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 3D Spherical Texturing
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DIIST




PostPosted: Tue Jun 13, 2006 6:44 am   Post subject: 3D Spherical Texturing

Posted Image, might have been reduced in size. Click Image to view fullscreen.
Just Basically what my program does, is display a moving texture over a sphere, so it looks as though it has gone through a lense. You can change the texture file, but it has to be a bitmap and named b.bmp. Also it may lag a bit and trough out some computers. Cool I didnt care much about being userfriendly, just consentrated on it working. I hope you like!



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zylum




PostPosted: Tue Jun 13, 2006 8:42 am   Post subject: (No subject)

pretty sweet. there apears to be a little 'V' at the top of the sphere though...

also, how are you achieving this 3d? raytracing or just some pseudo 3d thing?

+bits
Mr. T




PostPosted: Tue Jun 13, 2006 12:29 pm   Post subject: Alex's Opinion

Quite astonishing.
DIIST




PostPosted: Tue Jun 13, 2006 5:00 pm   Post subject: (No subject)

zylum wrote:
pretty sweet. there apears to be a little 'V' at the top of the sphere though...



Oh shoot, i just realize that! Its an error in the drawing so it can be easily fixed. Also if you have and old computer it might not render properly cause there is not enough ram. Rolling Eyes Thank for reminding though! Also i am acheaving 3d by using 3d coordinates and converting them to 2d coordinates which turings drawpolygon function accepts and draws. I didnt really think you needed ray tracing for something so simple.
AzureFire




PostPosted: Sun Jun 18, 2006 1:42 pm   Post subject: (No subject)

Wow..just wow... +bits Shocked
Tony




PostPosted: Sat Jun 24, 2006 7:12 pm   Post subject: (No subject)

so are you drawing this at 2 polygons per pixel resolution? I'm pretty sure Turing draws polygons in solid colours.

This is pretty nifty +Bits
Latest from compsci.ca/blog: Tony's programming blog. DWITE - a programming contest.
upthescale




PostPosted: Sun Jun 25, 2006 12:01 pm   Post subject: (No subject)

is this an old post , cuz i erember this frum a while ago, or are u re-posting a better version?
[Gandalf]




PostPosted: Sun Jun 25, 2006 4:30 pm   Post subject: (No subject)

Ugh... Just look at the dates above each post. That's all it takes.

Very nice program, thuvs, but I hadn't posted since I've only really had a chance to test it once on my 500MHz computer, and it didn't turn out too well. One of these days I'll try it out on a better computer...
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Clayton




PostPosted: Sun Jun 25, 2006 9:23 pm   Post subject: (No subject)

very nice Very Happy, how exactly did you achieve that effect? +bits
DIIST




PostPosted: Mon Jun 26, 2006 8:05 am   Post subject: (No subject)

[Gandalf] wrote:

Very nice program, thuvs, but I hadn't posted since I've only really had a chance to test it once on my 500MHz computer, and it didn't turn out too well. One of these days I'll try it out on a better computer...


Dont worry, it dosnt work on my computer either, i had to test it on my schools "High tech " computers that media art students have access too, to see if it even works. Cool the problem is with the RGB.Setcolor, casue im using 24 bit bitmaps, and still using 256 color pallet, that loads what evers colour it needs. Dosnt seem to be succesful with some very old computers. Laughing Also that and the drawfillpolygon procedure and not enough mem. Wink
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