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 3D Beach Volleyball
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Crono




PostPosted: Sat Jun 14, 2003 5:09 pm   Post subject: 3D Beach Volleyball

Well, this is my final project for Gr 12 comp sci, altho i'm only Gr 11 and still 13, anywho, tis is it, i guess i'll b doin tis for Darkness's final project thingy...

Yea, instructions r in ther, intro doesn't show pics cuz they aren't ther...ha
No music attached, sorries, tryin 2 make it smaller, u ain't missin much, just rap songs n techno...

Find any bugs, msg me, u should have at least a 1.5Ghz+ to play this, just cuz...i wuz too lazy...

Partial credit goes out to Catalyst for his ingenious 3D engine, i used a small part of it...thx dude...

-MD2K3



XBV 1.0.0c.zip
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Crono




PostPosted: Sat Jun 14, 2003 5:25 pm   Post subject: (No subject)

yea uh, dun blame me if the polygons mess up on ur comp
i had 2 reduce it SO much just cuz uh, turing sux...
so uh, boxes for players n a non-round ball...
not my fault, really, all turings, processes sux w/ 3D
n read the instructions b4 u play...really, read...
Homer_simpson




PostPosted: Sat Jun 14, 2003 5:26 pm   Post subject: (No subject)

just wondering have you used your own 3d engine to make this?!
Catalyst




PostPosted: Sat Jun 14, 2003 10:15 pm   Post subject: (No subject)

read the end of his post
Homer_simpson




PostPosted: Sun Jun 15, 2003 12:19 am   Post subject: (No subject)

oh lol... oops Embarassed
i should read da whole post before i say anything...=/
sorry =(
Mephi




PostPosted: Sun Jun 15, 2003 3:41 pm   Post subject: (No subject)

is it just me or duz this not work? like once u get into the game it just keeps flashin and u cant move and its really weird Confused
PaddyLong




PostPosted: Sun Jun 15, 2003 3:53 pm   Post subject: (No subject)

I couldn't really figure out how to play it either... like when I would push the controls nothing seemed to happen
Crono




PostPosted: Sun Jun 15, 2003 4:09 pm   Post subject: (No subject)

Mephi, ur comp is too slow then...like i said, turin sux *ss @ these crap n uses 2 much of ur processor, i tried mah best 2 fix da lousy thing...

PaddyLong should prob try readin the instructions, press F1 to turn da AI off so u could move around...
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Crono




PostPosted: Sun Jun 15, 2003 5:37 pm   Post subject: (No subject)

actually, u know wut, it wuz my fault...cuz i forgot to add a delay while refreshing...uh...i'll post my source code soon enuf so u guys could screw around wit it
Andy




PostPosted: Sun Jun 15, 2003 6:59 pm   Post subject: (No subject)

and how do u switch views?
Crono




PostPosted: Mon Jun 16, 2003 5:58 pm   Post subject: (No subject)

press the < and > key
Andy




PostPosted: Tue Jun 17, 2003 10:27 am   Post subject: (No subject)

o cool, thanx now i can actually see my opponents
UBC_Wiskatos




PostPosted: Tue Jul 01, 2003 3:05 pm   Post subject: (No subject)

That's a pretty nifty game, great job! There's two things though:

1) The ball disinegrated into a mess of polygons after it hits the player for some reason, I don't know.

2) Your game hogs Windows. I don't know if its a Turing problem, or the code in your game, but Windows doesn't seem to receive any messages from the Window when you close, so it's hard to shut it down (might just be me or something). It's probably the fault of Turing.
Catalyst




PostPosted: Tue Jul 01, 2003 3:10 pm   Post subject: (No subject)

there an option when u make an exe in turing to disable the close message
rizzix




PostPosted: Tue Jul 01, 2003 3:19 pm   Post subject: (No subject)

cool !!
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