pm   Post subject: (No subject)

wow very nice! looks just like the origional. the only suggestion is try 2 put in a "restart" button. so like if u loose cuz u hit a mine, have the user press the little smiley 2 restart. but ither than that good job
xHoly-Divinity




PostPosted: Mon Nov 06, 2006 5:42 pm   Post subject: (No subject)

I found a few glitches Embarassed . If u press the space bar to mark a mine, but then mouse click afterwards, it will not erase the circle and will not reduce the number of mines. Sooo, i g2 fix that. Probly make customizable levels and like tupac said, add the smiley restart button. I plan to release V2.0 soon Very Happy
ericfourfour




PostPosted: Mon Nov 06, 2006 9:37 pm   Post subject: (No subject)

Here's is how the control set works from the original minesweeper (is there any other version?).

code:
Left Mouse - Reveal tile
Right Mouse - 1 Flag, 2 Question mark, 3 Remove question mark- Back
Left + Right Mouse - Reveal all tiles around the selected one if the correct number of tiles are flagged


If you want to use more than one button set the mouse.

code:
Mouse.ButtonChoose ("multibutton")


That way the mouse button will be either 0, 1, 10, or 100 instead of 0 or 1.

code:
0 - Button up
1 - Left down
10 - Middle down
100 - Right down


If you really wanted to make a cool mine sweeper learn object orientation. After that make your own picture button class. Then you could make every tile an object. What would be the point in doing all of this though? First of all you could learn a new programming concept. Secondly you would already have your own GUI (well... button at this point). That means you would not have to resort to Turing's GUI every time you want a button.
xHoly-Divinity




PostPosted: Tue Nov 07, 2006 3:59 pm   Post subject: (No subject)

Hmmm... i get what ur saying for the first half, i have no idea what ur talkin bout for the second part. I will prolly finish the second version soon, i added a drop menu and i will use that mouse suggestion... I have turing 4.0 though, so will it work?
ericfourfour




PostPosted: Tue Nov 07, 2006 8:03 pm   Post subject: (No subject)

I don't know if it will work. Press f10 and see if the commands exist. Also, I think there is a tutorial on using the mouse.
RGB255




PostPosted: Tue Nov 07, 2006 8:13 pm   Post subject: (No subject)

I always loved minesweeper, good job on this.
xHoly-Divinity




PostPosted: Thu Nov 09, 2006 4:14 pm   Post subject: (No subject)

V2.0 is now up for download Very Happy . All bugs are fixed, i added difficulty and customization settings. Also added a drop menu and the restart smiley thing. The window size (axis) are always same though 16×16, i don't plan on changing that. Soooo leme know what u guys think
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DemonZ




PostPosted: Fri Nov 17, 2006 1:50 am   Post subject: (No subject)

ughhhh..... where is V.20 ?
[Gandalf]




PostPosted: Fri Nov 17, 2006 5:10 pm   Post subject: (No subject)

In the first post, as you can see here. Surprised
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