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 Duck Hunt
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upthescale




PostPosted: Fri Apr 28, 2006 10:00 pm   Post subject: Duck Hunt

This game is called...

Duck hunt!

Introduction
Ok, this game took me about 45 minutes to an hour and 10..around there!
pretty basic, a little different then the original...there is sound effects, failry good graphics, (i made the bird), and a cool head/body count...

How To Play
Use your mouse to click on the birds that are flying either left or right to shoot them down...Aim for their head or body to get a head or body shot!
If you tend to miss a bird, then you lose a life..You start with three!

How To Win
You can win by getting a score of 60! It gets harder as the kills progress!

Features!

-Decent graphics
-Head/Body Shot Count
-Sound effects
-The Infamouse 'Pause Button'


Comments/Bits/Suggestions are greatly appreciated! Thanks!

upthescale

Robbie!
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Delos




PostPosted: Fri Apr 28, 2006 10:15 pm   Post subject: (No subject)

Not a bad attempt, but quite buggy.
- the mouse is very laggy. Not sure what you've got going on in your main loop, but it takes way too long to refresh the mouse positions.
- one can hold down the mouse button and that constitutes shooting. This makes no sense. Look into the more advanced areas of the Mouse. module to be able to discern between a click and a held click.
- if one gets to 60, it still says you die.
- what on Earth is with the "dying" anyhow? Three ducks fly off a screen and my very life force is sucked out of my being...?
- your randomization is a little whack. Why should the ducks appear on the right side of the screen if they're travelling right? Shouldn't they at least fly in from the opposite side? Materializing out of thin air is something best left for the quantum physicists.
To fix this, try randomizing the x- value of the duck to some amount outside of the screen. This will give it some lag time before it appears on the screen itself.
- I would like to see your code for one of your newer submissions some time. If you're still using the same routines that you've been using all this time, there's something seriously wrong. If you've finally realized that there are easier and more efficient ways of doing things - that take a little time and effort to learn - then congrads to you.
upthescale




PostPosted: Fri Apr 28, 2006 10:28 pm   Post subject: (No subject)

i would like to learn arrays, but im dumb adn i sdont get hwow to use them!
do_pete




PostPosted: Sat Apr 29, 2006 9:23 am   Post subject: (No subject)

Go look at the Turing Walkthrough
Delos




PostPosted: Sat Apr 29, 2006 12:01 pm   Post subject: (No subject)

upthescale wrote:
i would like to learn arrays, but im dumb adn i sdont get hwow to use them!


No, you're not dumb. You're lazy and apparently that shows in your typing skills, or lack thereof. Stupidity is a little more difficult to treat than slothfulness. It's a good thing you suffer from the latter - now go have a glass of orange juice, look yourself in the pulpy-reflection on the side of the glass, and tell yourself that you can learn arrays.
Really, they're not that difficult - just like a whole bunch of boxes strung together.
upthescale




PostPosted: Sat Apr 29, 2006 4:03 pm   Post subject: (No subject)

if u use asrrays, how do i divde them up, so i can make one box come out ...and then later another box comes
jamonathin




PostPosted: Sat Apr 29, 2006 4:15 pm   Post subject: (No subject)

do_pete wrote:
Go look at the Turing Walkthrough
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