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Snicket
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Posted: Thu Jun 08, 2006 9:56 pm Post subject: RE-Space Shooter |
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This is updated code for a space shooter. It is pretty goof if i say so myself. Tell me of any glitches. (uses .gifs)
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Outpost Defence.zip |
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367.31 KB |
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224 Time(s) |
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Sponsor Sponsor
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TheOneTrueGod
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Posted: Thu Jun 08, 2006 10:07 pm Post subject: (No subject) |
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Er, it didn't work... I ran the "Menu.t" file and it just played the main menu, I pressed the play button, and the second window expanded, then it claimed it was finished...
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theguru
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Posted: Fri Jun 09, 2006 6:16 am Post subject: (No subject) |
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Didn't work for me either. When I tried to run it, it opened 'outpostdefence.t' and gave me 21 errors and a warning...
Debug it?
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Snicket
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Posted: Sat Jun 10, 2006 8:41 pm Post subject: (No subject) |
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That is odd. Works fine for me. Here is another copy, i re zipped it. I use turing 4.1, used winrar rather than winzip to compress it. Cant think of anything else that could have caused the problems. Hope it works.
P.S. Run Menu.t
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Outpost Defence.rar |
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363.87 KB |
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268 Time(s) |
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Mr. T
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Posted: Sat Jun 10, 2006 9:56 pm Post subject: Alex's Opinion |
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Turing 4.1 let's you expand the screen dimensions in a loop. Nice! This would have been perfect for my project last year...alas, Turing 4.1 wasn't out
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Delos
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Posted: Sat Jun 10, 2006 11:44 pm Post subject: (No subject) |
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Eh?
code: |
var win : int := Window.Open ("graphics:300;300;nobuttonbar;position:middle;middle")
for i : 1 .. 100
Window.Set (win, "graphics:" + intstr (300 + i) + ";" + intstr (300 + i))
end for
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That's from Turing 4.0.5...and it works. Not very nicely, mind you! But it works. You could probably make that cleaner in some ways.
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