Tactics Game
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lordroba
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Posted: Thu Aug 31, 2006 11:21 am Post subject: Tactics Game |
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I was just wondering If anyone would like me to post a Final Fantasy Tactics battle engine port that I made for Turing?
(Click on the thumbnails for a larger version)
I'm asking because the game is kinda big(60+MB) cause of all the bitmaps and such.
EDIT:
-TO DOWNLOAD GO HERE---------> http://rapidshare.de/files/31494890/Phantom_Gear.zip.html
(for more instructions look down a few posts) |
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Sponsor Sponsor
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Clayton
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Posted: Thu Aug 31, 2006 12:48 pm Post subject: (No subject) |
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yes please do! we would like to see what you have done (or i would anyway) and give you helpful hints and tips on how to improve |
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pj_ladd12
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Posted: Thu Aug 31, 2006 2:58 pm Post subject: (No subject) |
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please do, it would be a good idea! looks awesome anyway |
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Cervantes
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Posted: Thu Aug 31, 2006 6:00 pm Post subject: (No subject) |
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Posting that in some way would be great. 60mb is really huge, though. I suspect a lot of that is for audio. Perhaps if you could tweak it a bit to create a no-audio version it would be much smaller. Thanks |
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Wolf_Destiny
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Posted: Thu Aug 31, 2006 6:50 pm Post subject: Or... |
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I would LOVE to see this program, the screenshots look great! I think your should simply post a full version (no modifications making the game worse or less complete) at some hosting site like www.rapidshare.de then just post the link. |
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lordroba
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Posted: Thu Aug 31, 2006 7:23 pm Post subject: (No subject) |
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OK, good news, it turns out that the game itself is only about 12MB or so. (I had a bunch of source files in the same folder so that why it was 60+MB) Phew! Anyways after zipping the files to maximum compression, I got the total game size down to a nick below 7 MB.
Well, this is still an early build and there is still MUCH that I want to improve on and add, but I thought I'd share it go get some user input.
Before you ask, I will redo most, maybe about 90% of the status screen and do some tweaks on the damage calculation. As it stands there is still no working level up system, but I've got some code for it, so you could say that it's in the works.
THE CONTROLS ARE :
'c' for accept and start
'x' for cancel
*Note the window that says DO NOT CLOSE, well don't close if you want to continue playing the game. I use that window to run my music through. I've found that it causes less lag if you run the music through another window. Disabling the battle background should also reduce any lag if your running a slower computer.
Directions when unzipping:
Sorry, I'm extreemly lazy so I haven't bothered to organize the pictures into seperate folders, so when you unzip the files make you unzip ALL of the files into one folder or you might run into some problems.
-TO DOWNLOAD GO HERE---------> http://rapidshare.de/files/31494890/Phantom_Gear.zip.html
I've tried to upload through COMPSCI, but I ran into "An internal server error". So I uploaded to Rapidshare like Wolf_Destiny(thanks) suggested. I guess it's better this way as it saves compsci some bandwidth. |
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pj_ladd12
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Posted: Fri Sep 01, 2006 2:29 pm Post subject: (No subject) |
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simply amazing, great job |
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Fevian
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Posted: Tue Sep 05, 2006 7:05 pm Post subject: (No subject) |
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That is awesome. I just wish I could download it. My friend told me about it after I said something about making a similar project (a FFT Online Battle Engine). In this case, is yours online or what? |
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Sponsor Sponsor
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Clayton
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Posted: Tue Sep 05, 2006 7:33 pm Post subject: (No subject) |
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Why can't you download? I had no problem downloading it so i dont see the problem... as for it being online, no its not. |
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lordroba
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Posted: Tue Sep 05, 2006 9:20 pm Post subject: (No subject) |
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speaking of online....
well that's something that i think i might add at the end of this school year if I have time. but right now, I'd like to inform you guys on something that I've been working on for the past few days. Basically it's like an major expansion to the game. Right now I am satisfied with the state of the battle system (not saying i won't do updates in the future) so i've decided to add world movement. What is world movement you ask? Well it's basically the ability to move around the world much like you would do in a game like World of Warcraft, except that since turing can't handle really huge maps, the world is divided into mini maps the size of a standard battle map. As you move past the edge of one map, the adjacent map loads up. A few seconds ago, I just finished a system to load up doodads, such as trees and rocks for each map and set their collision detection. Btw, everything runs using the battle engine, except that it doesn't require menus to move. All movement is done in real time. I can also swith between the two modes whenever I want, just buy telling turing which procedure I want to run. This is usefull since eventually I want both of these things to work in one huge game. So for example you could be exploring the map, and then run into some monsters and then you would go into battle mode and battle the right there on the same map. I know i'm dragging on a bit now, so I'll end there. Again, I'll be happy to post a demo version of the system if anyone wants.
EDIT: A friend recently informed me that he also couldn't download the file. The problem? He didn't have Java enabled. Make sure you download/install/enable java before attempting to download via Rapidshare. |
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