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 Always there is an error
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nate




PostPosted: Sat Jun 14, 2003 1:44 pm   Post subject: Always there is an error

whenever i try to use Nehe's code into my own file I always get the CDS_FULLSCREEN error!. there are 3 of them and they all have 2 do with that what should i do so there is no error?
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Homer_simpson




PostPosted: Sat Jun 14, 2003 2:26 pm   Post subject: (No subject)

open the project file(.dsp) file instead of (.cpp) file
nate




PostPosted: Sat Jun 14, 2003 6:17 pm   Post subject: (No subject)

I do but the project file is blank! nothing is on it! so nothing happens!
Homer_simpson




PostPosted: Sat Jun 14, 2003 8:09 pm   Post subject: (No subject)

ok here's how it works... open the project file... you'll see an empty screen then open the .cpp and .h files from the same folder... then compile(F7 in VC++)... then Run(CTRL+F5 in VC++)...
and done!!!
nate




PostPosted: Sat Jun 14, 2003 9:00 pm   Post subject: (No subject)

i don't have vc++, i have devc++
Prince




PostPosted: Sat Jun 14, 2003 11:23 pm   Post subject: (No subject)

devc++ gave me nuthin but problems, i suggest u do as i said and d/l it off kazaa... it may take a while to find but its worth the wait
Homer_simpson




PostPosted: Sun Jun 15, 2003 12:14 am   Post subject: (No subject)

well actually dev c++ is easier(since it's got builtin GL)... just load the .dsp file then open the .cpp and .h files and then compile and run...
rizzix




PostPosted: Sat Jun 28, 2003 11:17 am   Post subject: (No subject)

what do u mean VC has no built in GL? (curious)
UBC_Wiskatos




PostPosted: Wed Jul 02, 2003 11:30 pm   Post subject: Re: Always there is an error

nate wrote:
whenever i try to use Nehe's code into my own file I always get the CDS_FULLSCREEN error!. there are 3 of them and they all have 2 do with that what should i do so there is no error?


Could you post your code, and the error you get?
Catalyst




PostPosted: Wed Jul 02, 2003 11:46 pm   Post subject: (No subject)

try putting this at the top of ur code

code:

#ifndef CDS_FULLSCREEN
  #define CDS_FULLSCREEN 4
#endif
Mazer




PostPosted: Thu Jul 03, 2003 12:58 pm   Post subject: (No subject)

that code partially helped. however i still get 3 linker errors:

code:

c:\documents and settings\coutsos\desktop\nick's folder\lesson01\lesson01\lesson.o(.text+0x854):lesson.cpp: undefined reference to `ChoosePixelFormat@8'
c:\documents and settings\coutsos\desktop\nick's folder\lesson01\lesson01\lesson.o(.text+0x898):lesson.cpp: undefined reference to `SetPixelFormat@12'
c:\documents and settings\coutsos\desktop\nick's folder\lesson01\lesson01\lesson.o(.text+0xc2f):lesson.cpp: undefined reference to `SwapBuffers@4'
Catalyst




PostPosted: Thu Jul 03, 2003 1:32 pm   Post subject: (No subject)

make sure u link u project to

-lgdi32
Mazer




PostPosted: Thu Jul 03, 2003 2:09 pm   Post subject: (No subject)

ah... good stuff. i knew that you need to link -lopengl32 -lglu32 and -lglaux but the readme never said anything about -lgdi32

thanks catalyst.
Homer_simpson




PostPosted: Thu Jul 03, 2003 6:15 pm   Post subject: (No subject)

do u have a lesson.h in your project?
Mazer




PostPosted: Thu Jul 03, 2003 6:23 pm   Post subject: (No subject)

are you asking me? if so, then no. there's no lesson.h with the code downloaded from the tutorial. haven't you tried this already?
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